User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'head.filters = [{' Line Number: 166
User prompt
Make the snake's body and all effects more visible over the background
User prompt
Ensure that the background does not cover or interfere with the visibility of the snake's body and any particle effects.
User prompt
"Each time food is eaten, the character should grow by adding a new segment of the same character behind the head. The new segment should be positioned directly behind the head, and a trailing star-like effect should follow the growing body, like a shooting star
User prompt
Apply an animation to the body segments to give the appearance of walking or movement. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
1- Play a baby sound when the food is eaten 2- The growing body should never go in front of the head; it must always stay behind the head.
User prompt
"The head should always be in front, and the growing body should follow directly behind it, continuing right from the back of the head
User prompt
Keep the snake's tail balanced with its head, and ensure the view stays centered on the head.
User prompt
Play a baby sound when the food is eaten
Remix started
Copy Snake Xenzia 2024
/**** * Classes ****/ var BodyPart = Container.expand(function () { var self = Container.call(this); var bodyPart = self.attachAsset('head', { anchorX: 0.5, anchorY: 0.5 }); }); var BonusFood = Container.expand(function () { var self = Container.call(this); // Create the bonus food var bonusFood = self.attachAsset('bonusFood', { anchorX: 0.5, anchorY: 0.5 }); }); var Food = Container.expand(function () { var self = Container.call(this); // Create the food var food = self.attachAsset('food', { anchorX: 0.5, anchorY: 0.5 }); }); var Life = Container.expand(function () { var self = Container.call(this); // Create the life var life = self.attachAsset('life', { anchorX: 0.5, anchorY: 0.5 }); }); var Pause = Container.expand(function () { var self = Container.call(this); // Create the pause button var pause = self.attachAsset('pause', { anchorX: 0.5, anchorY: 0.5 }); // Event handler called when a press happens on element. self.down = function (x, y, obj) { if (!game.paused) { game.paused = true; pause.id = 'resume'; } else { game.paused = false; pause.id = 'pause'; } }; }); var Poison = Container.expand(function () { var self = Container.call(this); // Create the poison var poison = self.attachAsset('poison', { anchorX: 0.5, anchorY: 0.5 }); }); var Snake = Container.expand(function () { var self = Container.call(this); // Create the head of the snake var head = self.attachAsset('head', { anchorX: 0.5, anchorY: 0.5 }); // Initialize the snake's direction and speed self.direction = 'up'; self.speed = 5; self.moveHead = function (newDirection) { if (newDirection === 'up' && this.direction !== 'down') { this.direction = 'up'; } else if (newDirection === 'down' && this.direction !== 'up') { this.direction = 'down'; } else if (newDirection === 'left' && this.direction !== 'right') { this.direction = 'left'; } else if (newDirection === 'right' && this.direction !== 'left') { this.direction = 'right'; } }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add a background to the game var background = game.addChild(LK.getAsset('newBackground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 })); // Initialize pause button var pause = game.addChild(new Pause()); // Position the pause button a little to the left from the top right corner of the game pause.x = 2048 - pause.width; pause.y = 50; // Move the pause button a little down var snake = game.addChild(new Snake()); snake.body = []; // Position the snake at the center of the game snake.x = 2048 / 2; snake.y = 2732 / 2; // Initialize food var food = game.addChild(new Food()); // Position the food at a random location within the game food.x = Math.random() * 2048; food.y = Math.random() * 2732; // Initialize poison var bonusFood = game.addChild(new BonusFood()); // Hide