User prompt
eğer ateşler karelere çarparsa patlasın
User prompt
Please fix the bug: 'ReferenceError: bullets is not defined' in or related to this line: 'for (var j = bullets.length - 1; j >= 0; j--) {' Line Number: 102
User prompt
yuvarlak ateş etsin
User prompt
yuvalağı hareket ettir
Initial prompt
ballhunter
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the shooting ball
var ShootingBall = Container.expand(function () {
  var self = Container.call(this);
  var ballGraphics = self.attachAsset('shootingBall', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Shooting ball logic if needed
  };
});
// Class for the small balls
var SmallBall = Container.expand(function () {
  var self = Container.call(this);
  var ballGraphics = self.attachAsset('smallBall', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 3;
  self.update = function () {
    self.y += self.speed;
    if (self.y > 2732) {
      self.y = 0; // Reset position if it goes off screen
    }
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
var shootingBall = game.addChild(new ShootingBall());
shootingBall.x = 2048 / 2;
shootingBall.y = 2732 / 2;
var smallBalls = [];
for (var i = 0; i < 5; i++) {
  var smallBall = new SmallBall();
  smallBall.x = Math.random() * 2048;
  smallBall.y = Math.random() * 2732;
  smallBalls.push(smallBall);
  game.addChild(smallBall);
}
game.update = function () {
  for (var i = smallBalls.length - 1; i >= 0; i--) {
    if (shootingBall.intersects(smallBalls[i])) {
      smallBalls[i].destroy();
      smallBalls.splice(i, 1);
      if (smallBalls.length === 0) {
        LK.showGameOver(); // Win condition
      }
    }
  }
}; /****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the shooting ball
var ShootingBall = Container.expand(function () {
  var self = Container.call(this);
  var ballGraphics = self.attachAsset('shootingBall', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Shooting ball logic if needed
  };
});
// Class for the small balls
var SmallBall = Container.expand(function () {
  var self = Container.call(this);
  var ballGraphics = self.attachAsset('smallBall', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 3;
  self.update = function () {
    self.y += self.speed;
    if (self.y > 2732) {
      self.y = 0; // Reset position if it goes off screen
    }
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
var shootingBall = game.addChild(new ShootingBall());
shootingBall.x = 2048 / 2;
shootingBall.y = 2732 / 2;
var smallBalls = [];
for (var i = 0; i < 5; i++) {
  var smallBall = new SmallBall();
  smallBall.x = Math.random() * 2048;
  smallBall.y = Math.random() * 2732;
  smallBalls.push(smallBall);
  game.addChild(smallBall);
}
game.update = function () {
  for (var i = smallBalls.length - 1; i >= 0; i--) {
    if (shootingBall.intersects(smallBalls[i])) {
      smallBalls[i].destroy();
      smallBalls.splice(i, 1);
      if (smallBalls.length === 0) {
        LK.showGameOver(); // Win condition
      }
    }
  }
};