User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'scoreText.setText('Score: ' + LK.getScore());' Line Number: 565
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'player.update();' Line Number: 542
User prompt
oyun için ana menu yapalım,menude oyunu başlat ve ayarlar butonu olsun,ayarlar butonu içinde oyundaki sesleri ayarlamamızı sağla
User prompt
assetlerdeki backround u oyunun arka planı yap
User prompt
assetlerdeki müziği hep çal
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'position')' in or related to this line: 'var headDotGlobal = player.toGlobal(player.children[1].position); // headDot is always the second child' Line Number: 37
User prompt
uçağın burnundaki kırmızı noktayı biz göremeyelim
User prompt
uçağın burun kısmı bozuk düzelt
User prompt
Please fix the bug: 'Cannot read properties of null (reading 'length')' in or related to this line: 'var headDot = LK.getAsset(null, {' Line Number: 88
User prompt
uçagın goruntusu bozulmus duzelt
User prompt
değiştir arka planı
User prompt
oyuna uygun bir arka plan ekle
User prompt
düşmanlar oyuncunun sadece beyaz kısmına çarparsa hasar vursun
User prompt
oyuncunun hızını cok az artır
User prompt
oyuncu hem tıklayarak hem de ekrana basılı tutarak yönetilebilsin
User prompt
tam ters oldu ters çevir son komutumu
User prompt
oyuncunun üstündeki kırmızı nokta baş kısım olsun,ekranda tıklanılan yere oyuncunun baş kısmı dönsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyuncunun kafası uçağın baş kısmı olsun
User prompt
oyuncunun kafası ekranda tıklanılan yere dönsün
User prompt
düşmanlar arkasında bir iz bıraksın
User prompt
düşmanın sivri ucu oyuncuya kitlensin
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'rotation')' in or related to this line: 'if (typeof enemies[i].rotation !== 'undefined') {' Line Number: 252
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'rotation')' in or related to this line: 'tween(enemies[i], {' Line Number: 252 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
ekrandaki yazıların fontunu oyuna göre uygun olacak şekilde değiştir
User prompt
Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(enemies[i], {' Line Number: 244 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 9 + Math.random() * 4.5; // Increase base speed and range self.health = 1; self.lastWasIntersecting = false; self.update = function () { // Move towards the player's current position self.x += self.vx; self.y += self.vy; // Check collision with player var isIntersecting = self.intersects(player); // Only deal damage if enemy collides with the white part of the player (not the headDot) // Since headDot is not a child, calculate its global position based on player's position and rotation var headDotOffset = 90; // Distance from player center to nose (approximate, based on player asset height/2 - headDot radius) var headDotLocalX = 0; var headDotLocalY = -headDotOffset; var sin = Math.sin(player.rotation); var cos = Math.cos(player.rotation); var headDotGlobal = { x: player.x + (headDotLocalX * cos - headDotLocalY * sin), y: player.y + (headDotLocalX * sin + headDotLocalY * cos) }; var enemyGlobal = self.toGlobal({ x: 0, y: 0 }); var dx = headDotGlobal.x - enemyGlobal.x; var dy = headDotGlobal.y - enemyGlobal.y; var distToHead = Math.sqrt(dx * dx + dy * dy); // The headDot has a radius of 12, so if the enemy is within 24px of the headDot center, it's hitting the head var isHittingHead = distToHead < 24; if (!self.lastWasIntersecting && isIntersecting && !isHittingHead) { player.takeDamage(10); self.destroy(); var index = enemies.indexOf(self); if (index > -1) { enemies.splice(index, 1); } } self.lastWasIntersecting = isIntersecting; // Check if the enemy has exited the screen without colliding with the player if (!isIntersecting && (self.x < -self.width || self.x > 2048 + self.width || self.y < -self.height || self.y > 2732 + self.height)) { LK.setScore(LK.getScore() + 