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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'scoreText.setText('Score: ' + LK.getScore());' Line Number: 565
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'player.update();' Line Number: 542
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oyun için ana menu yapalım,menude oyunu başlat ve ayarlar butonu olsun,ayarlar butonu içinde oyundaki sesleri ayarlamamızı sağla
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assetlerdeki backround u oyunun arka planı yap
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assetlerdeki müziği hep çal
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'position')' in or related to this line: 'var headDotGlobal = player.toGlobal(player.children[1].position); // headDot is always the second child' Line Number: 37
User prompt
uçağın burnundaki kırmızı noktayı biz göremeyelim
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uçağın burun kısmı bozuk düzelt
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Please fix the bug: 'Cannot read properties of null (reading 'length')' in or related to this line: 'var headDot = LK.getAsset(null, {' Line Number: 88
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uçagın goruntusu bozulmus duzelt
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değiştir arka planı
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oyuna uygun bir arka plan ekle
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düşmanlar oyuncunun sadece beyaz kısmına çarparsa hasar vursun
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oyuncunun hızını cok az artır
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oyuncu hem tıklayarak hem de ekrana basılı tutarak yönetilebilsin
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tam ters oldu ters çevir son komutumu
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oyuncunun üstündeki kırmızı nokta baş kısım olsun,ekranda tıklanılan yere oyuncunun baş kısmı dönsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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oyuncunun kafası uçağın baş kısmı olsun
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oyuncunun kafası ekranda tıklanılan yere dönsün
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düşmanlar arkasında bir iz bıraksın
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düşmanın sivri ucu oyuncuya kitlensin
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'rotation')' in or related to this line: 'if (typeof enemies[i].rotation !== 'undefined') {' Line Number: 252
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'rotation')' in or related to this line: 'tween(enemies[i], {' Line Number: 252 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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ekrandaki yazıların fontunu oyuna göre uygun olacak şekilde değiştir
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Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(enemies[i], {' Line Number: 244 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 9 + Math.random() * 4.5; // Increase base speed and range self.health = 1; self.lastWasIntersecting = false; self.update = function () { // Move towards the player's current position self.x += self.vx; self.y += self.vy; // Check collision with player var isIntersecting = self.intersects(player); // Only deal damage if enemy collides with the white part of the player (not the headDot) var headDotGlobal = player.toGlobal(player.children[1].position); // headDot is always the second child var enemyGlobal = self.toGlobal({ x: 0, y: 0 }); var dx = headDotGlobal.x - enemyGlobal.x; var dy = headDotGlobal.y - enemyGlobal.y; var distToHead = Math.sqrt(dx * dx + dy * dy); // The headDot has a radius of 12, so if the enemy is within 24px of the headDot center, it's hitting the head var isHittingHead = distToHead < 24; if (!self.lastWasIntersecting && isIntersecting && !isHittingHead) { player.takeDamage(10); self.destroy(); var index = enemies.indexOf(self); if (index > -1) { enemies.splice(index, 1); } } self.lastWasIntersecting = isIntersecting; // Check if the enemy has exited the screen without colliding with the player if (!isIntersecting && (self.x < -self.width || self.x > 2048 + self.width || self.y < -self.height || self.y > 2732 + self.height)) { LK.setScore(LK.getScore() + 10); self.destroy(); var index = enemies.indexOf(self); if (index > -1) { enemies.splice(index, 1); } } }; self.takeDamage = function (amount) { self.health -= amount; if (self.health <= 0) { LK.getSound('explosion').play(); LK.effects.flashObject(self, 0xFFFFFF, 100); self.destroy(); var index = enemies.indexOf(self); if (index > -1) { enemies.splice(index, 1); } LK.setScore(LK.getScore() + 10); } }; return self; }); // Set background color var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); // The headDot is not added to the player, so the red ellipse is not visible self.health = 100; self.rotation = 0; self.shootCooldown = 0; // Store targetX and targetY for movement and aiming self.targetX = 2048 / 2; self.targetY = 2732 / 2; self.update = function () { if (self.shootCooldown > 0) { self.shootCooldown--; } // Move player towards target position var dx = self.targetX - self.x; var dy = self.targetY - self.