User prompt
Please fix the bug: 'TypeError: player.update is not a function' in or related to this line: 'player.update();' Line Number: 372
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'isTouching')' in or related to this line: 'if (player.isTouching) {' Line Number: 311
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = enemies.length - 1; i >= 0; i--) {' Line Number: 370
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'player.update();' Line Number: 366
User prompt
Please fix the bug: 'ReferenceError: player is not defined' in or related to this line: 'player.update();' Line Number: 358
User prompt
Please fix the bug: 'level is not defined' in or related to this line: 'var levelText = new Text2('Level: ' + level, {' Line Number: 283
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make a main menu
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bi hata yapıyosun hala göremiyorum
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hala göremiyorum ve oyunu başlatamıyorum
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göremiyorum
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menüye oyunu başlat seçeneği ekle
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ana menü yap,menüdeyken oyun başlamasın
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'levelText.setText('Level: ' + level);' Line Number: 592
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'rotation')' in or related to this line: 'var sin = Math.sin(player.rotation);' Line Number: 43
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var dx = player.x - enemy.x;' Line Number: 525
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 9 + Math.random() * 4.5; // Increase base speed and range self.health = 1; self.lastWasIntersecting = false; self.update = function () { // Move towards the player's current position self.x += self.vx; self.y += self.vy; // Check collision with player var isIntersecting = self.intersects(player); // Only deal damage if enemy collides with the white part of the player (not the headDot) // Since headDot is not a child, calculate its global position based on player's position and rotation var headDotOffset = 90; // Distance from player center to nose (approximate, based on player asset height/2 - headDot radius) var headDotLocalX = 0; var headDotLocalY = -headDotOffset; var sin = 0, cos = 1, headDotGlobal = { x: 0, y: 0 }; if (typeof player !== "undefined" && player && typeof player.rotation !== "undefined") { sin = Math.sin(player.rotation); cos = Math.cos(player.rotation); headDotGlobal = { x: player.x + (headDotLocalX * cos - headDotLocalY * sin), y: player.y + (headDotLocalX * sin + headDotLocalY * cos) }; } var enemyGlobal = self.toGlobal({ x: 0, y: 0 }); var dx = headDotGlobal.x - enemyGlobal.x; var dy = headDotGlobal.y - enemyGlobal.y; var distToHead = Math.sqrt(dx * dx + dy * dy); // The headDot has a radius of 12, so if the enemy is within 24px of the headDot center, it's hitting the head var isHittingHead = distToHead < 24; if (!self.lastWasIntersecting && isIntersecting && !isHittingHead) { player.takeDamage(10); self.destroy(); var index = enemies.indexOf(self); if (index > -1) { enemies.splice(index, 1); } } self.lastWasIntersecting = isIntersecting; // Check if the enemy has exited the screen without colliding with the player if (!isIntersecting && (self.x < -self.width || self.x > 2048 + self.width || self.y < -self.height || self.y > 2732 + self.height)) { LK.setScore(LK.getScore() + 10); self.destroy(); var index = enemies.indexOf(self); if (index > -1) { enemies.splice(index, 1); } } }; self.takeDamage = function (amount) { self.health -= amount; if (self.health <= 0) { LK.getSound('explosion').play(); LK.effects.flashObject(self, 0xFFFFFF, 100); self.destroy(); var index = enemies.indexOf(self); if (index > -1) { enemies.splice(index, 1); } LK.setScore(LK.getScore() + 10); } }; return self; }); // Set background color var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); // The headDot is not added to the player, so the red ellipse is not visible self.health = 100; self.rotation = 0; self.shootCooldown = 0; // Store targetX and targetY for movement and aiming self.targetX = 2048 / 2; self.targetY = 2732 / 2; self.update = function () { if (self.shootCooldown > 0) { self.shootCooldown--; } // Move player towards target position var dx = self.targetX - self.x; var dy = self.targetY - self.