the bonus food when the game starts bonusFood.x = -100; bonusFood.y = -100; var poison = game.addChild(new Poison()); // Initialize life var life = game.addChild(new Life()); // Hide the life when the game starts life.x = -100; life.y = -100; // Hide the poison when the game starts poison.x = -100; poison.y = -100; game.update = function () { if (game.paused) { return; } // Update the snake's position based on its direction and speed if (snake.direction === 'up') { snake.y -= snake.speed * 2.25; } else if (snake.direction === 'down') { snake.y += snake.speed * 2.25; } else if (snake.direction === 'left') { snake.x -= snake.speed * 2.25; } else if (snake.direction === 'right') { snake.x += snake.speed * 2.25; } // Update the position of the body parts to follow the head for (var i = snake.body.length - 1; i > 0; i--) { snake.body[i].x = snake.body[i - 1].x; snake.body[i].y = snake.body[i - 1].y; } if (snake.body.length > 0) { snake.body[0].x = snake.x; snake.body[0].y = snake.y; } // Check if the snake's head intersects with the food if (snake.intersects(food)) { // Increase the score score += 10; // Update the score text scoreTxt.setText('Score: ' + score); // Increase the food consumed count foodConsumed += 1; // Add a new body part to the snake var newBodyPart = new BodyPart(); if (snake.body.length === 0) { // Add the first body part to the edge of the head if (snake.direction === 'up') { newBodyPart.x = snake.x; newBodyPart.y = snake.y + snake.height; } else if (snake.direction === 'down') { newBodyPart.x = snake.x; newBodyPart.y = snake.y - snake.height; } else if (snake.direction === 'left') { newBodyPart.x = snake.x + snake.width; newBodyPart.y = snake.y; } else if (snake.direction === 'right') { newBodyPart.x = snake.x - snake.width; newBodyPart.y = snake.y; } } else { // Add subsequent body parts to the edge of the last body part var lastBodyPart = snake.body[snake.body.length - 1]; if (snake.direction === 'up') { newBodyPart.x = lastBodyPart.x; newBodyPart.y = lastBodyPart.y + lastBodyPart.height; } else if (snake.direction === 'down') { newBodyPart.x = lastBodyPart.x; newBodyPart.y = lastBodyPart.y - lastBodyPart.height; } else if (snake.direction === 'left') { newBodyPart.x = lastBodyPart.x + lastBodyPart.width; newBodyPart.y = lastBodyPart.y; } else if (snake.direction === 'right') { newBodyPart.x = lastBodyPart.x - lastBodyPart.width; newBodyPart.y = lastBodyPart.y; } } snake.body.push(newBodyPart); game.addChild(newBodyPart); // Check if it's time to show the bonus food if (score % 150 === 0) { // Position the bonus food at a new random location within the game, ensuring it does not appear on the border do { bonusFood.x = Math.random() * (2048 - bonusFood.width) + bonusFood.width / 2; bonusFood.y = Math.random() * (2732 - bonusFood.height) + bonusFood.height / 2; } while ((bonusFood.x < 100 || bonusFood.x > 1948) && (bonusFood.y < 100 || bonusFood.y > 2632)); // Show the bonus food for 8 seconds LK.setTimeout(function () { bonusFood.x = -100; bonusFood.y = -100; }, 8000); } // Check if it's time to show the life if (score !== 0 && score % 100 === 0 && score != previousScore) { previousScore = score; // Position the life at a new random location within the game, ensuring it does not appear on the border do { life.x = Math.random() * (2048 - life.width) + life.width / 2; life.y = Math.random() * (2732 - life.height) + life.height / 2; } while ((life.x < 100 || life.x > 1948) && (life.y < 100 || life.y > 2632)); // Show the life for 10 seconds LK.setTimeout(function () { life.x = -100; life.y = -100; }, 10000); } // Check if it's time to show the poison if (foodConsumed === 8 && !poisonGenerated) { // Position the poison at a new random location within the game, ensuring it does not appear on the border do { poison.x = Math.random() * (2048 - poison.width) + poison.width / 2; poison.y = Math.random() * (2732 - poison.height) + poison.height / 2; } while ((poison.x < 100 || poison.x > 1948) && (poison.y < 100 || poison.y > 2632)); // Show the poison for 8 seconds LK.setTimeout(function () { poison.x = -100; poison.y = -100; }, 8000); poisonGenerated = true; foodConsumed = 0; // Reset the food consumed count after generating poison } // Position the food at a new random location within the game, ensuring it does not appear on the border do { food.x = Math.random() * (2048 - food.width) + food.width / 2; food.y = Math.random() * (2732 - food.height) + food.height / 2; } while ((food.x < 100 || food.x > 1948) && (food.y < 100 || food.y > 2632)); } // Check if the snake's head intersects with the bonus food if (snake.intersects(bonusFood)) { // Increase the score by 50 score += 50; // Update the score text scoreTxt.setText('Score: ' + score); // Play the bonus food sound LK.getSound('bonusfood').play(); // Hide the bonus food bonusFood.x = -100; bonusFood.y = -100; } // Check if the snake's head intersects with the life if (snake.intersects(life)) { // Increase the lives by 1, up to a maximum of 8 if (lives < 8) { lives += 1; // Update the lives text livesTxt.setText('Lives: ' + lives); // Play the life sound LK.getSound('life').play(); } // Hide the life life.x = -100; life.y = -100; } // Check if the snake's head intersects with the poison if (snake.intersects(poison)) { // Decrease the lives lives -= 1; // Update the lives text livesTxt.setText('Lives: ' + lives); // Play the poison sound LK.getSound('poison').play(); // Hide the poison poison.x = -100; poison.y = -100; // Reset the food consumed count after consuming poison foodConsumed = 0; // Check if the lives have hit 0 if (lives === 0) { // Show game over LK.getSound('GameOver').play(); LK.showGameOver(); } } // Check if the snake's head has moved out of the screen if (snake.x < 0) { snake.x = 2048; } else if (snake.x > 2048) { snake.x = 0; } else if (snake.y < 0) { snake.y = 2732; } else if (snake.y > 2732) { snake.y = 0; } }; // Initialize lives, score, food consumed and poison generated var lives = 3; var score = 0; var previousScore = 0; var foodConsumed = 0; var poisonGenerated = false; // Create lives text var livesTxt = new Text2('Lives: ' + lives, { size: 32, fill: "#ffffff" }); livesTxt.anchor.set(0, 0); LK.gui.topLeft.addChild(livesTxt); // Create score text var scoreTxt = new Text2('Score: ' + score, { size: 32, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); game.down = function (x, y, obj) { if (game.paused) { return; } // Change the snake's direction to always move in the direction of the front area of the snake head which is not connected to the snake body if (x > snake.x && snake.direction !== 'left' && snake.direction !== 'right') { snake.moveHead('right'); } else if (x < snake.x && snake.direction !== 'right' && snake.direction !== 'left') { snake.moveHead('left'); } else if (y > snake.y && snake.direction !== 'up' && snake.direction !== 'down') { snake.moveHead('down'); } else if (y < snake.y && snake.direction !== 'down' && snake.direction !== 'up') { snake.moveHead('up'); } };
/****
* Classes
****/
var BodyPart = Container.expand(function () {
var self = Container.call(this);
var bodyPart = self.attachAsset('head', {
anchorX: 0.5,
anchorY: 0.5
});
});
var BonusFood = Container.expand(function () {
var self = Container.call(this);
// Create the bonus food
var bonusFood = self.attachAsset('bonusFood', {
anchorX: 0.5,
anchorY: 0.5
});
});
var Food = Container.expand(function () {
var self = Container.call(this);
// Create the food
var food = self.attachAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
});
var Life = Container.expand(function () {
var self = Container.call(this);
// Create the life
var life = self.attachAsset('life', {
anchorX: 0.5,
anchorY: 0.5
});
});
var Pause = Container.expand(function () {
var self = Container.call(this);
// Create the pause button
var pause = self.attachAsset('pause', {
anchorX: 0.5,
anchorY: 0.5
});
// Event handler called when a press happens on element.
