User prompt
Please fix the bug: 'TypeError: player.update is not a function' in or related to this line: 'player.update();' Line Number: 372
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'isTouching')' in or related to this line: 'if (player.isTouching) {' Line Number: 311
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = enemies.length - 1; i >= 0; i--) {' Line Number: 370
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'player.update();' Line Number: 366
User prompt
Please fix the bug: 'ReferenceError: player is not defined' in or related to this line: 'player.update();' Line Number: 358
User prompt
Please fix the bug: 'level is not defined' in or related to this line: 'var levelText = new Text2('Level: ' + level, {' Line Number: 283
User prompt
make a main menu
User prompt
bi hata yapıyosun hala göremiyorum
User prompt
hala göremiyorum ve oyunu başlatamıyorum
User prompt
göremiyorum
User prompt
menüye oyunu başlat seçeneği ekle
User prompt
ana menü yap,menüdeyken oyun başlamasın
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'levelText.setText('Level: ' + level);' Line Number: 592
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'rotation')' in or related to this line: 'var sin = Math.sin(player.rotation);' Line Number: 43
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var dx = player.x - enemy.x;' Line Number: 525
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 9 + Math.random() * 4.5; // Increase base speed and range self.health = 1; self.lastWasIntersecting = false; self.update = function () { // Move towards the player's current position self.x += self.vx; self.y += self.vy; // Check collision with player var isIntersecting = self.intersects(player); // Only deal damage if enemy collides with the white part of the player (not the headDot) // Since headDot is not a child, calculate its global position based on player's position and rotation var headDotOffset = 90; // Distance from player center to nose (approximate, based on player asset height/2 - headDot radius) var headDotLocalX = 0; var headDotLocalY = -headDotOffset; var sin = Math.sin(player.rotation); var cos = Math.cos(player.rotation); var headDotGlobal = { x: player.x + (headDotLocalX * cos - headDotLocalY * sin), y: player.y + (headDotLocalX * sin + headDotLocalY * cos) }; var enemyGlobal = self.toGlobal({ x: 0, y: 0 }); var dx = headDotGlobal.x - enemyGlobal.x; var dy = headDotGlobal.y - enemyGlobal.y; var distToHead = Math.sqrt(dx * dx + dy * dy); // The headDot has a radius of 12, so if the enemy is within 24px of the headDot center, it's hitting the head var isHittingHead = distToHead < 24; if (!self.lastWasIntersecting && isIntersecting && !isHittingHead) { player.takeDamage(10); self.destroy(); var index = enemies.indexOf(self); if (index > -1) { enemies.splice(index, 1); } } self.lastWasIntersecting = isIntersecting; // Check if the enemy has exited the screen without colliding with the player if (!isIntersecting && (self.x < -self.width || self.x > 2048 + self.width || self.y < -self.height || self.y > 2732 + self.height)) { LK.setScore(LK.getScore() + 10); self.destroy(); var index = enemies.indexOf(self); if (index > -1) { enemies.splice(index, 1); } } }; self.takeDamage = function (amount) { self.health -= amount; if (self.health <= 0) { LK.getSound('explosion').play(); LK.effects.flashObject(self, 0xFFFFFF, 100); self.destroy(); var index = enemies.indexOf(self); if (index > -1) { enemies.splice(index, 1); } LK.setScore(LK.getScore() + 10); } }; return self; }); // Set background color var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); // The headDot is not added to the player, so the red ellipse is not visible self.health = 100; self.rotation = 0; self.shootCooldown = 0; // Store targetX and targetY for movement and aiming self.targetX = 2048 / 2; self.targetY = 2732 / 2; self.update = function () { if (self.shootCooldown > 0) { self.shootCooldown--; } // Move player towards target position var dx = self.targetX - self.x; var dy = self.targetY - self.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 1) { self.x += dx / dist * 8; // Slightly increased speed for faster movement self.y += dy / dist * 8; // Slightly increased speed for faster movement } // Rotate player so the head (red dot) points away from the target self.rotation = Math.atan2(self.targetY - self.y, self.targetX - self.x) + Math.PI / 2; }; self.shoot = function () { // Shooting functionality removed }; self.takeDamage = function (amount) { self.health -= 20; LK.getSound('damage').play(); LK.effects.flashObject(self, 0xFF0000, 300); healthBarForeground.width = self.health / 100 * 400; // Update health bar width to match new size // Update health text healthText.setText(self.health); // Calculate the gray overlay intensity based on remaining health var grayIntensity = 1 - self.health / 100; LK.effects.flashScreen(0x808080, 300, { alpha: grayIntensity }); if (self.health <= 0) { LK.effects.flashScreen(0xFF0000, 1000); LK.showGameOver(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Main menu overlay var mainMenuOverlay = new Container(); mainMenuOverlay.interactive = true; // Add background image to menu var menuBg = LK.getAsset('backround', { anchorX: 0, anchorY: 0, x: 0, y: 0, width: 2048, height: 2732 }); mainMenuOverlay.addChild(menuBg); // Add title text var titleText = new Text2('AIR RAID', { size: 180, fill: 0xffffff, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 900; mainMenuOverlay.addChild(titleText); // Add start button var startButton = LK.getAsset('healthBarForeground', { anchorX: 0.5, anchorY: 0.5, width: 600, height: 160, x: 2048 / 2, y: 1400 }); mainMenuOverlay.addChild(startButton); var startText = new Text2('START', { size: 100, fill: 0x000000, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); startText.anchor.set(0.5, 0.5); startText.x = 2048 / 2; startText.y = 1400; mainMenuOverlay.addChild(startText); // Add overlay to game game.addChild(mainMenuOverlay); // Play