User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'scoreText.setText('Score: ' + LK.getScore());' Line Number: 565
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'player.update();' Line Number: 542
User prompt
oyun için ana menu yapalım,menude oyunu başlat ve ayarlar butonu olsun,ayarlar butonu içinde oyundaki sesleri ayarlamamızı sağla
User prompt
assetlerdeki backround u oyunun arka planı yap
User prompt
assetlerdeki müziği hep çal
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'position')' in or related to this line: 'var headDotGlobal = player.toGlobal(player.children[1].position); // headDot is always the second child' Line Number: 37
User prompt
uçağın burnundaki kırmızı noktayı biz göremeyelim
User prompt
uçağın burun kısmı bozuk düzelt
User prompt
Please fix the bug: 'Cannot read properties of null (reading 'length')' in or related to this line: 'var headDot = LK.getAsset(null, {' Line Number: 88
User prompt
uçagın goruntusu bozulmus duzelt
User prompt
değiştir arka planı
User prompt
oyuna uygun bir arka plan ekle
User prompt
düşmanlar oyuncunun sadece beyaz kısmına çarparsa hasar vursun
User prompt
oyuncunun hızını cok az artır
User prompt
oyuncu hem tıklayarak hem de ekrana basılı tutarak yönetilebilsin
User prompt
tam ters oldu ters çevir son komutumu
User prompt
oyuncunun üstündeki kırmızı nokta baş kısım olsun,ekranda tıklanılan yere oyuncunun baş kısmı dönsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyuncunun kafası uçağın baş kısmı olsun
User prompt
oyuncunun kafası ekranda tıklanılan yere dönsün
User prompt
düşmanlar arkasında bir iz bıraksın
User prompt
düşmanın sivri ucu oyuncuya kitlensin
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'rotation')' in or related to this line: 'if (typeof enemies[i].rotation !== 'undefined') {' Line Number: 252
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'rotation')' in or related to this line: 'tween(enemies[i], {' Line Number: 252 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
ekrandaki yazıların fontunu oyuna göre uygun olacak şekilde değiştir
User prompt
Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(enemies[i], {' Line Number: 244 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 9 + Math.random() * 4.5; // Increase base speed and range self.health = 1; self.lastWasIntersecting = false; self.update = function () { // Move towards the player's current position self.x += self.vx; self.y += self.vy; // Check collision with player var isIntersecting = self.intersects(player); if (!self.lastWasIntersecting && isIntersecting) { player.takeDamage(10); self.destroy(); var index = enemies.indexOf(self); if (index > -1) { enemies.splice(index, 1); } } self.lastWasIntersecting = isIntersecting; // Check if the enemy has exited the screen without colliding with the player if (!isIntersecting && (self.x < -self.width || self.x > 2048 + self.width || self.y < -self.height || self.y > 2732 + self.height)) { LK.setScore(LK.getScore() + 10); self.destroy(); var index = enemies.indexOf(self); if (index > -1) { enemies.splice(index, 1); } } }; self.takeDamage = function (amount) { self.health -= amount; if (self.health <= 0) { LK.getSound('explosion').play(); LK.effects.flashObject(self, 0xFFFFFF, 100); self.destroy(); var index = enemies.indexOf(self); if (index > -1) { enemies.splice(index, 1); } LK.setScore(LK.getScore() + 10); } }; return self; }); // Set background color var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.health = 100; self.rotation = 0; self.shootCooldown = 0; self.update = function () { if (self.shootCooldown > 0) { self.shootCooldown--; } // Move player towards target position var dx = self.targetX - self.x; var dy = self.targetY - self.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 1) { self.x += dx / dist * 7; // Increase speed for faster movement self.y += dy / dist * 7; // Increase speed for faster movement } }; self.shoot = function () { // Shooting functionality removed }; self.takeDamage = function (amount) { self.health -= 20; LK.getSound('damage').play(); LK.effects.flashObject(self, 0xFF0000, 300); healthBarForeground.width = self.health / 100 * 400; // Update health bar width to match new size // Update health text healthText.setText(self.health); // Calculate the gray overlay intensity based on remaining health var grayIntensity = 1 - self.health / 100; LK.effects.flashScreen(0x808080, 300, { alpha: grayIntensity }); if (self.health <= 0) { LK.effects.flashScreen(0xFF0000, 1000); LK.showGameOver(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Update player game.setBackgroundColor(0x2c3e50); // Game variables var player; var enemies = []; var spawnTimer = 0; var level = 1; // Removed duplicate initialization of levelText var spawnInterval = 60; // Decrease interval for more frequent spawns var spawnDistance = 800; // Distance from center to spawn enemies var aimDirection = 0; var score = 0; // Create player in center of screen player = new Player(); player.x = 2048 / 2; player.y = 2732 / 2; game.addChild(player); // Spawn an initial enemy at the start of the game spawnEnemy(); // Create graphical health bar var healthBarContainer = new Container(); var healthBarBackground = LK.getAsset('healthBarBackground', { anchorX: 0, anchorY: 0 }); var healthBarForeground = LK.getAsset('healthBarForeground', { anchorX: 0, anchorY: 0 }); healthBarContainer.addChild(healthBarBackground); healthBarContainer.addChild(healthBarForeground); // Add text to display remaining health var healthText = new Text2('100', { size: 40, fill: 0xFFFFFF }); healthText.anchor.set(0.5, 0.5); healthBarContainer.addChild(healthText); healthText.x = healthBarBackground.width / 2; healthText.y = healthBarBackground.height / 2; healthBarForeground.anchorX = 0; healthBarForeground.anchorY = 0; LK.gui.topLeft.addChild(healthBarContainer); healthBarContainer.x = 10; // Position health bar away from the left edge healthBarContainer.y = 10; // Position health bar away from the top edge // Create score text var scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); // Create level text var levelText = new Text2('Level: ' + level, { size: 60, fill: 0xFFFFFF }); levelText.anchor.set(1, 0); LK.gui.topRight.addChild(levelText); levelText.x = -10; // Position level text away from the right edge // Handle touch/click input for aiming and shooting game.down = function (x, y, obj) { // Set target position for player to move towards player.targetX = x; player.targetY = y; }; game.move = function (x, y, obj) { // No movement logic needed here }; game.up = function (x, y, obj) { // Could add additional logic here }; // Spawn enemy at random position around the player function spawnEnemy() { var enemy; enemy = new Enemy(); // Randomly choose an edge of the screen to spawn the enemy var edge = Math.floor(Math.random() * 4); switch (edge) { case 0: // Top edge enemy.x = Math.random() * 2048; enemy.y = -enemy.height; break; case 1: // Right edge enemy.x = 2048 + enemy.width; enemy.y = Math.random() * 2732; break; case 2: // Bottom edge enemy.x = Math.random() * 2048; enemy.y = 2732 + enemy.height; break; case 3: // Left edge enemy.x = -enemy.width; enemy.y = Math.random() * 2732; break; } // Calculate direction towards player var dx = player.x - enemy.x; var dy = player.y - enemy.y; var dist = Math.sqrt(dx * dx + dy * dy); enemy.vx = dx / dist * (enemy.speed + level * 0.5); enemy.vy = dy / dist * (enemy.speed + level * 0.5); // Rotate enemy to face the player with its round part enemy.rotation = Math.atan2(dy, dx) + Math.PI; game.addChild(enemy); enemies.push(enemy); // Increase difficulty if (spawnInterval > 30) { spawnInterval -= 0.5; } } // Game update loop game.update = function () { // Update player player.update(); // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); // Add animation to enemy tween(enemies[i], { rotation: enemies[i].rotation + Math.PI * 2 }, { duration: 2000, easing: tween.easeInOut }); } // Spawn enemies spawnTimer++; if (spawnTimer >= spawnInterval) { spawnEnemy(); spawnTimer = 0; } // Update score and level display scoreText.setText('Score: ' + LK.getScore()); levelText.setText('Level: ' + level); // Increase level every 30 points if (LK.getScore() >= level * 30) { level++; levelText.setText('Level: ' + level); // Play level up sound LK.getSound('levelUp').play(); } };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 9 + Math.random() * 4.5; // Increase base speed and range
self.health = 1;
self.lastWasIntersecting = false;
self.update = function () {
// Move towards the player's current position
self.x += self.vx;
self.y += self.vy;
// Check collision with player
var isIntersecting = self.intersects(player);
if (!self.lastWasIntersecting && isIntersecting) {
player.takeDamage(10);
self.destroy();
var index = enemies.indexOf(self);
if (index > -1) {
enemies.splice(index, 1);
}
}
self.lastWasIntersecting = isIntersecting;
// Check if the enemy has exited the screen without colliding with the player
if (!isIntersecting && (self.x < -self.width || self.x > 2048 + self.width || self.y < -self.height || self.y > 2732 + self.height)) {
LK.setScore(LK.getScore() + 10);
self.destroy();
var index = enemies.indexOf(self);
if (index > -1) {
enemies.splice(index, 1);
}
}
};
self.takeDamage = function (amount) {
self.health -= amount;
if (self.health <= 0) {
LK.getSound('explosion').play();
LK.effects.flashObject(self, 0xFFFFFF, 100);
self.destroy();
var index = enemies.indexOf(self);
if (index > -1) {
enemies.splice(index, 1);
}
LK.setScore(LK.getScore() + 10);
}
};
return self;
});
// Set background color
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 100;
self.rotation = 0;
