User prompt
Please fix the bug: 'storage.getItem is not a function' in or related to this line: 'var highscore = storage.getItem('highscore') || 0;' Line Number: 170 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var highscore = storage.get('highscore') || 0;' Line Number: 170
User prompt
ekranın sağ üst tarafına highscore ekle
User prompt
oyunun arkaplanı assetlerdeki arkaplan olsun
User prompt
her 1 saniyede bi sineğin hızını arttır
User prompt
her 5 saniyede bi sineğin hızını arttır
User prompt
oyunun arkaplanında sürekli assetlerdeki bgmusic çalsın fakat,eğer kurbağa bir sineği öldürürse müzik dursun,assetlerde ki catchfly sesi çalsın ve daha sonra muzik devam etsin
User prompt
Please fix the bug: 'TypeError: storage.set is not a function' in or related to this line: 'storage.set(HIGH_SCORE_KEY, highScore);' Line Number: 279 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var highScore = storage.get(HIGH_SCORE_KEY) || 0;' Line Number: 197 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'storage.getItem is not a function' in or related to this line: 'var highScore = storage.getItem(HIGH_SCORE_KEY) || 0;' Line Number: 197
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var highScore = storage.get(HIGH_SCORE_KEY) || 0;' Line Number: 197
User prompt
sinek öldürme sayısı ile çalışan bir high score oyuna ekle
User prompt
kurbağa dil attıgında dil agzından ayrılıyor,ayrılmasın
User prompt
sinekler ekranın ortasından itibaren yukarda spawnlansın ve ekranın ortasından aşağı geçemesin
User prompt
sinek ne tarafa doğru ucuyor ise yüzü o tarafa dönsün
User prompt
sineği değiştirdim buna göre hitboxları falan düzenle
User prompt
kurbağanın y sini arttır
User prompt
kurbağanın y sini arttır
User prompt
kurbağanın y sini azalt
User prompt
Kurbağanın yüksekliğini azalt
User prompt
kurbağanın y sini biraz azalt
User prompt
Kurbağanın x'i platformun x'iyle aynı olsun
User prompt
dili kurbağanın tam ağzından çıkart
User prompt
kurbağayı biraz aşağı kaldır
User prompt
kurbağayı platformun yeşil kısmının tam ortasına koy
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Fly = Container.expand(function () { var self = Container.call(this); // Use the updated fly asset (already set in Assets section) // If the new fly image has a different anchor or size, adjust here: var flyGraphics = self.attachAsset('fly', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 6; self.directionX = (Math.random() - 0.5) * 2; self.directionY = (Math.random() - 0.5) * 2; // For more accurate hitbox, store width/height for later use if needed self.flyWidth = flyGraphics.width; self.flyHeight = flyGraphics.height; self.update = function () { self.x += self.speed * self.directionX; self.y += self.speed * self.directionY; // Bounce off edges, using new fly size for boundaries if (self.x < self.flyWidth / 2 + 10 || self.x > 2048 - self.flyWidth / 2 - 10) self.directionX *= -1; // Prevent flies from going below the vertical center (1366) var flyTopLimit = self.flyHeight / 2 + 10; var flyBottomLimit = 1366 - self.flyHeight / 2 - 10; if (self.y < flyTopLimit) { self.y = flyTopLimit; self.directionY *= -1; } if (self.y > flyBottomLimit) { self.y = flyBottomLimit; self.directionY *= -1; } // Flip fly image based on directionX if (self.directionX < 0) { flyGraphics.scaleX = 1; // Face left } else { flyGraphics.scaleX = -1; // Face right } }; return self; }); var Frog = Container.expand(function () { var self = Container.call(this); var frogGraphics = self.attachAsset('frog', { anchorX: 0.5, anchorY: 0.5 }); self.canShoot = true; self.tongue = null; self.shootTongue = function (targetX, targetY) { if (!self.canShoot) return; self.canShoot = false; self.tongue = self.addChild(LK.getAsset('tongue', { anchorX: 0.5, anchorY: 1.0 })); // Position tongue at the mouth // Position tongue at the mouth (visually, frog's mouth is a bit below the center of the image) // Let's assume mouth is about 20% down from the top of the frog image self.tongue.x = 0; self.tongue.y = -frogGraphics.height * 0.18; // Calculate distance and angle var dx = targetX - self.x; var dy = targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); var angle = Math.atan2(dy, dx) + Math.PI / 2; // Add PI/2 because tongue asset is vertical self.tongue.rotation = angle; self.tongue.height = 0; // Start tongue retracted // Track if a fly was hit during this tongue extension self.tongue.flyWasHit = false; // Extend tongue tween(self.tongue, { height: distance }, { duration: 300, onFinish: function onFinish() { // If tongue did not hit any fly, end the game var missed = true; if (self.tongue && self.tongue.flyWasHit === true) { missed = false; } if (missed) { // Play miss sound and show game over if (typeof missSound !