music in menu LK.playMusic('ss'); // Hide game elements until game starts var gameStarted = false; // Define player and enemies in the global scope so they are accessible everywhere var player; var enemies = []; // Ensure enemies is always defined as an array var spawnTimer; var spawnInterval; var spawnDistance; var aimDirection; var score; // Initialize isTouching to false to avoid undefined errors if (typeof player === 'undefined' || player === null) { player = {}; } player.isTouching = false; // Define level variable in global scope so it is accessible everywhere var level = 1; // Start game handler function startGame() { if (gameStarted) return; gameStarted = true; mainMenuOverlay.visible = false; // Set the background image as the game background var backgroundImage = LK.getAsset('backround', { anchorX: 0, anchorY: 0, x: 0, y: 0, width: 2048, height: 2732 }); game.addChildAt(backgroundImage, 0); // Add as the bottom-most layer // Always play the background music asset 'ss' LK.playMusic('ss'); // Game variables player = new Player(); player.x = 2048 / 2; player.y = 2732 / 2; game.addChild(player); enemies = []; spawnTimer = 0; level = 1; spawnInterval = 60; spawnDistance = 800; aimDirection = 0; score = 0; // Spawn an initial enemy at the start of the game spawnEnemy(); } // Touch/click handler for start button mainMenuOverlay.down = function (x, y, obj) { // Only start if touch/click is inside the start button var local = startButton.toLocal({ x: x, y: y }, game); if (local.x >= -startButton.width / 2 && local.x <= startButton.width / 2 && local.y >= -startButton.height / 2 && local.y <= startButton.height / 2) { startGame(); } }; // Create graphical health bar var healthBarContainer = new Container(); var healthBarBackground = LK.getAsset('healthBarBackground', { anchorX: 0, anchorY: 0 }); var healthBarForeground = LK.getAsset('healthBarForeground', { anchorX: 0, anchorY: 0 }); healthBarContainer.addChild(healthBarBackground); healthBarContainer.addChild(healthBarForeground); // Add text to display remaining health var healthText = new Text2('100', { size: 40, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" // Suitable font for the game }); healthText.anchor.set(0.5, 0.5); healthBarContainer.addChild(healthText); healthText.x = healthBarBackground.width / 2; healthText.y = healthBarBackground.height / 2; healthBarForeground.anchorX = 0; healthBarForeground.anchorY = 0; LK.gui.topLeft.addChild(healthBarContainer); healthBarContainer.x = 10; // Position health bar away from the left edge healthBarContainer.y = 10; // Position health bar away from the top edge // Create score text var scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" // Suitable font for the game }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); // Create level text var levelText = new Text2('Level: ' + level, { size: 60, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" // Suitable font for the game }); levelText.anchor.set(1, 0); LK.gui.topRight.addChild(levelText); levelText.x = -10; // Position level text away from the right edge // Handle touch/click input for aiming and shooting game.down = function (x, y, obj) { // Set target position for player to move towards and rotate head to this position player.targetX = x; player.targetY = y; // Mark that the player is being controlled player.isTouching = true; }; game.move = function (x, y, obj) { // If the player is being touched/dragged, update the target position continuously if (player.isTouching) { player.targetX = x; player.targetY = y; } }; game.up = function (x, y, obj) { // Stop continuous control when touch/click is released player.isTouching = false; }; // Spawn enemy at random position around the player function spawnEnemy() { var enemy; enemy = new Enemy(); // Randomly choose an edge of the screen to spawn the enemy var edge = Math.floor(Math.random() * 4); switch (edge) { case 0: // Top edge enemy.x = Math.random() * 2048; enemy.y = -enemy.height; break; case 1: // Right edge enemy.x = 2048 + enemy.width; enemy.y = Math.random() * 2732; break; case 2: // Bottom edge enemy.x = Math.random() * 2048; enemy.y = 2732 + enemy.height; break; case 3: // Left edge enemy.x = -enemy.width; enemy.y = Math.random() * 2732; break; } // Calculate direction towards player var dx = player.x - enemy.x; var dy = player.y - enemy.y; var dist = Math.sqrt(dx * dx + dy * dy); enemy.vx = dx / dist * (enemy.speed + level * 0.5); enemy.vy = dy / dist * (enemy.speed + level * 0.5); // Rotate enemy to face the player with its sharp edge enemy.rotation = Math.atan2(dy, dx); game.addChild(enemy); enemies.push(enemy); // Increase difficulty if (spawnInterval > 30) { spawnInterval -= 0.5; } } // Game update loop game.update = function () { // Update player if (typeof player !== 'undefined' && player !== null && typeof player.update === 'function') { player.update(); } // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); // Add animation to enemy if (typeof enemies[i] !== 'undefined' && typeof enemies[i].rotation !== 'undefined') { tween(enemies[i], { rotation: enemies[i].rotation + Math.PI * 2 }, { duration: 2000, easing: tween.easeInOut }); } } // Spawn enemies spawnTimer++; if (spawnTimer >= spawnInterval) { spawnEnemy(); spawnTimer = 0; } // Update score and level display scoreText.setText('Score: ' + LK.getScore()); levelText.setText('Level: ' + level); // Increase level every 30 points if (LK.getScore() >= level * 30) { level++; levelText.setText('Level: ' + level); // Play level up sound LK.getSound('levelUp').play(); } };
===================================================================
--- original.js
+++ change.js
@@ -351,9 +351,9 @@
}
// Game update loop
game.update = function () {
// Update player
- if (typeof player !== 'undefined' && player !== null) {
+ if (typeof player !== 'undefined' && player !== null && typeof player.update === 'function') {
player.update();
}
// Update enemies
for (var i = enemies.length - 1; i >= 0; i--) {