/****
* Classes
****/
// Class for a mini-game challenge
var MiniGameChallenge = Container.expand(function () {
var self = Container.call(this);
var challengeGraphics = self.attachAsset('challenge', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Mini-game challenge update logic
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
});
// Class for a generic puzzle piece
var PuzzlePiece = Container.expand(function () {
var self = Container.call(this);
var pieceGraphics = self.attachAsset('puzzlePiece', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Puzzle piece update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Initialize puzzle pieces
var puzzlePieces = [];
for (var i = 0; i < 5; i++) {
var piece = new PuzzlePiece();
piece.x = 400 + i * 200;
piece.y = 500;
puzzlePieces.push(piece);
game.addChild(piece);
}
// Initialize mini-game challenges
var challenges = [];
for (var j = 0; j < 3; j++) {
var challenge = new MiniGameChallenge();
challenge.x = 600 + j * 300;
challenge.y = 1000;
challenges.push(challenge);
game.addChild(challenge);
}
// Handle player movement
game.down = function (x, y, obj) {
player.x = x;
player.y = y;
};
// Update game logic
game.update = function () {
player.update();
puzzlePieces.forEach(function (piece) {
piece.update();
});
challenges.forEach(function (challenge) {
challenge.update();
});
};