10); self.destroy(); var index = enemies.indexOf(self); if (index > -1) { enemies.splice(index, 1); } } }; self.takeDamage = function (amount) { self.health -= amount; if (self.health <= 0) { LK.getSound('explosion').play(); LK.effects.flashObject(self, 0xFFFFFF, 100); self.destroy(); var index = enemies.indexOf(self); if (index > -1) { enemies.splice(index, 1); } LK.setScore(LK.getScore() + 10); } }; return self; }); // Set background color var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); // The headDot is not added to the player, so the red ellipse is not visible self.health = 100; self.rotation = 0; self.shootCooldown = 0; // Store targetX and targetY for movement and aiming self.targetX = 2048 / 2; self.targetY = 2732 / 2; self.update = function () { if (self.shootCooldown > 0) { self.shootCooldown--; } // Move player towards target position var dx = self.targetX - self.x; var dy = self.targetY - self.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 1) { self.x += dx / dist * 8; // Slightly increased speed for faster movement self.y += dy / dist * 8; // Slightly increased speed for faster movement } // Rotate player so the head (red dot) points away from the target self.rotation = Math.atan2(self.targetY - self.y, self.targetX - self.x) + Math.PI / 2; }; self.shoot = function () { // Shooting functionality removed }; self.takeDamage = function (amount) { self.health -= 20; LK.getSound('damage').play(); LK.effects.flashObject(self, 0xFF0000, 300); healthBarForeground.width = self.health / 100 * 400; // Update health bar width to match new size // Update health text healthText.setText(self.health); // Calculate the gray overlay intensity based on remaining health var grayIntensity = 1 - self.health / 100; LK.effects.flashScreen(0x808080, 300, { alpha: grayIntensity }); if (self.health <= 0) { LK.effects.flashScreen(0xFF0000, 1000); LK.showGameOver(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // --- MAIN MENU & SETTINGS UI --- var mainMenuContainer = new Container(); var menuBg = LK.getAsset('healthBarBackground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, width: 900, height: 900 }); menuBg.alpha = 0.92; mainMenuContainer.addChild(menuBg); // Title var menuTitle = new Text2('Uçak Oyunu', { size: 120, fill: 0xffffff, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); menuTitle.anchor.set(0.5, 0); menuTitle.x = 1024; menuTitle.y = 600; mainMenuContainer.addChild(menuTitle); // Start Button var startBtn = LK.getAsset('healthBarForeground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1100, width: 500, height: 120 }); startBtn.interactive = true; startBtn.buttonMode = true; mainMenuContainer.addChild(startBtn); var startBtnText = new Text2('Oyunu Başlat', { size: 70, fill: 0x000000, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); startBtnText.anchor.set(0.5, 0.5); startBtnText.x = 1024; startBtnText.y = 1100; mainMenuContainer.addChild(startBtnText); // Settings Button var settingsBtn = LK.getAsset('healthBarForeground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1270, width: 500, height: 120 }); settingsBtn.interactive = true; settingsBtn.buttonMode = true; mainMenuContainer.addChild(settingsBtn); var settingsBtnText = new Text2('Ayarlar', { size: 70, fill: 0x000000, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); settingsBtnText.anchor.set(0.5, 0.5); settingsBtnText.x = 1024; settingsBtnText.y = 1270; mainMenuContainer.addChild(settingsBtnText); // Add menu to GUI center LK.gui.center.addChild(mainMenuContainer); // --- SETTINGS POPUP --- var settingsContainer = new Container(); var settingsBg = LK.getAsset('healthBarBackground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, width: 800, height: 700 }); settingsBg.alpha = 0.96; settingsContainer.addChild(settingsBg); var settingsTitle = new Text2('Ayarlar', { size: 90, fill: 0xffffff, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); settingsTitle.anchor.set(0.5, 