User prompt
quiero que el jefe aparesca en lugares al
Code edit (1 edits merged)
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User prompt
Squadron Strike: Aerial Warfare
Initial prompt
quiero un juego de aviones de guerra que luchan entre si que vos sos un avion y los otros aviones te intentan matar por oleadas y cada dos oleadas aparece un jefe, estas oleadas son limitadas y cada una mas dificil que la anterior, nuestro avion va mejorando luego de cada oleada, tambien quiero que haya potenciadores de daño
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var BossJet = Container.expand(function () {
var self = Container.call(this);
var jetGraphics = self.attachAsset('bossJet', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 200;
self.maxHealth = 200;
self.damage = 25;
self.speed = 2;
self.shootTimer = 0;
self.shootDelay = 30;
self.moveTimer = 0;
self.phase = 1;
self.update = function () {
self.moveTimer++;
if (self.y < 300) {
self.y += self.speed;
} else {
self.x += Math.sin(self.moveTimer * 0.05) * 3;
if (self.x < 200) self.x = 200;
if (self.x > 1848) self.x = 1848;
}
if (self.shootTimer > 0) {
self.shootTimer--;
} else {
self.shoot();
}
if (self.health < self.maxHealth * 0.5 && self.phase === 1) {
self.phase = 2;
self.shootDelay = 20;
jetGraphics.tint = 0xFF6B6B;
}
};
self.shoot = function () {
if (self.phase === 1) {
var bullet = new EnemyBullet();
bullet.x = self.x;
bullet.y = self.y + 60;
bullet.damage = self.damage;
enemyBullets.push(bullet);
game.addChild(bullet);
} else {
for (var i = -1; i <= 1; i++) {
var bullet = new EnemyBullet();
bullet.x = self.x + i * 40;
bullet.y = self.y + 60;
bullet.damage = self.damage;
enemyBullets.push(bullet);
game.addChild(bullet);
}
}
self.shootTimer = self.shootDelay;
};
self.takeDamage = function (damage) {
self.health -= damage;
LK.effects.flashObject(self, 0xFFFFFF, 200);
if (self.health <= 0) {
LK.getSound('enemyHit').play();
self.destroy();
bossDefeated = true;
LK.setScore(LK.getScore() + 1000);
scoreText.setText('Score: ' + LK.getScore());
}
};
return self;
});
var EnemyBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('enemyBullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 6;
self.damage = 15;
self.update = function () {
self.y += self.speed;
};
return self;
});
var EnemyJet = Container.expand(function () {
var self = Container.call(this);
var jetGraphics = self.attachAsset('enemyJet', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 40;
self.damage = 15;
self.speed = 3;
self.shootTimer = 0;
self.shootDelay = 60;
self.movePattern = 'straight';
self.moveTimer = 0;
self.update = function () {
self.moveTimer++;
if (self.movePattern === 'straight') {
self.y += self.speed;
} else if (self.movePattern === 'zigzag') {
self.y += self.speed;
self.x += Math.sin(self.moveTimer * 0.1) * 2;
}
if (self.shootTimer > 0) {
self.shootTimer--;
} else if (self.y > 200 && self.y < 2000) {
self.shoot();
}
};
self.shoot = function () {
var bullet = new EnemyBullet();
bullet.x = self.x;
bullet.y = self.y + 40;
bullet.damage = self.damage;
enemyBullets.push(bullet);
game.addChild(bullet);
self.shootTimer = self.shootDelay;
};
self.takeDamage = function (damage) {
self.health -= damage;
LK.effects.flashObject(self, 0xFFFFFF, 200);
if (self.health <= 0) {
LK.getSound('enemyHit').play();
self.destroy();
