User prompt
Que el jugador sea más grande
User prompt
Que los pinchos sean más grandes y cubran toda la plataforma
User prompt
Que en alguna plataformas haya pinchos que te matan
User prompt
Que salte aún más a la derecha y a la izquierda
User prompt
Que salte hacia la plataforma donde apunta el jugador
User prompt
Que también salte al frente y a la izquierda
User prompt
Que el jugador salte a la izquierda y a la derecha
User prompt
Que el jugador salte cuando el jugador hace click en la pantalla
User prompt
Que el jugador salte más alto
Code edit (1 edits merged)
Please save this source code
User prompt
Platform Jumper
Initial prompt
Un juego de plataformas en las que tenés que saltarlas
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Platform = Container.expand(function (x, y) {
var self = Container.call(this);
var platformGraphics = self.attachAsset('platform', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = x;
self.y = y;
return self;
});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 1.0
});
self.velocityY = 0;
self.gravity = 0.8;
self.jumpPower = 0;
self.isOnGround = false;
self.isCharging = false;
self.maxJumpPower = 35;
self.update = function () {
// Apply gravity
if (!self.isOnGround) {
self.velocityY += self.gravity;
}
// Update position
self.y += self.velocityY;
// Check platform collisions
self.checkPlatformCollisions();
// Check if fallen off screen
if (self.y > 2732 + 100) {
LK.showGameOver();
}
};
self.checkPlatformCollisions = function () {
var wasOnGround = self.isOnGround;
self.isOnGround = false;
for (var i = 0; i < platforms.length; i++) {
var platform = platforms[i];
if (self.intersects(platform) && self.velocityY >= 0) {
var playerBottom = self.y;
var platformTop = platform.y - platform.height / 2;
if (playerBottom >= platformTop - 20 && playerBottom <= platformTop + 20) {
self.y = platformTop;
self.velocityY = 0;
self.isOnGround = true;
if (!wasOnGround) {
LK.getSound('land').play();
// Score point for landing on platform
if (platform.scored === undefined) {
platform.scored = true;
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
}
}
break;
}
}
}
};
self.startJump = function () {
if (self.isOnGround) {
self.isCharging = true;
self.jumpPower = 0;
}
};
self.chargeJump = function () {
if (self.isCharging && self.jumpPower < self.maxJumpPower) {
self.jumpPower += 0.8;
}
};
self.executeJump = function () {
if (self.isCharging && self.isOnGround) {
self.velocityY = -self.jumpPower;
self.isOnGround = false;
self.isCharging = false;
LK.getSound('jump').play();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var player;
var platforms = [];
var scoreTxt;
// Create score display
scoreTxt = new Text2('0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 50;
// Create player
player = game.addChild(new Player());
player.x = 1024;
player.y = 2500;
// Create initial platforms
function createPlatform(x, y) {
var platform = new Platform(x, y);
platforms.push(platform);
game.addChild(platform);
return platform;
}
// Starting platform
createPlatform(1024, 2600);
// Generate platforms going upward
for (var i = 0; i < 20; i++) {
var x = Math.random() * 1600 + 224; // Random X between 224 and 1824
var y = 2400 - i * 200 + (Math.random() * 100 - 50); // Going upward with some variation
createPlatform(x, y);
}
// Camera following
var cameraY = 0;
game.down = function (x, y, obj) {
if (player.isOnGround) {
player.velocityY = -player.maxJumpPower;
player.isOnGround = false;
LK.getSound('jump').play();
}
};
game.update = function () {
// Update camera to follow player
var targetCameraY = player.y - 1800;
if (targetCameraY < cameraY) {
cameraY += (targetCameraY - cameraY) * 0.1;
game.y = -cameraY;
}
// Generate new platforms as player goes higher
var highestPlatform = Math.min.apply(Math, platforms.map(function (p) {
return p.y;
}));
if (player.y < highestPlatform + 1000) {
for (var i = 0; i < 5; i++) {
var x = Math.random() * 1600 + 224;
var y = highestPlatform - 200 - i * 200 + (Math.random() * 100 - 50);
createPlatform(x, y);
}
}
// Clean up platforms that are too far below
for (var i = platforms.length - 1; i >= 0; i--) {
if (platforms[i].y > player.y + 1500) {
platforms[i].destroy();
platforms.splice(i, 1);
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -102,9 +102,8 @@
****/
var player;
var platforms = [];
var scoreTxt;
-var isJumpPressed = false;
// Create score display
scoreTxt = new Text2('0', {
size: 100,
fill: 0xFFFFFF
@@ -133,22 +132,15 @@
}
// Camera following
var cameraY = 0;
game.down = function (x, y, obj) {
- isJumpPressed = true;
- player.startJump();
-};
-game.up = function (x, y, obj) {
- if (isJumpPressed) {
- player.executeJump();
- isJumpPressed = false;
+ if (player.isOnGround) {
+ player.velocityY = -player.maxJumpPower;
+ player.isOnGround = false;
+ LK.getSound('jump').play();
}
};
game.update = function () {
- // Charge jump while pressed
- if (isJumpPressed) {
- player.chargeJump();
- }
// Update camera to follow player
var targetCameraY = player.y - 1800;
if (targetCameraY < cameraY) {
cameraY += (targetCameraY - cameraY) * 0.1;