User prompt
To achieve a harmonious look, consider using a color palette that draws inspiration from nature: Greens: Various shades of green for the bamboo forest and foliage. Browns: Light to medium browns for the ground, rocks, and paths. Grays: Darker grays for shadows and accents. Accents: Pops of color for the ninja's outfit and obstacles (reds, oranges, yellows, or blues).
User prompt
Add a touch of color to the ninja's outfit, such as a red or gold sash or headband. This will help them pop against the background.
User prompt
Consider adding a subtle texture to the paths, like small pebbles or cracks, to break up the monotony.
User prompt
Use a wider range of greens in the bamboo forest to add texture and detail. Consider adding a subtle gradient, with lighter greens towards the top and darker greens towards the bottom.
User prompt
Introduce more contrast between the foreground (rocks, grass) and the background (bamboo forest). This will create a sense of depth and make the environment more visually interesting.
User prompt
Lighten the overall background colors slightly. This will help the ninja stand out more.
User prompt
Change the background color tint to redish pink
User prompt
Please fix the bug: 'Uncaught ReferenceError: filters is not defined' in or related to this line: 'backgroundGraphics.filters = [new filters.ColorMatrixFilter()];' Line Number: 25
User prompt
Add a filter to a background so the color of the background will match with the theme of the charcter.
User prompt
move the live down to the y location of the upper path, and also make the lives on top, in terms of visibilty order.
User prompt
Little bit more
User prompt
Move lives little bit up in y axis
User prompt
Add seperate asset for lives.
User prompt
But it is still not working.
User prompt
ninja is not showing the opacity effect when hitting the obstacles. fix the issue.
User prompt
Now after hitting the obstacle, if the ninja is in the invinciblility then, show this effec: Opacity of ninja goes to 1 -> 0.1, 0.1 -> 1 repeatedly 4 -5 times. and this opacity effect should be Cubic.
User prompt
When ninja hit's an obstacle, reduce one life and make him invincible for 3 sec.
User prompt
When ninja hit's an obstacle, reduce one life and make him invincible for 3 sec, and while the player is in invincible mode the show the opacity effect up down- up down.
User prompt
Now add the three lives, which reduced one by one when player hits the group of Obstacle, and also show those lives on the top left of the upper path.
User prompt
Reduce the opacity of the backround
User prompt
Now whenever ninja hits the obstacle , game over
User prompt
Dash should alwars behind the ninja, in terms of visibilty order.
User prompt
Spawn dash behind the ninja
User prompt
Move the ninja above the dash still while updating dash, in terms of visibilty order.
User prompt
same for the lower path
===================================================================
--- original.js
+++ change.js
@@ -215,13 +215,13 @@
ninja.y = path2.y - ninja.height;
ninja.currentPath = 'lower';
ninja.lives = 3;
var targetPath;
-// Display the lives on the top left of the upper path
+// Display the lives on the y location of the upper path
for (var i = 0; i < ninja.lives; i++) {
- var life = game.addChild(new Life());
+ var life = game.addChildAt(new Life(), game.children.length);
life.x = 50 + i * 100;
- life.y = path1.y - 90;
+ life.y = path1.y;
}
game.down = function (x, y, obj) {
if (ninja.currentPath === 'lower' && ninja.y >= path2.y - ninja.height || ninja.currentPath === 'upper' && ninja.y <= path1.y - ninja.height) {
if (ninja.currentPath === 'lower') {
Ninja Star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A minimalist icon depicting a ninja head silhouette in black. The silhouette should be simple and recognizable, with a headband or mask detail. The background should be transparent or a contrasting color (e.g., red or white).. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Coin. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Shield. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Transparent sheild bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a series of curved, tapered lines that originate from the ninja's body and extend outward in the direction of movement. The lines should vary in length and thickness, with a sense of energy and dynamism.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
backgroundMusic
Sound effect
coinCollect
Sound effect
jumpSound
Sound effect
footstepSound1
Sound effect
footstepSound2
Sound effect
footstepSound3
Sound effect
shooterSpawn
Sound effect
destructorSpawn
Sound effect
attackerSpawn
Sound effect
shooterAttack
Sound effect
destructorAttack
Sound effect
attackerAttack
Sound effect
enemyHit
Sound effect
shieldCollect
Sound effect
shieldCollectSound
Sound effect
ninjaGrunt
Sound effect
destructorAttackSound
Sound effect