enemiesKilled++;
LK.setScore(LK.getScore() + 100);
scoreText.setText('Score: ' + LK.getScore());
if (Math.random() < 0.15) {
spawnPowerUp(self.x, self.y);
}
}
};
return self;
});
var PlayerBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('playerBullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -12;
self.damage = 20;
self.update = function () {
self.y += self.speed;
};
return self;
});
var PlayerJet = Container.expand(function () {
var self = Container.call(this);
var jetGraphics = self.attachAsset('playerJet', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 100;
self.maxHealth = 100;
self.damage = 20;
self.speed = 8;
self.shootTimer = 0;
self.shootDelay = 10;
self.shieldActive = false;
self.shieldTimer = 0;
self.damageBoostActive = false;
self.damageBoostTimer = 0;
self.specialWeaponActive = false;
self.specialWeaponTimer = 0;
self.update = function () {
if (self.shootTimer > 0) self.shootTimer--;
if (self.shieldActive) {
self.shieldTimer--;
if (self.shieldTimer <= 0) {
self.shieldActive = false;
jetGraphics.tint = 0xFFFFFF;
}
}
if (self.damageBoostActive) {
self.damageBoostTimer--;
if (self.damageBoostTimer <= 0) {
self.damageBoostActive = false;
jetGraphics.tint = self.shieldActive ? 0x3498DB : 0xFFFFFF;
}
}
if (self.specialWeaponActive) {
self.specialWeaponTimer--;
if (self.specialWeaponTimer <= 0) {
self.specialWeaponActive = false;
}
}
};
self.shoot = function () {
if (self.shootTimer > 0) return;
var bullet = new PlayerBullet();
bullet.x = self.x;
bullet.y = self.y - 50;
bullet.damage = self.damageBoostActive ? self.damage * 2 : self.damage;
playerBullets.push(bullet);
game.addChild(bullet);
if (self.specialWeaponActive) {
var leftBullet = new PlayerBullet();
leftBullet.x = self.x - 30;
leftBullet.y = self.y - 40;
leftBullet.damage = bullet.damage;
playerBullets.push(leftBullet);
game.addChild(leftBullet);
var rightBullet = new PlayerBullet();
rightBullet.x = self.x + 30;
rightBullet.y = self.y - 40;
rightBullet.damage = bullet.damage;
playerBullets.push(rightBullet);
game.addChild(rightBullet);
}
self.shootTimer = self.shootDelay;
LK.getSound('shoot').play();
};
self.takeDamage = function (damage) {
if (self.shieldActive) return;
self.health -= damage;
LK.effects.flashObject(self, 0xFF0000, 300);
LK.getSound('playerHit').play();
if (self.health <= 0) {
LK.showGameOver();
}
};
self.activateShield = function () {
self.shieldActive = true;
self.shieldTimer = 300;
jetGraphics.tint = 0x3498DB;
};
self.activateDamageBoost = function () {
self.damageBoostActive = true;
self.damageBoostTimer = 300;
jetGraphics.tint = self.shieldActive ? 0x9B59B6 : 0x27AE60;
};
self.activateSpecialWeapon = function () {
self.specialWeaponActive = true;
self.specialWeaponTimer = 300;
};
self.upgrade = function () {
self.maxHealth += 20;
self.health = self.maxHealth;
self.damage += 5;
self.speed += 0.5;
if (self.shootDelay > 5) self.shootDelay -= 1;
};
return self;
});
var PowerUp = Container.expand(function () {
var self = Container.call(this);
self.type = 'damage';
self.speed = 3;
self.bobTimer = 0;
self.setType = function (type) {
self.type = type;
var assetId = 'powerUpDamage';
if (type === 'shield') assetId = 'powerUpShield';else if (type === 'special') assetId = 'powerUpSpecial';
var graphics = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