self.shootCooldown = 0;
self.update = function () {
if (self.shootCooldown > 0) {
self.shootCooldown--;
}
// Move player towards target position
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var dist = Math.sqrt(dx * dx + dy * dy);
if (dist > 1) {
self.x += dx / dist * 7; // Increase speed for faster movement
self.y += dy / dist * 7; // Increase speed for faster movement
}
};
self.shoot = function () {
// Shooting functionality removed
};
self.takeDamage = function (amount) {
self.health -= 20;
LK.getSound('damage').play();
LK.effects.flashObject(self, 0xFF0000, 300);
healthBarForeground.width = self.health / 100 * 400; // Update health bar width to match new size
// Update health text
healthText.setText(self.health);
// Calculate the gray overlay intensity based on remaining health
var grayIntensity = 1 - self.health / 100;
LK.effects.flashScreen(0x808080, 300, {
alpha: grayIntensity
});
if (self.health <= 0) {
LK.effects.flashScreen(0xFF0000, 1000);
LK.showGameOver();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Update player
game.setBackgroundColor(0x2c3e50);
// Game variables
var player;
var enemies = [];
var spawnTimer = 0;
var level = 1;
// Removed duplicate initialization of levelText
var spawnInterval = 60; // Decrease interval for more frequent spawns
var spawnDistance = 800; // Distance from center to spawn enemies
var aimDirection = 0;
var score = 0;
// Create player in center of screen
player = new Player();
player.x = 2048 / 2;
player.y = 2732 / 2;
game.addChild(player);
// Spawn an initial enemy at the start of the game
spawnEnemy();
// Create graphical health bar
var healthBarContainer = new Container();
var healthBarBackground = LK.getAsset('healthBarBackground', {
anchorX: 0,
anchorY: 0
});
var healthBarForeground = LK.getAsset('healthBarForeground', {
anchorX: 0,
anchorY: 0
});
healthBarContainer.addChild(healthBarBackground);
healthBarContainer.addChild(healthBarForeground);
// Add text to display remaining health
var healthText = new Text2('100', {
size: 40,
fill: 0xFFFFFF
});
healthText.anchor.set(0.5, 0.5);
healthBarContainer.addChild(healthText);
healthText.x = healthBarBackground.width / 2;
healthText.y = healthBarBackground.height / 2;
healthBarForeground.anchorX = 0;
healthBarForeground.anchorY = 0;
LK.gui.topLeft.addChild(healthBarContainer);
healthBarContainer.x = 10; // Position health bar away from the left edge
healthBarContainer.y = 10; // Position health bar away from the top edge
// Create score text
var scoreText = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
// Create level text
var levelText = new Text2('Level: ' + level, {
size: 60,
fill: 0xFFFFFF
});
levelText.anchor.set(1, 0);
LK.gui.topRight.addChild(levelText);
levelText.x = -10; // Position level text away from the right edge
// Handle touch/click input for aiming and shooting
game.down = function (x, y, obj) {
// Set target position for player to move towards
player.targetX = x;
player.targetY = y;
};
game.move = function (x, y, obj) {
// No movement logic needed here
};
game.up = function (x, y, obj) {
// Could add additional logic here
};
// Spawn enemy at random position around the player
function spawnEnemy() {
var enemy;
enemy = new Enemy();
// Randomly choose an edge of the screen to spawn the enemy
var edge = Math.floor(Math.random() * 4);
switch (edge) {
case 0:
// Top edge
enemy.x = Math.random() * 2048;
enemy.y = -enemy.height;
break;
case 1:
// Right edge
enemy.x = 2048 + enemy.width;
enemy.y = Math.random() * 2732;
break;
case 2:
// Bottom edge
enemy.x = Math.random() * 2048;
enemy.y = 2732 + enemy.height;
break;
case 3:
// Left edge
enemy.x = -enemy.width;
enemy.y = Math.random() * 2732;
break;
}
// Calculate direction towards player
var dx = player.x - enemy.x;
var dy = player.y - enemy.y;
var dist = Math.sqrt(dx * dx + dy * dy);
enemy.vx = dx / dist * (enemy.speed + level * 0.5);
enemy.vy = dy / dist * (enemy.speed + level * 0.5);
// Rotate enemy to face the player with its round part
enemy.rotation = Math.atan2(dy, dx) + Math.PI;
game.addChild(enemy);
enemies.push(enemy);
// Increase difficulty
if (spawnInterval > 30) {
spawnInterval -= 0.5;
}
}
// Game update loop
game.update = function () {
// Update player
player.update();
// Update enemies
for (var i = enemies.length - 1; i >= 0; i--) {
enemies[i].update();
// Add animation to enemy
tween(enemies[i], {
rotation: enemies[i].rotation + Math.PI * 2
}, {
duration: 2000,
easing: tween.easeInOut
});
}
// Spawn enemies
spawnTimer++;
if (spawnTimer >= spawnInterval) {
spawnEnemy();
spawnTimer = 0;
}
// Update score and level display
scoreText.setText('Score: ' + LK.getScore());
levelText.setText('Level: ' + level);
// Increase level every 30 points
if (LK.getScore() >= level * 30) {
level++;
levelText.setText('Level: ' + level);
// Play level up sound
LK.getSound('levelUp').play();
}
};