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 1) { self.x += dx / dist * 8; // Slightly increased speed for faster movement self.y += dy / dist * 8; // Slightly increased speed for faster movement } // Rotate player so the head (red dot) points away from the target self.rotation = Math.atan2(self.targetY - self.y, self.targetX - self.x) + Math.PI / 2; }; self.shoot = function () { // Shooting functionality removed }; self.takeDamage = function (amount) { self.health -= 20; LK.getSound('damage').play(); LK.effects.flashObject(self, 0xFF0000, 300); healthBarForeground.width = self.health / 100 * 400; // Update health bar width to match new size // Update health text healthText.setText(self.health); // Calculate the gray overlay intensity based on remaining health var grayIntensity = 1 - self.health / 100; LK.effects.flashScreen(0x808080, 300, { alpha: grayIntensity }); if (self.health <= 0) { LK.effects.flashScreen(0xFF0000, 1000); LK.showGameOver(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Update player game.setBackgroundColor(0x2c3e50); // Game variables var player; var enemies = []; var spawnTimer = 0; var level = 1; // Removed duplicate initialization of levelText var spawnInterval = 60; // Decrease interval for more frequent spawns var spawnDistance = 800; // Distance from center to spawn enemies var aimDirection = 0; var score = 0; // Create player in center of screen player = new Player(); player.x = 2048 / 2; player.y = 2732 / 2; game.addChild(player); // Spawn an initial enemy at the start of the game spawnEnemy(); // Create graphical health bar var healthBarContainer = new Container(); var healthBarBackground = LK.getAsset('healthBarBackground', { anchorX: 0, anchorY: 0 }); var healthBarForeground = LK.getAsset('healthBarForeground', { anchorX: 0, anchorY: 0 }); healthBarContainer.addChild(healthBarBackground); healthBarContainer.addChild(healthBarForeground); // Add text to display remaining health var healthText = new Text2('100', { size: 40, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" // Suitable font for the game }); healthText.anchor.set(0.5, 0.5); healthBarContainer.addChild(healthText); healthText.x = healthBarBackground.width / 2; healthText.y = healthBarBackground.height / 2; healthBarForeground.anchorX = 0; healthBarForeground.anchorY = 0; LK.gui.topLeft.addChild(healthBarContainer); healthBarContainer.x = 10; // Position health bar away from the left edge healthBarContainer.y = 10; // Position health bar away from the top edge // Create score text var scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" // Suitable font for the game }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); // Create level text var levelText = new Text2('Level: ' + level, { size: 60, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" // Suitable font for the game }); levelText.anchor.set(1, 0); LK.gui.topRight.addChild(levelText); levelText.x = -10; // Position level text away from the right edge // Handle touch/click input for aiming and shooting game.down = function (x, y, obj) { // Set target position for player to move towards and rotate head to this position player.targetX = x; player.targetY = y; // Mark that the player is being controlled player.isTouching = true; }; game.move = function (x, y, obj) { // If the player is being touched/dragged, update the target position continuously if (player.isTouching) { player.targetX = x; player.targetY = y; } }; game.up = function (x, y, obj) { // Stop continuous control when touch/click is released player.isTouching = false; }; // Spawn enemy at random position around the player function spawnEnemy() { var enemy; enemy = new Enemy(); // Randomly choose an edge of the screen to spawn the enemy var edge = Math.floor(Math.random() * 4); switch (edge) { case 0: // Top edge enemy.x = Math.random() * 2048; enemy.y = -enemy.height; break; case 1: // Right edge enemy.x = 2048 + enemy.width; enemy.y = Math.random() * 2732; break; case 2: // Bottom edge enemy.x = Math.random() * 2048; enemy.y = 2732 + enemy.height; break; case 3: // Left edge enemy.x = -enemy.width; enemy.y = Math.random() * 2732; break; } // Calculate direction towards player var dx = player.x - enemy.x; var dy = player.y - enemy.y; var dist = Math.sqrt(dx * dx + dy * dy); enemy.vx = dx / dist * (enemy.speed + level * 0.5); enemy.vy = dy / dist * (enemy.speed + level * 0.5); // Rotate enemy to face the player with its sharp edge enemy.rotation = Math.atan2(dy, dx); game.addChild(enemy); enemies.push(enemy); // Increase difficulty if (spawnInterval > 30) { spawnInterval -= 0.5; } } // Game update loop game.update = function () { // Update player player.update(); // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); // Add animation to enemy if (typeof enemies[i] !== 'undefined' && typeof enemies[i].rotation !== 'undefined') { tween(enemies[i], { rotation: enemies[i].rotation + Math.PI * 2 }, { duration: 2000, easing: tween.easeInOut }); } } // Spawn enemies spawnTimer++; if (spawnTimer >= spawnInterval) { spawnEnemy(); spawnTimer = 0; } // Update score and level display scoreText.setText('Score: ' + LK.getScore()); levelText.setText('Level: ' + level); // Increase level every 30 points if (LK.getScore() >= level * 30) { level++; levelText.setText('Level: ' + level); // Play level up sound LK.getSound('levelUp').play(); } };
===================================================================
--- original.js
+++ change.js
@@ -72,16 +72,9 @@
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
- // Add a red ellipse to indicate the nose (tip) of the player sprite
- var headDot = LK.getAsset('headDot', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.addChild(headDot);
- // Position the headDot at the top center of the player sprite
- headDot.y = -playerGraphics.height / 2 + headDot.height / 2;
+ // The headDot is not added to the player, so the red ellipse is not visible
self.health = 100;
self.rotation = 0;
self.shootCooldown = 0;
// Store targetX and targetY for movement and aiming