};
self.update = function () {
self.y += self.speed;
self.bobTimer++;
self.scaleX = 1 + Math.sin(self.bobTimer * 0.2) * 0.1;
self.scaleY = 1 + Math.sin(self.bobTimer * 0.2) * 0.1;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x0A1929
});
/****
* Game Code
****/
var player = game.addChild(new PlayerJet());
player.x = 1024;
player.y = 2400;
var enemies = [];
var playerBullets = [];
var enemyBullets = [];
var powerUps = [];
var currentWave = 1;
var maxWaves = 10;
var waveInProgress = false;
var enemiesInWave = 0;
var enemiesKilled = 0;
var bossWave = false;
var bossDefeated = false;
var waveStartTimer = 0;
var gameWon = false;
var dragActive = false;
var scoreText = new Text2('Score: 0', {
size: 80,
fill: '#ffffff'
});
scoreText.anchor.set(0, 0);
scoreText.x = 120;
scoreText.y = 50;
LK.gui.topLeft.addChild(scoreText);
var waveText = new Text2('Wave 1', {
size: 100,
fill: '#FFD700'
});
waveText.anchor.set(0.5, 0);
LK.gui.top.addChild(waveText);
var healthText = new Text2('Health: 100', {
size: 80,
fill: '#E74C3C'
});
healthText.anchor.set(1, 0);
healthText.x = -50;
healthText.y = 50;
LK.gui.topRight.addChild(healthText);
function spawnWave() {
if (currentWave > maxWaves) {
if (!gameWon) {
gameWon = true;
LK.showYouWin();
}
return;
}
waveInProgress = true;
bossWave = currentWave % 2 === 0;
enemiesKilled = 0;
bossDefeated = false;
waveText.setText('Wave ' + currentWave);
if (bossWave) {
enemiesInWave = 1;
var boss = new BossJet();
boss.x = 1024;
boss.y = -100;
boss.health += (currentWave - 2) * 50;
boss.maxHealth = boss.health;
enemies.push(boss);
game.addChild(boss);
} else {
enemiesInWave = Math.min(3 + currentWave, 8);
for (var i = 0; i < enemiesInWave; i++) {
LK.setTimeout(function () {
var enemy = new EnemyJet();
enemy.x = 300 + Math.random() * 1448;
enemy.y = -100 - Math.random() * 300;
enemy.health += currentWave * 10;
enemy.speed += currentWave * 0.3;
enemy.shootDelay = Math.max(30, 60 - currentWave * 3);
if (currentWave >= 3 && Math.random() < 0.4) {
enemy.movePattern = 'zigzag';
}
enemies.push(enemy);
game.addChild(enemy);
}, i * 1000);
}
}
}
function spawnPowerUp(x, y) {
var powerUp = new PowerUp();
var types = ['damage', 'shield', 'special'];
var randomType = types[Math.floor(Math.random() * types.length)];
powerUp.setType(randomType);
powerUp.x = x;
powerUp.y = y;
powerUps.push(powerUp);
game.addChild(powerUp);
}
function checkWaveComplete() {
if (!waveInProgress) return;
var allEnemiesDefeated = false;
if (bossWave) {
allEnemiesDefeated = bossDefeated;
} else {
allEnemiesDefeated = enemiesKilled >= enemiesInWave;
}
if (allEnemiesDefeated) {
waveInProgress = false;
currentWave++;
if (currentWave <= maxWaves) {
player.upgrade();
LK.getSound('waveComplete').play();
LK.effects.flashScreen(0x27AE60, 1000);
waveStartTimer = 180;
}
}
}
game.down = function (x, y, obj) {
dragActive = true;
player.x = x;
player.y = y;
};
game.move = function (x, y, obj) {
if (dragActive) {
player.x = Math.max(60, Math.min(1988, x));
player.y = Math.max(200, Math.min(2600, y));
}
};
game.up = function (x, y, obj) {
dragActive = false;
};
game.update = function () {
if (waveStartTimer > 0) {
waveStartTimer--;
if (waveStartTimer === 0) {
spawnWave();
}
} else if (!waveInProgress && currentWave <= maxWaves) {
spawnWave();
}
player.shoot();