== "undefined") missSound.play(); LK.showGameOver(); return; } // Retract tongue tween(self.tongue, { height: 0 }, { duration: 300, onFinish: function onFinish() { self.removeChild(self.tongue); self.tongue = null; self.canShoot = true; } }); } }); }; return self; }); //Library for using the camera (the background becomes the user's camera video feed) and the microphone. It can access face coordinates for interactive play, as well detect microphone volume / voice interactions // var facekit = LK.import('@upit/facekit.v1'); //Classes can only be defined here. You cannot create inline classes in the games code. var Platform = Container.expand(function () { var self = Container.call(this); var platformGraphics = self.attachAsset('platform', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Add arkaplan image as background, scaled to fill the game area var bg = LK.getAsset('arkaplan', { anchorX: 0, anchorY: 0, x: 0, y: 0, width: 2048, height: 2732 }); game.addChild(bg); //Note game dimensions are 2048x2732 var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.setText(LK.getScore()); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Highscore text for top right var highscore = storage.highscore || 0; var highscoreTxt = new Text2('Highscore: ' + highscore, { size: 80, fill: 0xFFFF00 }); highscoreTxt.anchor.set(1, 0); // right aligned, top LK.gui.topRight.addChild(highscoreTxt); var platform = game.addChild(new Platform()); platform.x = 2048 / 2; // Only show the green part of the platform at the bottom. // The green part is assumed to be the top 200px of the platform image. // Position the platform so that only the top 200px is visible at the bottom of the screen. platform.y = 2732 - 100; // Move platform so only green part is visible var frog = game.addChild(new Frog()); // Kurbağayı platformun yeşil kısmının tam ortasına konumlandır, daha da aşağı indir frog.x = platform.x; // Platformun üst kenarı (görünür yeşil kısmın başladığı yer) var greenTopY = platform.y - platform.height / 2; // Yeşil kısmın yüksekliği 100px, ortası: greenTopY + 50 // Daha da aşağı indirmek için y değerini daha fazla artırıyoruz (ör: 30 yerine 60 yapıyoruz) frog.y = greenTopY + 60; var flies = []; var flySpawnTimer; var catchSound = LK.getSound('catchFly'); var missSound = LK.getSound('miss'); // Timer to increase all flies' speed every 5 seconds var flySpeedIncreaseTimer = LK.setInterval(function () { for (var i = 0; i < flies.length; i++) { if (flies[i] && typeof flies[i].speed === "number") { flies[i].speed += 0.5; } } }, 5000); function spawnFly() { var newFly = new Fly(); // Spawn X as before newFly.x = Math.random() * (2048 - 100) + 50; // Spawn Y only in the upper half (above center) var flySpawnTop = 50; var flySpawnBottom = 1366 - 100; // 1366 is half of 2732, minus some margin newFly.y = Math.random() * (flySpawnBottom - flySpawnTop) + flySpawnTop; newFly.lastIntersecting = false; flies.push(newFly); game.addChild(newFly); } // Start spawning flies LK.clearInterval(flySpawnTimer); // Stop the initial fly spawn timer spawnFly(); // Spawn the first fly immediately game.down = function (x, y, obj) { // Shoot tongue towards touch location frog.shootTongue(x, y); }; game.update = function () { // Update and check for collisions between tongue and flies if (frog.tongue) { for (var i = flies.length - 1; i >= 0; i--) { var fly = flies[i]; // Check if fly is in the game area and not pending destruction if (fly.parent === game) { // Use bounding box intersection for more accurate hitbox var tongueBounds = frog.tongue.getBounds(); var flyBounds = fly.getBounds(); // Optionally, shrink fly hitbox for new asset if needed (e.g. if new image has transparent border) // Example: shrink by 10% on each side var shrinkX = flyBounds.width * 0.1; var shrinkY = flyBounds.height * 0.1; var flyHitbox = { x: flyBounds.x + shrinkX, y: flyBounds.y + shrinkY, width: flyBounds.width - 2 * shrinkX, height: flyBounds.height - 2 * shrinkY }; var currentIntersecting = tongueBounds.x < flyHitbox.x + flyHitbox.width && tongueBounds.x + tongueBounds.width > flyHitbox.x && tongueBounds.y < flyHitbox.y + flyHitbox.height && tongueBounds.y + tongueBounds.height > flyHitbox.y; if (!fly.lastIntersecting && currentIntersecting) { // Fly caught! LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Update highscore if needed if (LK.getScore() > highscore) { highscore = LK.getScore(); storage.highscore = highscore; highscoreTxt.setText('Highscore: ' + highscore); } LK.stopMusic(); catchSound.play(); LK.setTimeout(function () { LK.playMusic('bgMusic'); }, 500); // Mark that the tongue hit a fly, so game over does not trigger if (frog.tongue) { frog.tongue.flyWasHit = true; } // Remove fly fly.destroy(); flies.splice(i, 1); // Spawn a new fly after a successful catch with a 0.5-second delay LK.setTimeout(spawnFly, 500); // Increase speed slightly for challenge Fly.prototype.speed += 0.3; continue; // Skip further checks for this fly } fly.lastIntersecting = currentIntersecting; } } } // Update all flies for (var i = flies.length - 1; i >= 0; i--) { var fly = flies[i]; if (fly.update) { fly.update(); } } }; // Play background music LK.playMusic('bgMusic');
===================================================================
--- original.js
+++ change.js
@@ -148,9 +148,9 @@
scoreTxt.setText(LK.getScore());
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Highscore text for top right
-var highscore = storage.getItem('highscore') || 0;
+var highscore = storage.highscore || 0;
var highscoreTxt = new Text2('Highscore: ' + highscore, {
size: 80,
fill: 0xFFFF00
});
@@ -228,9 +228,9 @@
scoreTxt.setText(LK.getScore());
// Update highscore if needed
if (LK.getScore() > highscore) {
highscore = LK.getScore();
- storage.set('highscore', highscore);
+ storage.highscore = highscore;
highscoreTxt.setText('Highscore: ' + highscore);
}
LK.stopMusic();
catchSound.play();