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 1) { self.x += dx / dist * 8; // Slightly increased speed for faster movement self.y += dy / dist * 8; // Slightly increased speed for faster movement } // Rotate player so the head (red dot) points away from the target self.rotation = Math.atan2(self.targetY - self.y, self.targetX - self.x) + Math.PI / 2; }; self.shoot = function () { // Shooting functionality removed }; self.takeDamage = function (amount) { self.health -= 20; LK.getSound('damage').play(); LK.effects.flashObject(self, 0xFF0000, 300); healthBarForeground.width = self.health / 100 * 400; // Update health bar width to match new size // Update health text healthText.setText(self.health); // Calculate the gray overlay intensity based on remaining health var grayIntensity = 1 - self.health / 100; LK.effects.flashScreen(0x808080, 300, { alpha: grayIntensity }); if (self.health <= 0) { LK.effects.flashScreen(0xFF0000, 1000); LK.showGameOver(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // --- MAIN MENU & SETTINGS UI --- var mainMenuContainer = new Container(); var menuBg = LK.getAsset('healthBarBackground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, width: 900, height: 900 }); menuBg.alpha = 0.92; mainMenuContainer.addChild(menuBg); // Title var menuTitle = new Text2('Uçak Oyunu', { size: 120, fill: 0xffffff, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); menuTitle.anchor.set(0.5, 0); menuTitle.x = 1024; menuTitle.y = 600; mainMenuContainer.addChild(menuTitle); // Start Button var startBtn = LK.getAsset('healthBarForeground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1100, width: 500, height: 120 }); startBtn.interactive = true; startBtn.buttonMode = true; mainMenuContainer.addChild(startBtn); var startBtnText = new Text2('Oyunu Başlat', { size: 70, fill: 0x000000, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); startBtnText.anchor.set(0.5, 0.5); startBtnText.x = 1024; startBtnText.y = 1100; mainMenuContainer.addChild(startBtnText); // Settings Button var settingsBtn = LK.getAsset('healthBarForeground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1270, width: 500, height: 120 }); settingsBtn.interactive = true; settingsBtn.buttonMode = true; mainMenuContainer.addChild(settingsBtn); var settingsBtnText = new Text2('Ayarlar', { size: 70, fill: 0x000000, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); settingsBtnText.anchor.set(0.5, 0.5); settingsBtnText.x = 1024; settingsBtnText.y = 1270; mainMenuContainer.addChild(settingsBtnText); // Add menu to GUI center LK.gui.center.addChild(mainMenuContainer); // --- SETTINGS POPUP --- var settingsContainer = new Container(); var settingsBg = LK.getAsset('healthBarBackground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, width: 800, height: 700 }); settingsBg.alpha = 0.96; settingsContainer.addChild(settingsBg); var settingsTitle = new Text2('Ayarlar', { size: 90, fill: 0xffffff, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); settingsTitle.anchor.set(0.5, 0); settingsTitle.x = 1024; settingsTitle.y = 800; settingsContainer.addChild(settingsTitle); // Music Volume var musicLabel = new Text2('Müzik Sesi', { size: 50, fill: 0xffffff, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); musicLabel.anchor.set(0, 0.5); musicLabel.x = 700; musicLabel.y = 1100; settingsContainer.addChild(musicLabel); var musicVolume = 1; var musicSliderBg = LK.getAsset('healthBarBackground', { anchorX: 0, anchorY: 0.5, x: 950, y: 1100, width: 300, height: 30 }); settingsContainer.addChild(musicSliderBg); var musicSliderFg = LK.getAsset('healthBarForeground', { anchorX: 0, anchorY: 0.5, x: 950, y: 1100, width: 300, height: 30 }); settingsContainer.addChild(musicSliderFg); function updateMusicSlider() { musicSliderFg.width = 300 * musicVolume; } updateMusicSlider(); musicSliderBg.interactive = true; musicSliderBg.buttonMode = true; musicSliderBg.down = function (x, y, obj) { var localX = x - musicSliderBg.x; musicVolume = Math.max(0, Math.min(1, localX / 