0); settingsTitle.x = 1024; settingsTitle.y = 800; settingsContainer.addChild(settingsTitle); // Music Volume var musicLabel = new Text2('Müzik Sesi', { size: 50, fill: 0xffffff, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); musicLabel.anchor.set(0, 0.5); musicLabel.x = 700; musicLabel.y = 1100; settingsContainer.addChild(musicLabel); var musicVolume = 1; var musicSliderBg = LK.getAsset('healthBarBackground', { anchorX: 0, anchorY: 0.5, x: 950, y: 1100, width: 300, height: 30 }); settingsContainer.addChild(musicSliderBg); var musicSliderFg = LK.getAsset('healthBarForeground', { anchorX: 0, anchorY: 0.5, x: 950, y: 1100, width: 300, height: 30 }); settingsContainer.addChild(musicSliderFg); function updateMusicSlider() { musicSliderFg.width = 300 * musicVolume; } updateMusicSlider(); musicSliderBg.interactive = true; musicSliderBg.buttonMode = true; musicSliderBg.down = function (x, y, obj) { var localX = x - musicSliderBg.x; musicVolume = Math.max(0, Math.min(1, localX / 300)); updateMusicSlider(); LK.setMusicVolume(musicVolume); }; // Sound Volume var soundLabel = new Text2('Ses Efekti', { size: 50, fill: 0xffffff, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); soundLabel.anchor.set(0, 0.5); soundLabel.x = 700; soundLabel.y = 1200; settingsContainer.addChild(soundLabel); var soundVolume = 1; var soundSliderBg = LK.getAsset('healthBarBackground', { anchorX: 0, anchorY: 0.5, x: 950, y: 1200, width: 300, height: 30 }); settingsContainer.addChild(soundSliderBg); var soundSliderFg = LK.getAsset('healthBarForeground', { anchorX: 0, anchorY: 0.5, x: 950, y: 1200, width: 300, height: 30 }); settingsContainer.addChild(soundSliderFg); function updateSoundSlider() { soundSliderFg.width = 300 * soundVolume; } updateSoundSlider(); soundSliderBg.interactive = true; soundSliderBg.buttonMode = true; soundSliderBg.down = function (x, y, obj) { var localX = x - soundSliderBg.x; soundVolume = Math.max(0, Math.min(1, localX / 300)); updateSoundSlider(); LK.setSoundVolume(soundVolume); }; // Close Settings Button var closeSettingsBtn = LK.getAsset('healthBarForeground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1400, width: 400, height: 100 }); closeSettingsBtn.interactive = true; closeSettingsBtn.buttonMode = true; settingsContainer.addChild(closeSettingsBtn); var closeSettingsBtnText = new Text2('Kapat', { size: 60, fill: 0x000000, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); closeSettingsBtnText.anchor.set(0.5, 0.5); closeSettingsBtnText.x = 1024; closeSettingsBtnText.y = 1400; settingsContainer.addChild(closeSettingsBtnText); // Hide settings popup initially settingsContainer.visible = false; LK.gui.center.addChild(settingsContainer); // --- MENU LOGIC --- function showMainMenu() { mainMenuContainer.visible = true; settingsContainer.visible = false; // Pause game logic game.paused = true; } function hideMainMenu() { mainMenuContainer.visible = false; game.paused = false; } function showSettings() { mainMenuContainer.visible = false; settingsContainer.visible = true; } function hideSettings() { settingsContainer.visible = false; mainMenuContainer.visible = true; } // Button events startBtn.down = function (x, y, obj) { hideMainMenu(); }; settingsBtn.down = function (x, y, obj) { showSettings(); }; closeSettingsBtn.down = function (x, y, obj) { hideSettings(); }; // --- GAME INITIALIZATION (deferred until menu closed) --- var backgroundImage, player, enemies = [], spawnTimer = 0, level = 1, spawnInterval = 60, spawnDistance = 800, aimDirection = 0, score = 0; var healthBarContainer, healthBarBackground, healthBarForeground, healthText, scoreText, levelText; function startGame() { // Set the background image as the game background backgroundImage = LK.getAsset('backround', { anchorX: 0, anchorY: 0, x: 0, y: 0, width: 2048, height: 2732 }); game.addChildAt(backgroundImage, 0); // Add as the bottom-most layer // Always play