healthText.setText('Health: ' + Math.max(0, player.health));
for (var i = playerBullets.length - 1; i >= 0; i--) {
var bullet = playerBullets[i];
if (bullet.y < -50) {
bullet.destroy();
playerBullets.splice(i, 1);
continue;
}
for (var j = enemies.length - 1; j >= 0; j--) {
var enemy = enemies[j];
if (bullet.intersects(enemy)) {
enemy.takeDamage(bullet.damage);
bullet.destroy();
playerBullets.splice(i, 1);
if (enemy.health <= 0) {
enemies.splice(j, 1);
}
break;
}
}
}
for (var i = enemyBullets.length - 1; i >= 0; i--) {
var bullet = enemyBullets[i];
if (bullet.y > 2800) {
bullet.destroy();
enemyBullets.splice(i, 1);
continue;
}
if (bullet.intersects(player)) {
player.takeDamage(bullet.damage);
bullet.destroy();
enemyBullets.splice(i, 1);
}
}
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
if (enemy.y > 2800) {
enemy.destroy();
enemies.splice(i, 1);
if (!bossWave) {
enemiesKilled++;
}
}
}
for (var i = powerUps.length - 1; i >= 0; i--) {
var powerUp = powerUps[i];
if (powerUp.y > 2800) {
powerUp.destroy();
powerUps.splice(i, 1);
continue;
}
if (powerUp.intersects(player)) {
LK.getSound('powerUp').play();
if (powerUp.type === 'damage') {
player.activateDamageBoost();
} else if (powerUp.type === 'shield') {
player.activateShield();
} else if (powerUp.type === 'special') {
player.activateSpecialWeapon();
}
powerUp.destroy();
powerUps.splice(i, 1);
}
}
checkWaveComplete();
};
LK.playMusic('combat'); ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,484 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var BossJet = Container.expand(function () {
+ var self = Container.call(this);
+ var jetGraphics = self.attachAsset('bossJet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.health = 200;
+ self.maxHealth = 200;
+ self.damage = 25;
+ self.speed = 2;
+ self.shootTimer = 0;
+ self.shootDelay = 30;
+ self.moveTimer = 0;
+ self.phase = 1;
+ self.update = function () {
+ self.moveTimer++;
+ if (self.y < 300) {
+ self.y += self.speed;
+ } else {
+ self.x += Math.sin(self.moveTimer * 0.05) * 3;
+ if (self.x < 200) self.x = 200;
+ if (self.x > 1848) self.x = 1848;
+ }
+ if (self.shootTimer > 0) {
+ self.shootTimer--;
+ } else {
+ self.shoot();
+ }
+ if (self.health < self.maxHealth * 0.5 && self.phase === 1) {
+ self.phase = 2;
+ self.shootDelay = 20;
+ jetGraphics.tint = 0xFF6B6B;
+ }
+ };
+ self.shoot = function () {
+ if (self.phase === 1) {
+ var bullet = new EnemyBullet();
+ bullet.x = self.x;
+ bullet.y = self.y + 60;
+ bullet.damage = self.damage;
+ enemyBullets.push(bullet);
+ game.addChild(bullet);
+ } else {
+ for (var i = -1; i <= 1; i++) {
+ var bullet = new EnemyBullet();
+ bullet.x = self.x + i * 40;
+ bullet.y = self.y + 60;
+ bullet.damage = self.damage;
+ enemyBullets.push(bullet);
+ game.addChild(bullet);
+ }
+ }
+ self.shootTimer = self.shootDelay;
+ };
+ self.takeDamage = function (damage) {
+ self.health -= damage;
+ LK.effects.flashObject(self, 0xFFFFFF, 200);
+ if (self.health <= 0) {
+ LK.getSound('enemyHit').play();
+ self.destroy();
+ bossDefeated = true;
+ LK.setScore(LK.getScore() + 1000);
+ scoreText.setText('Score: ' + LK.getScore());
+ }
+ };
+ return self;
+});
+var EnemyBullet = Container.expand(function () {
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('enemyBullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 6;
+ self.damage = 15;