self.down = function (x, y, obj) {
if (!game.paused) {
game.paused = true;
pause.id = 'resume';
} else {
game.paused = false;
pause.id = 'pause';
}
};
});
var Poison = Container.expand(function () {
var self = Container.call(this);
// Create the poison
var poison = self.attachAsset('poison', {
anchorX: 0.5,
anchorY: 0.5
});
});
var Snake = Container.expand(function () {
var self = Container.call(this);
// Create the head of the snake
var head = self.attachAsset('head', {
anchorX: 0.5,
anchorY: 0.5
});
// Initialize the snake's direction and speed
self.direction = 'up';
self.speed = 5;
self.moveHead = function (newDirection) {
if (newDirection === 'up' && this.direction !== 'down') {
this.direction = 'up';
} else if (newDirection === 'down' && this.direction !== 'up') {
this.direction = 'down';
} else if (newDirection === 'left' && this.direction !== 'right') {
this.direction = 'left';
} else if (newDirection === 'right' && this.direction !== 'left') {
this.direction = 'right';
}
};
});
/****
* Initialize Game
****/
//<Assets used in the game will automatically appear here>
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Add a background to the game
var background = game.addChild(LK.getAsset('newBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
}));
// Initialize pause button
var pause = game.addChild(new Pause());
// Position the pause button a little to the left from the top right corner of the game
pause.x = 2048 - pause.width;
pause.y = 50; // Move the pause button a little down
var snake = game.addChild(new Snake());
snake.body = [];
// Position the snake at the center of the game
snake.x = 2048 / 2;
snake.y = 2732 / 2;
// Initialize food
var food = game.addChild(new Food());
// Position the food at a random location within the game
food.x = Math.random() * 2048;
food.y = Math.random() * 2732;
// Initialize poison
var bonusFood = game.addChild(new BonusFood());
// Hide the bonus food when the game starts
bonusFood.x = -100;
bonusFood.y = -100;
var poison = game.addChild(new Poison());
// Initialize life
var life = game.addChild(new Life());
// Hide the life when the game starts
life.x = -100;
life.y = -100;
// Hide the poison when the game starts
poison.x = -100;
poison.y = -100;
game.update = function () {
if (game.paused) {
return;
}
// Update the snake's position based on its direction and speed
if (snake.direction === 'up') {
snake.y -= snake.speed * 2.25;
} else if (snake.direction === 'down') {
snake.y += snake.speed * 2.25;
} else if (snake.direction === 'left') {
snake.x -= snake.speed * 2.25;
} else if (snake.direction === 'right') {
snake.x += snake.speed * 2.25;
}
// Update the position of the body parts to follow the head
for (var i = snake.body.length - 1; i > 0; i--) {
snake.body[i].x = snake.body[i - 1].x;
snake.body[i].y = snake.body[i - 1].y;
}
if (snake.body.length > 0) {
snake.body[0].x = snake.x;
snake.body[0].y = snake.y;
}
// Check if the snake's head intersects with the food
if (snake.intersects(food)) {
// Increase the score
score += 10;
// Update the score text
scoreTxt.setText('Score: ' + score);
// Increase the food consumed count
foodConsumed += 1;
// Add a new body part to the snake
var newBodyPart = new BodyPart();
if (snake.body.length === 0) {
// Add the first body part to the edge of the head
if (snake.direction === 'up') {
newBodyPart.x = snake.x;
newBodyPart.y = snake.y + snake.height;
} else if (snake.direction === 'down') {
newBodyPart.x = snake.x;
newBodyPart.y = snake.y - snake.height;
} else if (snake.direction === 'left') {
newBodyPart.x = snake.x + snake.width;
newBodyPart.y = snake.y;
} else if (snake.direction === 'right') {
newBodyPart.x = snake.x - snake.width;
newBodyPart.y = snake.y;
}
} else {
// Add subsequent body parts to the edge of the last body part
var lastBodyPart = snake.body[snake.body.length - 1];
if (snake.direction === 'up') {
newBodyPart.x = lastBodyPart.x;
newBodyPart.y = lastBodyPart.y + lastBodyPart.height;
} else if (snake.direction === 'down') {
newBodyPart.x = lastBodyPart.x;
newBodyPart.y = lastBodyPart.y - lastBodyPart.height;
} else if (snake.direction === 'left') {
newBodyPart.x = lastBodyPart.x + lastBodyPart.width;
newBodyPart.y = lastBodyPart.y;
} else if (snake.direction === 'right') {
newBodyPart.x = lastBodyPart.x - lastBodyPart.width;
newBodyPart.y = lastBodyPart.y;
}
}
snake.body.push(newBodyPart);
game.addChild(newBodyPart);
// Check if it's time to show the bonus food
if (score % 150 === 0) {