the background music asset 'ss' LK.playMusic('ss', { volume: musicVolume }); // Create player in center of screen player = new Player(); player.x = 2048 / 2; player.y = 2732 / 2; game.addChild(player); // Spawn an initial enemy at the start of the game spawnEnemy(); // Create graphical health bar healthBarContainer = new Container(); healthBarBackground = LK.getAsset('healthBarBackground', { anchorX: 0, anchorY: 0 }); healthBarForeground = LK.getAsset('healthBarForeground', { anchorX: 0, anchorY: 0 }); healthBarContainer.addChild(healthBarBackground); healthBarContainer.addChild(healthBarForeground); // Add text to display remaining health healthText = new Text2('100', { size: 40, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); healthText.anchor.set(0.5, 0.5); healthBarContainer.addChild(healthText); healthText.x = healthBarBackground.width / 2; healthText.y = healthBarBackground.height / 2; healthBarForeground.anchorX = 0; healthBarForeground.anchorY = 0; LK.gui.topLeft.addChild(healthBarContainer); healthBarContainer.x = 10; healthBarContainer.y = 10; // Create score text scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); // Create level text levelText = new Text2('Level: ' + level, { size: 60, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); levelText.anchor.set(1, 0); LK.gui.topRight.addChild(levelText); levelText.x = -10; } // Only start game after menu is closed var gameStarted = false; var oldGameUpdate = game.update; game.update = function () { if (mainMenuContainer.visible) { // Pause game logic while menu is open return; } if (!gameStarted) { startGame(); gameStarted = true; } if (typeof oldGameUpdate === "function") { oldGameUpdate(); } }; // Handle touch/click input for aiming and shooting game.down = function (x, y, obj) { if (!player || mainMenuContainer.visible) return; player.targetX = x; player.targetY = y; player.isTouching = true; }; game.move = function (x, y, obj) { if (!player || mainMenuContainer.visible) return; if (player.isTouching) { player.targetX = x; player.targetY = y; } }; game.up = function (x, y, obj) { if (!player || mainMenuContainer.visible) return; player.isTouching = false; }; // Show menu at game start showMainMenu(); // Spawn enemy at random position around the player function spawnEnemy() { var enemy; enemy = new Enemy(); // Randomly choose an edge of the screen to spawn the enemy var edge = Math.floor(Math.random() * 4); switch (edge) { case 0: // Top edge enemy.x = Math.random() * 2048; enemy.y = -enemy.height; break; case 1: // Right edge enemy.x = 2048 + enemy.width; enemy.y = Math.random() * 2732; break; case 2: // Bottom edge enemy.x = Math.random() * 2048; enemy.y = 2732 + enemy.height; break; case 3: // Left edge enemy.x = -enemy.width; enemy.y = Math.random() * 2732; break; } // Calculate direction towards player var dx = player.x - enemy.x; var dy = player.y - enemy.y; var dist = Math.sqrt(dx * dx + dy * dy); enemy.vx = dx / dist * (enemy.speed + level * 0.5); enemy.vy = dy / dist * (enemy.speed + level * 0.5); // Rotate enemy to face the player with its sharp edge enemy.rotation = Math.atan2(dy, dx); game.addChild(enemy); enemies.push(enemy); // Increase difficulty if (spawnInterval > 30) { spawnInterval -= 0.5; } } // Game update loop game.update = function () { // Update player player.update(); // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); // Add animation to enemy if (typeof enemies[i] !== 'undefined' && typeof enemies[i].rotation !== 'undefined') { tween(enemies[i], { rotation: enemies[i].rotation + Math.PI * 2 }, { duration: 2000, easing: tween.easeInOut }); } } // Spawn enemies spawnTimer++; if (spawnTimer >= spawnInterval) { spawnEnemy(); spawnTimer = 0; } // Update score and level display scoreText.setText('Score: ' + LK.getScore()); levelText.setText('Level: ' + level); // Increase level every 30 points if (LK.getScore() >= level * 30) { level++; levelText.setText('Level: ' + level); // Play level up sound LK.getSound('levelUp').play(); } };
