/****
* Classes
****/
// Class for a mini-game challenge
var MiniGameChallenge = Container.expand(function () {
  var self = Container.call(this);
  var challengeGraphics = self.attachAsset('challenge', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Mini-game challenge update logic
  };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the player character
var Player = Container.expand(function () {
  var self = Container.call(this);
  var playerGraphics = self.attachAsset('player', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5;
  self.update = function () {
    // Player update logic
  };
});
// Class for a generic puzzle piece
var PuzzlePiece = Container.expand(function () {
  var self = Container.call(this);
  var pieceGraphics = self.attachAsset('puzzlePiece', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Puzzle piece update logic
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Initialize puzzle pieces
var puzzlePieces = [];
for (var i = 0; i < 5; i++) {
  var piece = new PuzzlePiece();
  piece.x = 400 + i * 200;
  piece.y = 500;
  puzzlePieces.push(piece);
  game.addChild(piece);
}
// Initialize mini-game challenges
var challenges = [];
for (var j = 0; j < 3; j++) {
  var challenge = new MiniGameChallenge();
  challenge.x = 600 + j * 300;
  challenge.y = 1000;
  challenges.push(challenge);
  game.addChild(challenge);
}
// Handle player movement
game.down = function (x, y, obj) {
  player.x = x;
  player.y = y;
};
// Update game logic
game.update = function () {
  player.update();
  puzzlePieces.forEach(function (piece) {
    piece.update();
  });
  challenges.forEach(function (challenge) {
    challenge.update();
  });
}; /****
* Classes
****/
// Class for a mini-game challenge
var MiniGameChallenge = Container.expand(function () {
  var self = Container.call(this);
  var challengeGraphics = self.attachAsset('challenge', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Mini-game challenge update logic
  };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the player character
var Player = Container.expand(function () {
  var self = Container.call(this);
  var playerGraphics = self.attachAsset('player', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5;
  self.update = function () {
    // Player update logic
  };
});
// Class for a generic puzzle piece
var PuzzlePiece = Container.expand(function () {
  var self = Container.call(this);
  var pieceGraphics = self.attachAsset('puzzlePiece', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Puzzle piece update logic
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Initialize puzzle pieces
var puzzlePieces = [];
for (var i = 0; i < 5; i++) {
  var piece = new PuzzlePiece();
  piece.x = 400 + i * 200;
  piece.y = 500;
  puzzlePieces.push(piece);
  game.addChild(piece);
}
// Initialize mini-game challenges
var challenges = [];
for (var j = 0; j < 3; j++) {
  var challenge = new MiniGameChallenge();
  challenge.x = 600 + j * 300;
  challenge.y = 1000;
  challenges.push(challenge);
  game.addChild(challenge);
}
// Handle player movement
game.down = function (x, y, obj) {
  player.x = x;
  player.y = y;
};
// Update game logic
game.update = function () {
  player.update();
  puzzlePieces.forEach(function (piece) {
    piece.update();
  });
  challenges.forEach(function (challenge) {
    challenge.update();
  });
};