300)); updateMusicSlider(); LK.setMusicVolume(musicVolume); }; // Sound Volume var soundLabel = new Text2('Ses Efekti', { size: 50, fill: 0xffffff, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); soundLabel.anchor.set(0, 0.5); soundLabel.x = 700; soundLabel.y = 1200; settingsContainer.addChild(soundLabel); var soundVolume = 1; var soundSliderBg = LK.getAsset('healthBarBackground', { anchorX: 0, anchorY: 0.5, x: 950, y: 1200, width: 300, height: 30 }); settingsContainer.addChild(soundSliderBg); var soundSliderFg = LK.getAsset('healthBarForeground', { anchorX: 0, anchorY: 0.5, x: 950, y: 1200, width: 300, height: 30 }); settingsContainer.addChild(soundSliderFg); function updateSoundSlider() { soundSliderFg.width = 300 * soundVolume; } updateSoundSlider(); soundSliderBg.interactive = true; soundSliderBg.buttonMode = true; soundSliderBg.down = function (x, y, obj) { var localX = x - soundSliderBg.x; soundVolume = Math.max(0, Math.min(1, localX / 300)); updateSoundSlider(); LK.setSoundVolume(soundVolume); }; // Close Settings Button var closeSettingsBtn = LK.getAsset('healthBarForeground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1400, width: 400, height: 100 }); closeSettingsBtn.interactive = true; closeSettingsBtn.buttonMode = true; settingsContainer.addChild(closeSettingsBtn); var closeSettingsBtnText = new Text2('Kapat', { size: 60, fill: 0x000000, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); closeSettingsBtnText.anchor.set(0.5, 0.5); closeSettingsBtnText.x = 1024; closeSettingsBtnText.y = 1400; settingsContainer.addChild(closeSettingsBtnText); // Hide settings popup initially settingsContainer.visible = false; LK.gui.center.addChild(settingsContainer); // --- MENU LOGIC --- function showMainMenu() { mainMenuContainer.visible = true; settingsContainer.visible = false; // Pause game logic game.paused = true; } function hideMainMenu() { mainMenuContainer.visible = false; game.paused = false; } function showSettings() { mainMenuContainer.visible = false; settingsContainer.visible = true; } function hideSettings() { settingsContainer.visible = false; mainMenuContainer.visible = true; } // Button events startBtn.down = function (x, y, obj) { hideMainMenu(); }; settingsBtn.down = function (x, y, obj) { showSettings(); }; closeSettingsBtn.down = function (x, y, obj) { hideSettings(); }; // --- GAME INITIALIZATION (deferred until menu closed) --- var backgroundImage, player, enemies = [], spawnTimer = 0, level = 1, spawnInterval = 60, spawnDistance = 800, aimDirection = 0, score = 0; var healthBarContainer, healthBarBackground, healthBarForeground, healthText, scoreText, levelText; function startGame() { // Set the background image as the game background backgroundImage = LK.getAsset('backround', { anchorX: 0, anchorY: 0, x: 0, y: 0, width: 2048, height: 2732 }); game.addChildAt(backgroundImage, 0); // Add as the bottom-most layer // Always play the background music asset 'ss' LK.playMusic('ss', { volume: musicVolume }); // Create player in center of screen player = new Player(); player.x = 2048 / 2; player.y = 2732 / 2; game.addChild(player); // Spawn an initial enemy at the start of the game spawnEnemy(); // Create graphical health bar healthBarContainer = new Container(); healthBarBackground = LK.getAsset('healthBarBackground', { anchorX: 0, anchorY: 0 }); healthBarForeground = LK.getAsset('healthBarForeground', { anchorX: 0, anchorY: 0 }); healthBarContainer.addChild(healthBarBackground); healthBarContainer.addChild(healthBarForeground); // Add text to display remaining health healthText = new Text2('100', { size: 40, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); healthText.anchor.set(0.5, 0.5); healthBarContainer.addChild(healthText); healthText.x = healthBarBackground.width / 2; healthText.y = healthBarBackground.height / 2; healthBarForeground.anchorX = 0; healthBarForeground.anchorY = 0; LK.gui.topLeft.addChild(healthBarContainer); healthBarContainer.x = 10; healthBarContainer.y = 10; // Create score text scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); // Create level text levelText = new Text2('Level: ' + level, { size: 60, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); levelText.anchor.set(1, 