===================================================================
--- original.js
+++ change.js
@@ -136,101 +136,344 @@
/****
* Game Code
****/
-// Update player
-// Set the background image as the game background
-var backgroundImage = LK.getAsset('backround', {
+// --- MAIN MENU & SETTINGS UI ---
+var mainMenuContainer = new Container();
+var menuBg = LK.getAsset('healthBarBackground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1366,
+ width: 900,
+ height: 900
+});
+menuBg.alpha = 0.92;
+mainMenuContainer.addChild(menuBg);
+// Title
+var menuTitle = new Text2('Uçak Oyunu', {
+ size: 120,
+ fill: 0xffffff,
+ font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
+});
+menuTitle.anchor.set(0.5, 0);
+menuTitle.x = 1024;
+menuTitle.y = 600;
+mainMenuContainer.addChild(menuTitle);
+// Start Button
+var startBtn = LK.getAsset('healthBarForeground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1100,
+ width: 500,
+ height: 120
+});
+startBtn.interactive = true;
+startBtn.buttonMode = true;
+mainMenuContainer.addChild(startBtn);
+var startBtnText = new Text2('Oyunu Başlat', {
+ size: 70,
+ fill: 0x000000,
+ font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
+});
+startBtnText.anchor.set(0.5, 0.5);
+startBtnText.x = 1024;
+startBtnText.y = 1100;
+mainMenuContainer.addChild(startBtnText);
+// Settings Button
+var settingsBtn = LK.getAsset('healthBarForeground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1270,
+ width: 500,
+ height: 120
+});
+settingsBtn.interactive = true;
+settingsBtn.buttonMode = true;
+mainMenuContainer.addChild(settingsBtn);
+var settingsBtnText = new Text2('Ayarlar', {
+ size: 70,
+ fill: 0x000000,
+ font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
+});
+settingsBtnText.anchor.set(0.5, 0.5);
+settingsBtnText.x = 1024;
+settingsBtnText.y = 1270;
+mainMenuContainer.addChild(settingsBtnText);
+// Add menu to GUI center
+LK.gui.center.addChild(mainMenuContainer);
+// --- SETTINGS POPUP ---
+var settingsContainer = new Container();
+var settingsBg = LK.getAsset('healthBarBackground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1366,
+ width: 800,
+ height: 700
+});
+settingsBg.alpha = 0.96;
+settingsContainer.addChild(settingsBg);
+var settingsTitle = new Text2('Ayarlar', {
+ size: 90,
+ fill: 0xffffff,
+ font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
+});
+settingsTitle.anchor.set(0.5, 0);
+settingsTitle.x = 1024;
+settingsTitle.y = 800;
+settingsContainer.addChild(settingsTitle);
+// Music Volume
+var musicLabel = new Text2('Müzik Sesi', {
+ size: 50,
+ fill: 0xffffff,
+ font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
+});
+musicLabel.anchor.set(0, 0.5);
+musicLabel.x = 700;
+musicLabel.y = 1100;
+settingsContainer.addChild(musicLabel);
+var musicVolume = 1;
+var musicSliderBg = LK.getAsset('healthBarBackground', {
anchorX: 0,
- anchorY: 0,
- x: 0,
- y: 0,
- width: 2048,
- height: 2732
+ anchorY: 0.5,
+ x: 950,
+ y: 1100,
+ width: 300,
+ height: 30
});
-game.addChildAt(backgroundImage, 0); // Add as the bottom-most layer
-// Always play the background music asset 'ss'
-LK.playMusic('ss');
-// Game variables
-var player;
-var enemies = [];
-var spawnTimer = 0;
-var level = 1;
-// Removed duplicate initialization of levelText
-var spawnInterval = 60; // Decrease interval for more frequent spawns
-var spawnDistance = 800; // Distance from center to spawn enemies
-var aimDirection = 0;
-var score = 0;
-// Create player in center of screen
-player = new Player();
-player.x = 2048 / 2;
-player.y = 2732 / 2;
-game.addChild(player);
-// Spawn an initial enemy at the start of the game
-spawnEnemy();
-// Create graphical health bar
-var healthBarContainer = new Container();
-var healthBarBackground = LK.getAsset('healthBarBackground', {
+settingsContainer.addChild(musicSliderBg);
+var musicSliderFg = LK.getAsset('healthBarForeground', {
