User prompt
Little bit up
User prompt
Hero spawn at left side
User prompt
Dot move as user wants
User prompt
Create a dot
User prompt
The obstacle move opposite
User prompt
The obstacle move downward from Upward
User prompt
Change the direction of obstacle
User prompt
The obstacle move from Upward to downward
User prompt
Create a button of left
User prompt
Come
User prompt
The obstacles come from Upward
User prompt
Stop the obstacles
Initial prompt
1. City Sprint
===================================================================
--- original.js
+++ change.js
@@ -1,91 +1,91 @@
-/****
+/****
* Classes
-****/
+****/
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// For example, if you use LK.getAsset('hero'), the engine will automatically create and load an asset with the id 'hero'.
// Hero class representing the player character
var Hero = Container.expand(function () {
- var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Update logic for the hero, such as movement
- };
+ var self = Container.call(this);
+ var heroGraphics = self.attachAsset('hero', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // Update logic for the hero, such as movement
+ };
});
// Obstacle class representing obstacles in the game
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -5;
- self.update = function () {
- self.y += self.speed;
- if (self.y < -50) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 0;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y < -50) {
+ self.destroy();
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game variables
var hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 200;
var obstacles = [];
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to handle game updates
game.update = function () {
- // Update hero
- hero.update();
- // Update obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].update();
- if (hero.intersects(obstacles[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Spawn new obstacles
- if (LK.ticks % 60 == 0) {
- var newObstacle = new Obstacle();
- newObstacle.x = Math.random() * 2048;
- newObstacle.y = 2732;
- obstacles.push(newObstacle);
- game.addChild(newObstacle);
- }
- // Update score
- score += 1;
- scoreTxt.setText(score);
+ // Update hero
+ hero.update();
+ // Update obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ obstacles[i].update();
+ if (hero.intersects(obstacles[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Spawn new obstacles
+ if (LK.ticks % 60 == 0) {
+ var newObstacle = new Obstacle();
+ newObstacle.x = Math.random() * 2048;
+ newObstacle.y = 2732;
+ obstacles.push(newObstacle);
+ game.addChild(newObstacle);
+ }
+ // Update score
+ score += 1;
+ scoreTxt.setText(score);
};
// Handle touch events for hero movement
game.down = function (x, y, obj) {
- hero.x = x;
- hero.y = y;
+ hero.x = x;
+ hero.y = y;
};
game.move = function (x, y, obj) {
- hero.x = x;
- hero.y = y;
+ hero.x = x;
+ hero.y = y;
};
game.up = function (x, y, obj) {
- // No action needed on touch up
+ // No action needed on touch up
};
\ No newline at end of file
Right button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Road. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Road Car. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Coin. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.