+ self.update = function () {
+ self.y += self.speed;
+ };
+ return self;
+});
+var EnemyJet = Container.expand(function () {
+ var self = Container.call(this);
+ var jetGraphics = self.attachAsset('enemyJet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.health = 40;
+ self.damage = 15;
+ self.speed = 3;
+ self.shootTimer = 0;
+ self.shootDelay = 60;
+ self.movePattern = 'straight';
+ self.moveTimer = 0;
+ self.update = function () {
+ self.moveTimer++;
+ if (self.movePattern === 'straight') {
+ self.y += self.speed;
+ } else if (self.movePattern === 'zigzag') {
+ self.y += self.speed;
+ self.x += Math.sin(self.moveTimer * 0.1) * 2;
+ }
+ if (self.shootTimer > 0) {
+ self.shootTimer--;
+ } else if (self.y > 200 && self.y < 2000) {
+ self.shoot();
+ }
+ };
+ self.shoot = function () {
+ var bullet = new EnemyBullet();
+ bullet.x = self.x;
+ bullet.y = self.y + 40;
+ bullet.damage = self.damage;
+ enemyBullets.push(bullet);
+ game.addChild(bullet);
+ self.shootTimer = self.shootDelay;
+ };
+ self.takeDamage = function (damage) {
+ self.health -= damage;
+ LK.effects.flashObject(self, 0xFFFFFF, 200);
+ if (self.health <= 0) {
+ LK.getSound('enemyHit').play();
+ self.destroy();
+ enemiesKilled++;
+ LK.setScore(LK.getScore() + 100);
+ scoreText.setText('Score: ' + LK.getScore());
+ if (Math.random() < 0.15) {
+ spawnPowerUp(self.x, self.y);
+ }
+ }
+ };
+ return self;
+});
+var PlayerBullet = Container.expand(function () {
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('playerBullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -12;
+ self.damage = 20;
+ self.update = function () {
+ self.y += self.speed;
+ };
+ return self;
+});
+var PlayerJet = Container.expand(function () {
+ var self = Container.call(this);
+ var jetGraphics = self.attachAsset('playerJet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.health = 100;
+ self.maxHealth = 100;
+ self.damage = 20;
+ self.speed = 8;
+ self.shootTimer = 0;
+ self.shootDelay = 10;
+ self.shieldActive = false;
+ self.shieldTimer = 0;
+ self.damageBoostActive = false;
+ self.damageBoostTimer = 0;
+ self.specialWeaponActive = false;
+ self.specialWeaponTimer = 0;
+ self.update = function () {
+ if (self.shootTimer > 0) self.shootTimer--;
+ if (self.shieldActive) {
+ self.shieldTimer--;
+ if (self.shieldTimer <= 0) {
+ self.shieldActive = false;
+ jetGraphics.tint = 0xFFFFFF;
+ }
+ }
+ if (self.damageBoostActive) {
+ self.damageBoostTimer--;
+ if (self.damageBoostTimer <= 0) {
+ self.damageBoostActive = false;
+ jetGraphics.tint = self.shieldActive ? 0x3498DB : 0xFFFFFF;
+ }
+ }
+ if (self.specialWeaponActive) {
+ self.specialWeaponTimer--;
+ if (self.specialWeaponTimer <= 0) {
+ self.specialWeaponActive = false;
+ }
+ }
+ };
+ self.shoot = function () {
+ if (self.shootTimer > 0) return;
+ var bullet = new PlayerBullet();
+ bullet.x = self.x;
+ bullet.y = self.y - 50;
+ bullet.damage = self.damageBoostActive ? self.damage * 2 : self.damage;
+ playerBullets.push(bullet);
+ game.addChild(bullet);
+ if (self.specialWeaponActive) {
+ var leftBullet = new PlayerBullet();
+ leftBullet.x = self.x - 30;
+ leftBullet.y = self.y - 40;
+ leftBullet.damage = bullet.damage;
+ playerBullets.push(leftBullet);
+ game.addChild(leftBullet);
+ var rightBullet = new PlayerBullet();
+ rightBullet.x = self.x + 30;
