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Please fix the bug: 'TypeError: storage.set is not a function' in or related to this line: 'storage.set('highScore', highScore);' Line Number: 227 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'TypeError: storage.get is not a function' in or related to this line: 'var highScore = storage.get('highScore') || 0;' Line Number: 217 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'ReferenceError: storage is not defined' in or related to this line: 'var highScore = storage.get('highScore') || 0;' Line Number: 212 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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levelin arttıgını ekranda sağ üstte göster ve level ile çalışan bi highscore ekle
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her 30 skorda bir level arttsın ve her level de düşman oluşma sıklığı arttsın
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her 50 skorda bir level arttsın ve her level de düşman oluşma sıklığı arttsın
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düşman oluştuktan sonra oyuncuya çarpmadan ekrandan çıkarsa 10 puan kazansın
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düşman hızını biraz daha arttır ve daha sık oluşşun
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düşmanların hızını arttır
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düşmanlar ekranın her kenarından çıkabilsin ve oyuncunun o anki konumuna doğru gelsin fakat takip etmesin
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düşmanlar sadece bir eksende değil ekranın her tarafında çıksın rastgele bir şekilde
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düşmanların hızını arttır
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mermiler hem y hem x ekseninden çıksın ve ekranın kenarlarında olussun
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gelen düşmanlar oyuncuyu takip etmesin belirli bi eksende düz gitsin
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oyuncu imleci takip etmesin imleç ile tıkladığımız yere gitsin
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oyuncumuzu ekrana tıklayarak hareket ettirelim yani tıkladığımız yere gitsin
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oyunda 2 tane oyuncu var bunu düzelt
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etraftan bize doğru gelen şeyler düşma değil mermiler olsun ve biz ekrana tıklayıp hareket ederek bu mermilerden kaçmaya çalışalım
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ateş edemeyelim
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lazeri sil
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Please fix the bug: 'ReferenceError: playerGraphics is not defined' in or related to this line: 'self.x = player.x + Math.cos(player.rotation) * playerGraphics.width / 2;' Line Number: 106
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lazeri düzelt olmamış
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x = player.x;' Line Number: 106
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Please fix the bug: 'Cannot read properties of undefined (reading 'update')' in or related to this line: 'laser.update();' Line Number: 160
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nereye sıktığımız gösteren bir lazer ekle
/**** * Classes ****/ var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3 + Math.random() * 2.5; // Increase base speed and range self.health = 1; self.lastWasIntersecting = false; self.update = function () { // Move towards the player's current position self.x += self.vx; self.y += self.vy; // Check collision with player var isIntersecting = self.intersects(player); if (!self.lastWasIntersecting && isIntersecting) { player.takeDamage(10); self.destroy(); var index = enemies.indexOf(self); if (index > -1) { enemies.splice(index, 1); } } self.lastWasIntersecting = isIntersecting; }; self.takeDamage = function (amount) { self.health -= amount; if (self.health <= 0) { LK.getSound('explosion').play(); LK.effects.flashObject(self, 0xFFFFFF, 100); self.destroy(); var index = enemies.indexOf(self); if (index > -1) { enemies.splice(index, 1); } LK.setScore(LK.getScore() + 10); } }; return self; }); // Set background color var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.health = 100; self.rotation = 0; self.shootCooldown = 0; self.update = function () { if (self.shootCooldown > 0) { self.shootCooldown--; } // Move player towards target position var dx = self.targetX - self.x; var dy = self.targetY - self.