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Please fix the bug: 'TypeError: storage.set is not a function' in or related to this line: 'storage.set('highScore', highScore);' Line Number: 227 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'TypeError: storage.get is not a function' in or related to this line: 'var highScore = storage.get('highScore') || 0;' Line Number: 217 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'ReferenceError: storage is not defined' in or related to this line: 'var highScore = storage.get('highScore') || 0;' Line Number: 212 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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levelin arttıgını ekranda sağ üstte göster ve level ile çalışan bi highscore ekle
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her 30 skorda bir level arttsın ve her level de düşman oluşma sıklığı arttsın
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her 50 skorda bir level arttsın ve her level de düşman oluşma sıklığı arttsın
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düşman oluştuktan sonra oyuncuya çarpmadan ekrandan çıkarsa 10 puan kazansın
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düşman hızını biraz daha arttır ve daha sık oluşşun
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düşmanların hızını arttır
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düşmanlar ekranın her kenarından çıkabilsin ve oyuncunun o anki konumuna doğru gelsin fakat takip etmesin
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düşmanlar sadece bir eksende değil ekranın her tarafında çıksın rastgele bir şekilde
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düşmanların hızını arttır
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mermiler hem y hem x ekseninden çıksın ve ekranın kenarlarında olussun
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gelen düşmanlar oyuncuyu takip etmesin belirli bi eksende düz gitsin
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oyuncu imleci takip etmesin imleç ile tıkladığımız yere gitsin
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oyuncumuzu ekrana tıklayarak hareket ettirelim yani tıkladığımız yere gitsin
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oyunda 2 tane oyuncu var bunu düzelt
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etraftan bize doğru gelen şeyler düşma değil mermiler olsun ve biz ekrana tıklayıp hareket ederek bu mermilerden kaçmaya çalışalım
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ateş edemeyelim
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lazeri sil
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Please fix the bug: 'ReferenceError: playerGraphics is not defined' in or related to this line: 'self.x = player.x + Math.cos(player.rotation) * playerGraphics.width / 2;' Line Number: 106
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lazeri düzelt olmamış
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x = player.x;' Line Number: 106
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Please fix the bug: 'Cannot read properties of undefined (reading 'update')' in or related to this line: 'laser.update();' Line Number: 160
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nereye sıktığımız gösteren bir lazer ekle
/****
* Classes
****/
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.lifespan = 120; // 2 seconds at 60fps
self.update = function () {
// Move in direction of rotation
self.x += Math.cos(self.rotation) * self.speed;
self.y += Math.sin(self.rotation) * self.speed;
// Check for collisions with enemies
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
if (self.intersects(enemy)) {
enemy.takeDamage(1);
self.destroy();
var index = bullets.indexOf(self);
if (index > -1) {
bullets.splice(index, 1);
}
return;
}
}
// Bullet lifespan
self.lifespan--;
if (self.lifespan <= 0 || self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
self.destroy();
var index = bullets.indexOf(self);
if (index > -1) {
bullets.splice(index, 1);
}
}
};
return self;
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2 + Math.random() * 1.5;
self.health = 1;
self.lastWasIntersecting = false;
self.update = function () {
// Move toward player
var dx = player.x - self.x;
var dy = player.y - self.y;
var dist = Math.sqrt(dx * dx + dy * dy);
if (dist > 0) {