// Position the bonus food at a new random location within the game, ensuring it does not appear on the border
do {
bonusFood.x = Math.random() * (2048 - bonusFood.width) + bonusFood.width / 2;
bonusFood.y = Math.random() * (2732 - bonusFood.height) + bonusFood.height / 2;
} while ((bonusFood.x < 100 || bonusFood.x > 1948) && (bonusFood.y < 100 || bonusFood.y > 2632));
// Show the bonus food for 8 seconds
LK.setTimeout(function () {
bonusFood.x = -100;
bonusFood.y = -100;
}, 8000);
}
// Check if it's time to show the life
if (score !== 0 && score % 100 === 0 && score != previousScore) {
previousScore = score;
// Position the life at a new random location within the game, ensuring it does not appear on the border
do {
life.x = Math.random() * (2048 - life.width) + life.width / 2;
life.y = Math.random() * (2732 - life.height) + life.height / 2;
} while ((life.x < 100 || life.x > 1948) && (life.y < 100 || life.y > 2632));
// Show the life for 10 seconds
LK.setTimeout(function () {
life.x = -100;
life.y = -100;
}, 10000);
}
// Check if it's time to show the poison
if (foodConsumed === 8 && !poisonGenerated) {
// Position the poison at a new random location within the game, ensuring it does not appear on the border
do {
poison.x = Math.random() * (2048 - poison.width) + poison.width / 2;
poison.y = Math.random() * (2732 - poison.height) + poison.height / 2;
} while ((poison.x < 100 || poison.x > 1948) && (poison.y < 100 || poison.y > 2632));
// Show the poison for 8 seconds
LK.setTimeout(function () {
poison.x = -100;
poison.y = -100;
}, 8000);
poisonGenerated = true;
foodConsumed = 0; // Reset the food consumed count after generating poison
}
// Position the food at a new random location within the game, ensuring it does not appear on the border
do {
food.x = Math.random() * (2048 - food.width) + food.width / 2;
food.y = Math.random() * (2732 - food.height) + food.height / 2;
} while ((food.x < 100 || food.x > 1948) && (food.y < 100 || food.y > 2632));
}
// Check if the snake's head intersects with the bonus food
if (snake.intersects(bonusFood)) {
// Increase the score by 50
score += 50;
// Update the score text
scoreTxt.setText('Score: ' + score);
// Play the bonus food sound
LK.getSound('bonusfood').play();
// Hide the bonus food
bonusFood.x = -100;
bonusFood.y = -100;
}
// Check if the snake's head intersects with the life
if (snake.intersects(life)) {
// Increase the lives by 1, up to a maximum of 8
if (lives < 8) {
lives += 1;
// Update the lives text
livesTxt.setText('Lives: ' + lives);
// Play the life sound
LK.getSound('life').play();
}
// Hide the life
life.x = -100;
life.y = -100;
}
// Check if the snake's head intersects with the poison
if (snake.intersects(poison)) {
// Decrease the lives
lives -= 1;
// Update the lives text
livesTxt.setText('Lives: ' + lives);
// Play the poison sound
LK.getSound('poison').play();
// Hide the poison
poison.x = -100;
poison.y = -100;
// Reset the food consumed count after consuming poison
foodConsumed = 0;
// Check if the lives have hit 0
if (lives === 0) {
// Show game over
LK.getSound('GameOver').play();
LK.showGameOver();
}
}
// Check if the snake's head has moved out of the screen
if (snake.x < 0) {
snake.x = 2048;
} else if (snake.x > 2048) {
snake.x = 0;
} else if (snake.y < 0) {
snake.y = 2732;
} else if (snake.y > 2732) {
snake.y = 0;
}
};
// Initialize lives, score, food consumed and poison generated
var lives = 3;
var score = 0;
var previousScore = 0;
var foodConsumed = 0;
var poisonGenerated = false;
// Create lives text
var livesTxt = new Text2('Lives: ' + lives, {
size: 32,
fill: "#ffffff"
});
livesTxt.anchor.set(0, 0);
LK.gui.topLeft.addChild(livesTxt);
// Create score text
var scoreTxt = new Text2('Score: ' + score, {
size: 32,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
game.down = function (x, y, obj) {
if (game.paused) {
return;
}
// Change the snake's direction to always move in the direction of the front area of the snake head which is not connected to the snake body
if (x > snake.x && snake.direction !== 'left' && snake.direction !== 'right') {
snake.moveHead('right');
} else if (x < snake.x && snake.direction !== 'right' && snake.direction !== 'left') {
snake.moveHead('left');
} else if (y > snake.y && snake.direction !== 'up' && snake.direction !== 'down') {
snake.moveHead('down');
} else if (y < snake.y && snake.direction !== 'down' && snake.direction !== 'up') {
snake.moveHead('up');
}
};
Pause icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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