anchorX: 0,
- anchorY: 0
+ anchorY: 0.5,
+ x: 950,
+ y: 1100,
+ width: 300,
+ height: 30
});
-var healthBarForeground = LK.getAsset('healthBarForeground', {
+settingsContainer.addChild(musicSliderFg);
+function updateMusicSlider() {
+ musicSliderFg.width = 300 * musicVolume;
+}
+updateMusicSlider();
+musicSliderBg.interactive = true;
+musicSliderBg.buttonMode = true;
+musicSliderBg.down = function (x, y, obj) {
+ var localX = x - musicSliderBg.x;
+ musicVolume = Math.max(0, Math.min(1, localX / 300));
+ updateMusicSlider();
+ LK.setMusicVolume(musicVolume);
+};
+// Sound Volume
+var soundLabel = new Text2('Ses Efekti', {
+ size: 50,
+ fill: 0xffffff,
+ font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
+});
+soundLabel.anchor.set(0, 0.5);
+soundLabel.x = 700;
+soundLabel.y = 1200;
+settingsContainer.addChild(soundLabel);
+var soundVolume = 1;
+var soundSliderBg = LK.getAsset('healthBarBackground', {
anchorX: 0,
- anchorY: 0
+ anchorY: 0.5,
+ x: 950,
+ y: 1200,
+ width: 300,
+ height: 30
});
-healthBarContainer.addChild(healthBarBackground);
-healthBarContainer.addChild(healthBarForeground);
-// Add text to display remaining health
-var healthText = new Text2('100', {
- size: 40,
- fill: 0xFFFFFF,
- font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" // Suitable font for the game
+settingsContainer.addChild(soundSliderBg);
+var soundSliderFg = LK.getAsset('healthBarForeground', {
+ anchorX: 0,
+ anchorY: 0.5,
+ x: 950,
+ y: 1200,
+ width: 300,
+ height: 30
});
-healthText.anchor.set(0.5, 0.5);
-healthBarContainer.addChild(healthText);
-healthText.x = healthBarBackground.width / 2;
-healthText.y = healthBarBackground.height / 2;
-healthBarForeground.anchorX = 0;
-healthBarForeground.anchorY = 0;
-LK.gui.topLeft.addChild(healthBarContainer);
-healthBarContainer.x = 10; // Position health bar away from the left edge
-healthBarContainer.y = 10; // Position health bar away from the top edge
-// Create score text
-var scoreText = new Text2('Score: 0', {
- size: 60,
- fill: 0xFFFFFF,
- font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" // Suitable font for the game
+settingsContainer.addChild(soundSliderFg);
+function updateSoundSlider() {
+ soundSliderFg.width = 300 * soundVolume;
+}
+updateSoundSlider();
+soundSliderBg.interactive = true;
+soundSliderBg.buttonMode = true;
+soundSliderBg.down = function (x, y, obj) {
+ var localX = x - soundSliderBg.x;
+ soundVolume = Math.max(0, Math.min(1, localX / 300));
+ updateSoundSlider();
+ LK.setSoundVolume(soundVolume);
+};
+// Close Settings Button
+var closeSettingsBtn = LK.getAsset('healthBarForeground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1400,
+ width: 400,
+ height: 100
});
-scoreText.anchor.set(0.5, 0);
-LK.gui.top.addChild(scoreText);
-// Create level text
-var levelText = new Text2('Level: ' + level, {
+closeSettingsBtn.interactive = true;
+closeSettingsBtn.buttonMode = true;
+settingsContainer.addChild(closeSettingsBtn);
+var closeSettingsBtnText = new Text2('Kapat', {
size: 60,
- fill: 0xFFFFFF,
- font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" // Suitable font for the game
+ fill: 0x000000,
+ font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
-levelText.anchor.set(1, 0);
-LK.gui.topRight.addChild(levelText);
-levelText.x = -10; // Position level text away from the right edge
+closeSettingsBtnText.anchor.set(0.5, 0.5);
+closeSettingsBtnText.x = 1024;
+closeSettingsBtnText.y = 1400;
+settingsContainer.addChild(closeSettingsBtnText);
+// Hide settings popup initially
+settingsContainer.visible = false;
+LK.gui.center.addChild(settingsContainer);
+// --- MENU LOGIC ---
+function showMainMenu() {
+ mainMenuContainer.visible = true;
+ settingsContainer.visible = false;
+ // Pause game logic
+ game.paused = true;
+}
+function hideMainMenu() {
+ mainMenuContainer.visible = false;
+ game.paused = false;
+}
+function showSettings() {
