User prompt
öbür virus te gelsin
User prompt
virusler biyerden sonra daha hızlı gelsin
User prompt
50 saniyelik süre bitince oyun kazanıldı yassındemesin
User prompt
oyun da 50 saniyelik bir zaman olsun zaman bitince oyun kazanılsın
User prompt
kareleri fazlat
User prompt
kare ye tıklayarak değil kaydırarak hareket etsin
Initial prompt
fast car
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Car class representing the player's vehicle var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; // Speed of the car self.update = function () { // Update logic for the car, if needed }; }); // Obstacle class representing obstacles on the track var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Speed of the obstacle self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -100; // Reset position if it goes off screen } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var car = game.addChild(new Car()); car.x = 2048 / 2; car.y = 2732 - 200; var obstacles = []; for (var i = 0; i < 10; i++) { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = Math.random() * -2732; obstacles.push(obstacle); game.addChild(obstacle); } for (var i = 0; i < 10; i++) { var virus = new Obstacle(); virus.attachAsset('02virus', { anchorX: 0.5, anchorY: 0.5 }); virus.x = Math.random() * 2048; virus.y = Math.random() * -2732; obstacles.push(virus); game.addChild(virus); } // Handle touch events to move the car var dragNode = null; game.down = function (x, y, obj) { dragNode = car; }; game.move = function (x, y, obj) { if (dragNode) { dragNode.x = x; } }; game.up = function (x, y, obj) { dragNode = null; }; // Update game logic // Initialize a timer variable var timer = 50; // Create a countdown every second var countdown = LK.setInterval(function () { timer--; if (timer <= 0) { LK.clearInterval(countdown); } }, 1000); game.update = function () { for (var i = 0; i < obstacles.length; i++) { // Increase the speed of the obstacles after 30 seconds if (timer <= 20) { obstacles[i].speed = 10; } obstacles[i].update(); if (car.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); LK.clearInterval(countdown); // Clear the countdown when game is over } } };
===================================================================
--- original.js
+++ change.js
@@ -52,8 +52,19 @@
obstacle.y = Math.random() * -2732;
obstacles.push(obstacle);
game.addChild(obstacle);
}
+for (var i = 0; i < 10; i++) {
+ var virus = new Obstacle();
+ virus.attachAsset('02virus', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ virus.x = Math.random() * 2048;
+ virus.y = Math.random() * -2732;
+ obstacles.push(virus);
+ game.addChild(virus);
+}
// Handle touch events to move the car
var dragNode = null;
game.down = function (x, y, obj) {
dragNode = car;