self.x += dx / dist * self.speed;
self.y += dy / dist * self.speed;
}
// Check collision with player
var isIntersecting = self.intersects(player);
if (!self.lastWasIntersecting && isIntersecting) {
player.takeDamage(10);
self.destroy();
var index = enemies.indexOf(self);
if (index > -1) {
enemies.splice(index, 1);
}
}
self.lastWasIntersecting = isIntersecting;
};
self.takeDamage = function (amount) {
self.health -= amount;
if (self.health <= 0) {
LK.getSound('explosion').play();
LK.effects.flashObject(self, 0xFFFFFF, 100);
self.destroy();
var index = enemies.indexOf(self);
if (index > -1) {
enemies.splice(index, 1);
}
LK.setScore(LK.getScore() + 10);
}
};
return self;
});
// Set background color
var Laser = Container.expand(function () {
var self = Container.call(this);
var laserGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
laserGraphics.width = 2048; // Full width of the game
laserGraphics.height = 5; // Thin line for the laser
laserGraphics.tint = 0x00FF00; // Green color for the laser
self.update = function () {
self.x = player.x;
self.y = player.y;
self.rotation = player.rotation;
};
return self;
});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 100;
self.rotation = 0;
self.shootCooldown = 0;
self.update = function () {
if (self.shootCooldown > 0) {
self.shootCooldown--;
}
};
self.shoot = function () {
if (self.shootCooldown <= 0) {
var bullet = new Bullet();
bullet.x = self.x;
bullet.y = self.y;
bullet.rotation = self.rotation;
game.addChild(bullet);
bullets.push(bullet);
LK.getSound('shoot').play();
self.shootCooldown = 10; // Cooldown between shots
}
};
self.takeDamage = function (amount) {
self.health -= amount;
LK.effects.flashObject(self, 0xFF0000, 300);
if (self.health <= 0) {
LK.effects.flashScreen(0xFF0000, 1000);
LK.showGameOver();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Create laser beam
var laser = new Laser();
game.addChild(laser);
// Update laser
laser.update();
// Update player
game.setBackgroundColor(0x2c3e50);
// Game variables
var player;
var enemies = [];
var bullets = [];
var spawnTimer = 0;
var spawnInterval = 120; // Start with 2 seconds between spawns
var spawnDistance = 800; // Distance from center to spawn enemies
var aimDirection = 0;
var score = 0;
// Create laser beam
var laser = new Laser();
game.addChild(laser);
// Create player in center of screen
player = new Player();
player.x = 2048 / 2;
player.y = 2732 / 2;
game.addChild(player);
// Spawn an initial enemy at the start of the game
spawnEnemy();
// Create score text
var scoreText = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
scoreText.anchor.set(0, 0);
LK.gui.topLeft.addChild(scoreText);
scoreText.x = 110; // Keep away from top left 100x100 area
// Handle touch/click input for aiming and shooting
game.down = function (x, y, obj) {
// Calculate angle between player and touch point
var dx = x - player.x;
var dy = y - player.y;
player.rotation = Math.atan2(dy, dx);
// Shoot
player.shoot();
};
game.move = function (x, y, obj) {
// Update aim direction when moving touch/mouse
var dx = x - player.x;
var dy = y - player.y;
player.rotation = Math.atan2(dy, dx);
};
game.up = function (x, y, obj) {
// Could add additional logic here
};
// Spawn enemy at random position around the player
function spawnEnemy() {
var angle = Math.random() * Math.PI * 2;
var enemy = new Enemy();
// Position enemy in a circle around the player
enemy.x = player.x + Math.cos(angle) * spawnDistance;
enemy.y = player.y + Math.sin(angle) * spawnDistance;
game.addChild(enemy);
enemies.push(enemy);
// Increase difficulty
if (spawnInterval > 30) {
spawnInterval -= 0.5;
}
}
// Game update loop
game.update = function () {
// Update player
player.update();
// Update bullets
for (var i = bullets.length - 1; i >= 0; i--) {
bullets[i].update();
}
// Update enemies
for (var i = enemies.length - 1; i >= 0; i--) {
enemies[i].update();
}
// Spawn enemies
spawnTimer++;
if (spawnTimer >= spawnInterval) {
spawnEnemy();
spawnTimer = 0;
}
// Update score display
scoreText.setText('Score: ' + LK.getScore());
}; ===================================================================
--- original.js
+++ change.js
@@ -146,8 +146,11 @@
/****
* Game Code
****/
+// Create laser beam
+var laser = new Laser();
+game.addChild(laser);
// Update laser
laser.update();
// Update player
game.setBackgroundColor(0x2c3e50);