+ mainMenuContainer.visible = false;
+ settingsContainer.visible = true;
+}
+function hideSettings() {
+ settingsContainer.visible = false;
+ mainMenuContainer.visible = true;
+}
+// Button events
+startBtn.down = function (x, y, obj) {
+ hideMainMenu();
+};
+settingsBtn.down = function (x, y, obj) {
+ showSettings();
+};
+closeSettingsBtn.down = function (x, y, obj) {
+ hideSettings();
+};
+// --- GAME INITIALIZATION (deferred until menu closed) ---
+var backgroundImage,
+ player,
+ enemies = [],
+ spawnTimer = 0,
+ level = 1,
+ spawnInterval = 60,
+ spawnDistance = 800,
+ aimDirection = 0,
+ score = 0;
+var healthBarContainer, healthBarBackground, healthBarForeground, healthText, scoreText, levelText;
+function startGame() {
+ // Set the background image as the game background
+ backgroundImage = LK.getAsset('backround', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 0,
+ y: 0,
+ width: 2048,
+ height: 2732
+ });
+ game.addChildAt(backgroundImage, 0); // Add as the bottom-most layer
+ // Always play the background music asset 'ss'
+ LK.playMusic('ss', {
+ volume: musicVolume
+ });
+ // Create player in center of screen
+ player = new Player();
+ player.x = 2048 / 2;
+ player.y = 2732 / 2;
+ game.addChild(player);
+ // Spawn an initial enemy at the start of the game
+ spawnEnemy();
+ // Create graphical health bar
+ healthBarContainer = new Container();
+ healthBarBackground = LK.getAsset('healthBarBackground', {
+ anchorX: 0,
+ anchorY: 0
+ });
+ healthBarForeground = LK.getAsset('healthBarForeground', {
+ anchorX: 0,
+ anchorY: 0
+ });
+ healthBarContainer.addChild(healthBarBackground);
+ healthBarContainer.addChild(healthBarForeground);
+ // Add text to display remaining health
+ healthText = new Text2('100', {
+ size: 40,
+ fill: 0xFFFFFF,
+ font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
+ });
+ healthText.anchor.set(0.5, 0.5);
+ healthBarContainer.addChild(healthText);
+ healthText.x = healthBarBackground.width / 2;
+ healthText.y = healthBarBackground.height / 2;
+ healthBarForeground.anchorX = 0;
+ healthBarForeground.anchorY = 0;
+ LK.gui.topLeft.addChild(healthBarContainer);
+ healthBarContainer.x = 10;
+ healthBarContainer.y = 10;
+ // Create score text
+ scoreText = new Text2('Score: 0', {
+ size: 60,
+ fill: 0xFFFFFF,
+ font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
+ });
+ scoreText.anchor.set(0.5, 0);
+ LK.gui.top.addChild(scoreText);
+ // Create level text
+ levelText = new Text2('Level: ' + level, {
+ size: 60,
+ fill: 0xFFFFFF,
+ font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
+ });
+ levelText.anchor.set(1, 0);
+ LK.gui.topRight.addChild(levelText);
+ levelText.x = -10;
+}
+// Only start game after menu is closed
+var gameStarted = false;
+var oldGameUpdate = game.update;
+game.update = function () {
+ if (mainMenuContainer.visible) {
+ // Pause game logic while menu is open
+ return;
+ }
+ if (!gameStarted) {
+ startGame();
+ gameStarted = true;
+ }
+ if (typeof oldGameUpdate === "function") {
+ oldGameUpdate();
+ }
+};
// Handle touch/click input for aiming and shooting
game.down = function (x, y, obj) {
- // Set target position for player to move towards and rotate head to this position
+ if (!player || mainMenuContainer.visible) return;
player.targetX = x;
player.targetY = y;
- // Mark that the player is being controlled
player.isTouching = true;
};
game.move = function (x, y, obj) {
- // If the player is being touched/dragged, update the target position continuously
+ if (!player || mainMenuContainer.visible) return;
if (player.isTouching) {
player.targetX = x;
player.targetY = y;
}
};
game.up = function (x, y, obj) {
- // Stop continuous control when touch/click is released
+ if (!player || mainMenuContainer.visible) return;
player.isTouching = false;
};
+// Show menu at game start
+showMainMenu();
// Spawn enemy at random position around the player
function spawnEnemy() {
var enemy;
enemy = new Enemy();