User prompt
eğer ateşler karelere çarparsa patlasın
User prompt
Please fix the bug: 'ReferenceError: bullets is not defined' in or related to this line: 'for (var j = bullets.length - 1; j >= 0; j--) {' Line Number: 102
User prompt
yuvarlak ateş etsin
User prompt
yuvalağı hareket ettir
Initial prompt
ballhunter
/**** 
* Classes
****/ 
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the shooting ball
var ShootingBall = Container.expand(function () {
	var self = Container.call(this);
	var ballGraphics = self.attachAsset('shootingBall', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Shooting ball logic if needed
	};
});
// Class for the small balls
var SmallBall = Container.expand(function () {
	var self = Container.call(this);
	var ballGraphics = self.attachAsset('smallBall', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 3;
	self.update = function () {
		self.y += self.speed;
		if (self.y > 2732) {
			self.y = 0; // Reset position if it goes off screen
		}
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Init game with black background 
});
/**** 
* Game Code
****/ 
var shootingBall = game.addChild(new ShootingBall());
shootingBall.x = 2048 / 2;
shootingBall.y = 2732 / 2;
var smallBalls = [];
for (var i = 0; i < 5; i++) {
	var smallBall = new SmallBall();
	smallBall.x = Math.random() * 2048;
	smallBall.y = Math.random() * 2732;
	smallBalls.push(smallBall);
	game.addChild(smallBall);
}
var dragNode = null;
//Declare method for handling move events on game.
function handleMove(x, y, obj) {
	//Get event position in relation to game object
	if (dragNode) {
		dragNode.x = x;
		dragNode.y = y;
	}
}
//Mouse or touch move on game object. LK returns complex event objects. Please be aware of this.
game.move = handleMove;
//Allow dragging of the shootingBall to start from anywhere.
game.down = function (x, y, obj) {
	//Set drag node to shootingBall. 
	dragNode = shootingBall;
	//Also call move handler right away to make effect instant.
	handleMove(x, y, obj);
};
//Mouse or touch up on game object
game.up = function (x, y, obj) {
	dragNode = null;
};
game.update = function () {
	for (var i = smallBalls.length - 1; i >= 0; i--) {
		if (shootingBall.intersects(smallBalls[i])) {
			smallBalls[i].destroy();
			smallBalls.splice(i, 1);
			if (smallBalls.length === 0) {
				LK.showGameOver(); // Win condition
			}
		}
	}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,64 +1,86 @@
-/****
+/**** 
 * Classes
-****/
+****/ 
 //<Assets used in the game will automatically appear here>
 //<Write imports for supported plugins here>
 // Class for the shooting ball
 var ShootingBall = Container.expand(function () {
-  var self = Container.call(this);
-  var ballGraphics = self.attachAsset('shootingBall', {
-    anchorX: 0.5,
-    anchorY: 0.5
-  });
-  self.update = function () {
-    // Shooting ball logic if needed
-  };
+	var self = Container.call(this);
+	var ballGraphics = self.attachAsset('shootingBall', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.update = function () {
+		// Shooting ball logic if needed
+	};
 });
 // Class for the small balls
 var SmallBall = Container.expand(function () {
-  var self = Container.call(this);
-  var ballGraphics = self.attachAsset('smallBall', {
-    anchorX: 0.5,
-    anchorY: 0.5
-  });
-  self.speed = 3;
-  self.update = function () {
-    self.y += self.speed;
-    if (self.y > 2732) {
-      self.y = 0; // Reset position if it goes off screen
-    }
-  };
+	var self = Container.call(this);
+	var ballGraphics = self.attachAsset('smallBall', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.speed = 3;
+	self.update = function () {
+		self.y += self.speed;
+		if (self.y > 2732) {
+			self.y = 0; // Reset position if it goes off screen
+		}
+	};
 });
 
-/****
+/**** 
 * Initialize Game
-****/
+****/ 
 var game = new LK.Game({
-  backgroundColor: 0x000000 //Init game with black background 
+	backgroundColor: 0x000000 //Init game with black background 
 });
 
-/****
+/**** 
 * Game Code
-****/
+****/ 
 var shootingBall = game.addChild(new ShootingBall());
 shootingBall.x = 2048 / 2;
 shootingBall.y = 2732 / 2;
 var smallBalls = [];
 for (var i = 0; i < 5; i++) {
-  var smallBall = new SmallBall();
-  smallBall.x = Math.random() * 2048;
-  smallBall.y = Math.random() * 2732;
-  smallBalls.push(smallBall);
-  game.addChild(smallBall);
+	var smallBall = new SmallBall();
+	smallBall.x = Math.random() * 2048;
+	smallBall.y = Math.random() * 2732;
+	smallBalls.push(smallBall);
+	game.addChild(smallBall);
 }
+var dragNode = null;
+//Declare method for handling move events on game.
+function handleMove(x, y, obj) {
+	//Get event position in relation to game object
+	if (dragNode) {
+		dragNode.x = x;
+		dragNode.y = y;
+	}
+}
+//Mouse or touch move on game object. LK returns complex event objects. Please be aware of this.
+game.move = handleMove;
+//Allow dragging of the shootingBall to start from anywhere.
+game.down = function (x, y, obj) {
+	//Set drag node to shootingBall. 
+	dragNode = shootingBall;
+	//Also call move handler right away to make effect instant.
+	handleMove(x, y, obj);
+};
+//Mouse or touch up on game object
+game.up = function (x, y, obj) {
+	dragNode = null;
+};
 game.update = function () {
-  for (var i = smallBalls.length - 1; i >= 0; i--) {
-    if (shootingBall.intersects(smallBalls[i])) {
-      smallBalls[i].destroy();
-      smallBalls.splice(i, 1);
-      if (smallBalls.length === 0) {
-        LK.showGameOver(); // Win condition
-      }
-    }
-  }
+	for (var i = smallBalls.length - 1; i >= 0; i--) {
+		if (shootingBall.intersects(smallBalls[i])) {
+			smallBalls[i].destroy();
+			smallBalls.splice(i, 1);
+			if (smallBalls.length === 0) {
+				LK.showGameOver(); // Win condition
+			}
+		}
+	}
 };
\ No newline at end of file