+ rightBullet.y = self.y - 40;
+ rightBullet.damage = bullet.damage;
+ playerBullets.push(rightBullet);
+ game.addChild(rightBullet);
+ }
+ self.shootTimer = self.shootDelay;
+ LK.getSound('shoot').play();
+ };
+ self.takeDamage = function (damage) {
+ if (self.shieldActive) return;
+ self.health -= damage;
+ LK.effects.flashObject(self, 0xFF0000, 300);
+ LK.getSound('playerHit').play();
+ if (self.health <= 0) {
+ LK.showGameOver();
+ }
+ };
+ self.activateShield = function () {
+ self.shieldActive = true;
+ self.shieldTimer = 300;
+ jetGraphics.tint = 0x3498DB;
+ };
+ self.activateDamageBoost = function () {
+ self.damageBoostActive = true;
+ self.damageBoostTimer = 300;
+ jetGraphics.tint = self.shieldActive ? 0x9B59B6 : 0x27AE60;
+ };
+ self.activateSpecialWeapon = function () {
+ self.specialWeaponActive = true;
+ self.specialWeaponTimer = 300;
+ };
+ self.upgrade = function () {
+ self.maxHealth += 20;
+ self.health = self.maxHealth;
+ self.damage += 5;
+ self.speed += 0.5;
+ if (self.shootDelay > 5) self.shootDelay -= 1;
+ };
+ return self;
+});
+var PowerUp = Container.expand(function () {
+ var self = Container.call(this);
+ self.type = 'damage';
+ self.speed = 3;
+ self.bobTimer = 0;
+ self.setType = function (type) {
+ self.type = type;
+ var assetId = 'powerUpDamage';
+ if (type === 'shield') assetId = 'powerUpShield';else if (type === 'special') assetId = 'powerUpSpecial';
+ var graphics = self.attachAsset(assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ };
+ self.update = function () {
+ self.y += self.speed;
+ self.bobTimer++;
+ self.scaleX = 1 + Math.sin(self.bobTimer * 0.2) * 0.1;
+ self.scaleY = 1 + Math.sin(self.bobTimer * 0.2) * 0.1;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x0A1929
+});
+
+/****
+* Game Code
+****/
+var player = game.addChild(new PlayerJet());
+player.x = 1024;
+player.y = 2400;
+var enemies = [];
+var playerBullets = [];
+var enemyBullets = [];
+var powerUps = [];
+var currentWave = 1;
+var maxWaves = 10;
+var waveInProgress = false;
+var enemiesInWave = 0;
+var enemiesKilled = 0;
+var bossWave = false;
+var bossDefeated = false;
+var waveStartTimer = 0;
+var gameWon = false;
+var dragActive = false;
+var scoreText = new Text2('Score: 0', {
+ size: 80,
+ fill: '#ffffff'
+});
+scoreText.anchor.set(0, 0);
+scoreText.x = 120;
+scoreText.y = 50;
+LK.gui.topLeft.addChild(scoreText);
+var waveText = new Text2('Wave 1', {
+ size: 100,
+ fill: '#FFD700'
+});
+waveText.anchor.set(0.5, 0);
+LK.gui.top.addChild(waveText);
+var healthText = new Text2('Health: 100', {
+ size: 80,
+ fill: '#E74C3C'
+});
+healthText.anchor.set(1, 0);
+healthText.x = -50;
+healthText.y = 50;
+LK.gui.topRight.addChild(healthText);
+function spawnWave() {
+ if (currentWave > maxWaves) {
+ if (!gameWon) {
+ gameWon = true;
+ LK.showYouWin();
+ }
+ return;
+ }
+ waveInProgress = true;
+ bossWave = currentWave % 2 === 0;
+ enemiesKilled = 0;
+ bossDefeated = false;
+ waveText.setText('Wave ' + currentWave);
+ if (bossWave) {
+ enemiesInWave = 1;
+ var boss = new BossJet();
+ boss.x = 1024;
+ boss.y = -100;
+ boss.health += (currentWave - 2) * 50;
+ boss.maxHealth = boss.health;
+ enemies.push(boss);
+ game.addChild(boss);
+ } else {
+ enemiesInWave = Math.min(3 + currentWave, 8);
+ for (var i = 0; i < enemiesInWave; i++) {