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 1) { self.x += dx / dist * 5; // Adjust speed as needed self.y += dy / dist * 5; // Adjust speed as needed } }; self.shoot = function () { // Shooting functionality removed }; self.takeDamage = function (amount) { self.health -= amount; LK.effects.flashObject(self, 0xFF0000, 300); if (self.health <= 0) { LK.effects.flashScreen(0xFF0000, 1000); LK.showGameOver(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Update player game.setBackgroundColor(0x2c3e50); // Game variables var player; var enemies = []; var spawnTimer = 0; var spawnInterval = 120; // Start with 2 seconds between spawns var spawnDistance = 800; // Distance from center to spawn enemies var aimDirection = 0; var score = 0; // Create player in center of screen player = new Player(); player.x = 2048 / 2; player.y = 2732 / 2; game.addChild(player); // Spawn an initial enemy at the start of the game spawnEnemy(); // Create score text var scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(0, 0); LK.gui.topLeft.addChild(scoreText); scoreText.x = 110; // Keep away from top left 100x100 area // Handle touch/click input for aiming and shooting game.down = function (x, y, obj) { // Set target position for player to move towards player.targetX = x; player.targetY = y; }; game.move = function (x, y, obj) { // No movement logic needed here }; game.up = function (x, y, obj) { // Could add additional logic here }; // Spawn enemy at random position around the player function spawnEnemy() { var enemy = new Enemy(); // Randomly choose an edge of the screen to spawn the enemy var edge = Math.floor(Math.random() * 4); switch (edge) { case 0: // Top edge enemy.x = Math.random() * 2048; enemy.y = -enemy.height; break; case 1: // Right edge enemy.x = 2048 + enemy.width; enemy.y = Math.random() * 2732; break; case 2: // Bottom edge enemy.x = Math.random() * 2048; enemy.y = 2732 + enemy.height; break; case 3: // Left edge enemy.x = -enemy.width; enemy.y = Math.random() * 2732; break; } // Calculate direction towards player var dx = player.x - enemy.x; var dy = player.y - enemy.y; var dist = Math.sqrt(dx * dx + dy * dy); enemy.vx = dx / dist * enemy.speed; enemy.vy = dy / dist * enemy.speed; game.addChild(enemy); enemies.push(enemy); // Increase difficulty if (spawnInterval > 30) { spawnInterval -= 0.5; } } // Game update loop game.update = function () { // Update player player.update(); // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); } // Spawn enemies spawnTimer++; if (spawnTimer >= spawnInterval) { spawnEnemy(); spawnTimer = 0; } // Update score display scoreText.setText('Score: ' + LK.getScore()); };
===================================================================
--- original.js
+++ change.js
@@ -10,10 +10,11 @@
self.speed = 3 + Math.random() * 2.5; // Increase base speed and range
self.health = 1;
self.lastWasIntersecting = false;
self.update = function () {
- // Move in a straight line along the x-axis
- self.x += self.speed;
+ // Move towards the player's current position
+ self.x += self.vx;
+ self.y += self.vy;
// Check collision with player
var isIntersecting = self.intersects(player);
if (!self.lastWasIntersecting && isIntersecting) {
player.takeDamage(10);
@@ -126,10 +127,38 @@
};
// Spawn enemy at random position around the player
function spawnEnemy() {
var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = Math.random() * 2732;
+ // Randomly choose an edge of the screen to spawn the enemy
+ var edge = Math.floor(Math.random() * 4);
+ switch (edge) {
+ case 0:
+ // Top edge
+ enemy.x = Math.random() * 2048;
+ enemy.y = -enemy.height;
+ break;
+ case 1:
+ // Right edge
+ enemy.x = 2048 + enemy.width;
+ enemy.y = Math.random() * 2732;
+ break;
+ case 2:
+ // Bottom edge
+ enemy.x = Math.random() * 2048;
+ enemy.y = 2732 + enemy.height;
+ break;
+ case 3:
+ // Left edge
+ enemy.x = -enemy.width;
+ enemy.y = Math.random() * 2732;
+ break;
+ }
+ // Calculate direction towards player
+ var dx = player.x - enemy.x;
+ var dy = player.y - enemy.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ enemy.vx = dx / dist * enemy.speed;
+ enemy.vy = dy / dist * enemy.speed;
game.addChild(enemy);
enemies.push(enemy);
// Increase difficulty
if (spawnInterval > 30) {