0); LK.gui.topRight.addChild(levelText); levelText.x = -10; } // Only start game after menu is closed var gameStarted = false; var oldGameUpdate = game.update; game.update = function () { if (mainMenuContainer.visible) { // Pause game logic while menu is open return; } if (!gameStarted) { startGame(); gameStarted = true; } if (typeof oldGameUpdate === "function") { oldGameUpdate(); } }; // Handle touch/click input for aiming and shooting game.down = function (x, y, obj) { if (!player || mainMenuContainer.visible) return; player.targetX = x; player.targetY = y; player.isTouching = true; }; game.move = function (x, y, obj) { if (!player || mainMenuContainer.visible) return; if (player.isTouching) { player.targetX = x; player.targetY = y; } }; game.up = function (x, y, obj) { if (!player || mainMenuContainer.visible) return; player.isTouching = false; }; // Show menu at game start showMainMenu(); // Spawn enemy at random position around the player function spawnEnemy() { var enemy; enemy = new Enemy(); // Randomly choose an edge of the screen to spawn the enemy var edge = Math.floor(Math.random() * 4); switch (edge) { case 0: // Top edge enemy.x = Math.random() * 2048; enemy.y = -enemy.height; break; case 1: // Right edge enemy.x = 2048 + enemy.width; enemy.y = Math.random() * 2732; break; case 2: // Bottom edge enemy.x = Math.random() * 2048; enemy.y = 2732 + enemy.height; break; case 3: // Left edge enemy.x = -enemy.width; enemy.y = Math.random() * 2732; break; } // Calculate direction towards player var dx = 0, dy = 0, dist = 1; if (typeof player !== "undefined" && player && typeof player.x !== "undefined" && typeof player.y !== "undefined") { dx = player.x - enemy.x; dy = player.y - enemy.y; dist = Math.sqrt(dx * dx + dy * dy); } else { // Default direction if player is not defined dx = 0; dy = 1; dist = 1; } enemy.vx = dx / dist * (enemy.speed + level * 0.5); enemy.vy = dy / dist * (enemy.speed + level * 0.5); // Rotate enemy to face the player with its sharp edge enemy.rotation = Math.atan2(dy, dx); game.addChild(enemy); enemies.push(enemy); // Increase difficulty if (spawnInterval > 30) { spawnInterval -= 0.5; } } // Game update loop game.update = function () { // Update player if (player && typeof player.update === "function") { player.update(); } // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); // Add animation to enemy if (typeof enemies[i] !== 'undefined' && typeof enemies[i].rotation !== 'undefined') { tween(enemies[i], { rotation: enemies[i].rotation + Math.PI * 2 }, { duration: 2000, easing: tween.easeInOut }); } } // Spawn enemies spawnTimer++; if (spawnTimer >= spawnInterval) { spawnEnemy(); spawnTimer = 0; } // Update score and level display if (typeof scoreText !== "undefined" && scoreText && typeof scoreText.setText === "function") { scoreText.setText('Score: ' + LK.getScore()); } if (typeof levelText !== "undefined" && levelText && typeof levelText.setText === "function") { levelText.setText('Level: ' + level); } // Increase level every 30 points if (LK.getScore() >= level * 30) { level++; levelText.setText('Level: ' + level); // Play level up sound LK.getSound('levelUp').play(); } };
===================================================================
--- original.js
+++ change.js
@@ -25,14 +25,22 @@
// Since headDot is not a child, calculate its global position based on player's position and rotation
var headDotOffset = 90; // Distance from player center to nose (approximate, based on player asset height/2 - headDot radius)
var headDotLocalX = 0;
var headDotLocalY = -headDotOffset;
- var sin = Math.sin(player.rotation);
- var cos = Math.cos(player.rotation);
- var headDotGlobal = {
- x: player.x + (headDotLocalX * cos - headDotLocalY * sin),
- y: player.y + (headDotLocalX * sin + headDotLocalY * cos)
- };
+ var sin = 0,
+ cos = 1,
+ headDotGlobal = {
+ x: 0,
+ y: 0
+ };
+ if (typeof player !== "undefined" && player && typeof player.rotation !== "undefined") {
+ sin = Math.sin(player.rotation);
+ cos = Math.cos(player.rotation);
+ headDotGlobal = {
+ x: player.x + (headDotLocalX * cos - headDotLocalY * sin),
+ y: player.y + (headDotLocalX * sin + headDotLocalY * cos)
+ };
+ }
var enemyGlobal = self.toGlobal({
x: 0,
y: 0
});