+ LK.setTimeout(function () {
+ var enemy = new EnemyJet();
+ enemy.x = 300 + Math.random() * 1448;
+ enemy.y = -100 - Math.random() * 300;
+ enemy.health += currentWave * 10;
+ enemy.speed += currentWave * 0.3;
+ enemy.shootDelay = Math.max(30, 60 - currentWave * 3);
+ if (currentWave >= 3 && Math.random() < 0.4) {
+ enemy.movePattern = 'zigzag';
+ }
+ enemies.push(enemy);
+ game.addChild(enemy);
+ }, i * 1000);
+ }
+ }
+}
+function spawnPowerUp(x, y) {
+ var powerUp = new PowerUp();
+ var types = ['damage', 'shield', 'special'];
+ var randomType = types[Math.floor(Math.random() * types.length)];
+ powerUp.setType(randomType);
+ powerUp.x = x;
+ powerUp.y = y;
+ powerUps.push(powerUp);
+ game.addChild(powerUp);
+}
+function checkWaveComplete() {
+ if (!waveInProgress) return;
+ var allEnemiesDefeated = false;
+ if (bossWave) {
+ allEnemiesDefeated = bossDefeated;
+ } else {
+ allEnemiesDefeated = enemiesKilled >= enemiesInWave;
+ }
+ if (allEnemiesDefeated) {
+ waveInProgress = false;
+ currentWave++;
+ if (currentWave <= maxWaves) {
+ player.upgrade();
+ LK.getSound('waveComplete').play();
+ LK.effects.flashScreen(0x27AE60, 1000);
+ waveStartTimer = 180;
+ }
+ }
+}
+game.down = function (x, y, obj) {
+ dragActive = true;
+ player.x = x;
+ player.y = y;
+};
+game.move = function (x, y, obj) {
+ if (dragActive) {
+ player.x = Math.max(60, Math.min(1988, x));
+ player.y = Math.max(200, Math.min(2600, y));
+ }
+};
+game.up = function (x, y, obj) {
+ dragActive = false;
+};
+game.update = function () {
+ if (waveStartTimer > 0) {
+ waveStartTimer--;
+ if (waveStartTimer === 0) {
+ spawnWave();
+ }
+ } else if (!waveInProgress && currentWave <= maxWaves) {
+ spawnWave();
+ }
+ player.shoot();
+ healthText.setText('Health: ' + Math.max(0, player.health));
+ for (var i = playerBullets.length - 1; i >= 0; i--) {
+ var bullet = playerBullets[i];
+ if (bullet.y < -50) {
+ bullet.destroy();
+ playerBullets.splice(i, 1);
+ continue;
+ }
+ for (var j = enemies.length - 1; j >= 0; j--) {
+ var enemy = enemies[j];
+ if (bullet.intersects(enemy)) {
+ enemy.takeDamage(bullet.damage);
+ bullet.destroy();
+ playerBullets.splice(i, 1);
+ if (enemy.health <= 0) {
+ enemies.splice(j, 1);
+ }
+ break;
+ }
+ }
+ }
+ for (var i = enemyBullets.length - 1; i >= 0; i--) {
+ var bullet = enemyBullets[i];
+ if (bullet.y > 2800) {
+ bullet.destroy();
+ enemyBullets.splice(i, 1);
+ continue;
+ }
+ if (bullet.intersects(player)) {
+ player.takeDamage(bullet.damage);
+ bullet.destroy();
+ enemyBullets.splice(i, 1);
+ }
+ }
+ for (var i = enemies.length - 1; i >= 0; i--) {
+ var enemy = enemies[i];
+ if (enemy.y > 2800) {
+ enemy.destroy();
+ enemies.splice(i, 1);
+ if (!bossWave) {
+ enemiesKilled++;
+ }
+ }
+ }
+ for (var i = powerUps.length - 1; i >= 0; i--) {
+ var powerUp = powerUps[i];
+ if (powerUp.y > 2800) {
+ powerUp.destroy();
+ powerUps.splice(i, 1);
+ continue;
+ }
+ if (powerUp.intersects(player)) {
+ LK.getSound('powerUp').play();
+ if (powerUp.type === 'damage') {
+ player.activateDamageBoost();
+ } else if (powerUp.type === 'shield') {
+ player.activateShield();
+ } else if (powerUp.type === 'special') {
+ player.activateSpecialWeapon();
+ }
+ powerUp.destroy();
+ powerUps.splice(i, 1);
+ }
+ }
+ checkWaveComplete();
+};
+LK.playMusic('combat');
\ No newline at end of file