User prompt
make loop until messed up
User prompt
loop music
User prompt
make it match the upbeat music ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
fix music
User prompt
Add music and different songs
Code edit (1 edits merged)
Please save this source code
User prompt
Piano Tiles Symphony
Initial prompt
Make a game about a puano
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var PerfectEffect = Container.expand(function (x, y) { var self = Container.call(this); var effectGraphics = self.attachAsset('perfectEffect', { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; self.alpha = 1; self.scale.set(0.5, 0.5); tween(self, { alpha: 0, scaleX: 2, scaleY: 2 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); var index = perfectEffects.indexOf(self); if (index > -1) { perfectEffects.splice(index, 1); } } }); return self; }); var PianoKey = Container.expand(function (lane) { var self = Container.call(this); var keyGraphics = self.attachAsset('pianoKey', { anchorX: 0.5, anchorY: 0.5 }); self.lane = lane; self.pressed = false; self.pressTimer = 0; self.update = function () { if (self.pressed) { self.pressTimer--; if (self.pressTimer <= 0) { self.setUnpressed(); } } }; self.setPressed = function () { if (!self.pressed) { self.pressed = true; self.pressTimer = 10; keyGraphics.removeChild(keyGraphics.children[0]); var pressedGraphics = keyGraphics.attachAsset('pianoKeyPressed', { anchorX: 0.5, anchorY: 0.5 }); // Add bouncy press animation to match upbeat music tween(self, { scaleX: 1.2, scaleY: 1.2 }, { duration: 100, easing: tween.bounceOut, onFinish: function onFinish() { tween(self, { scaleX: 1.0, scaleY: 1.0 }, { duration: 200, easing: tween.elasticOut }); } }); } }; self.setUnpressed = function () { if (self.pressed) { self.pressed = false; keyGraphics.removeChild(keyGraphics.children[0]); var normalGraphics = keyGraphics.attachAsset('pianoKey', { anchorX: 0.5, anchorY: 0.5 }); } }; self.down = function (x, y, obj) { handleKeyPress(self.lane); }; return self; }); var PianoTile = Container.expand(function (lane, noteIndex) { var self = Container.call(this); var tileGraphics = self.attachAsset('pianoTile', { anchorX: 0.5, anchorY: 0.5 }); self.lane = lane; self.noteIndex = noteIndex; self.speed = gameSpeed; self.tapped = false; self.lastY = self.y; self.update = function () { self.y += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ var gameSpeed = 8; var speedIncrement = 0.5; var maxSpeed = 20; var combo = 0; var gameRunning = true; var spawnRate = 90; var spawnCounter = 0; var lanes = 4; var laneWidth = 400; var keyboardY = 2400; var hitZoneY = 2300; var hitZoneHeight = 200; var tiles = []; var pianoKeys = []; var perfectEffects = []; var notes = ['note1', 'note2', 'note3', 'note4']; var songs = ['song1', 'song2', 'song3']; var currentSongIndex = 0; var songStarted = false; // Create piano keyboard with pulsing animation for (var i = 0; i < lanes; i++) { var key = new PianoKey(i); key.x = i * laneWidth + laneWidth / 2 + 224; key.y = keyboardY; pianoKeys.push(key); game.addChild(key); // Add subtle pulsing animation to match upbeat music tween(key, { scaleX: 1.05, scaleY: 1.05 }, { duration: 600, easing: tween.easeInOut, onFinish: function onFinish() { tween(key, { scaleX: 1.0, scaleY: 1.0 }, { duration: 600, easing: tween.easeInOut, onFinish: function onFinish() { // Create infinite loop by calling the pulse again if (gameRunning) { tween(key, { scaleX: 1.05, scaleY: 1.05 }, { duration: 600, easing: tween.easeInOut, onFinish: arguments.callee.caller }); } } }); } }); } // Create score display var scoreText = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); // Create combo display var comboText = new Text2('', { size: 60, fill: 0xFFD700 }); comboText.anchor.set(0.5, 0); comboText.y = 100; LK.gui.top.addChild(comboText); function updateScore() { scoreText.setText('Score: ' + LK.getScore()); if (combo > 5) { comboText.setText('Combo: ' + combo); } else { comboText.setText(''); } } function spawnTile() { if (!gameRunning) return; // Start music on first tile spawn if (!songStarted) { LK.playMusic('upbeat', { loop: true }); songStarted = true; } var lane = Math.floor(Math.random() * lanes); var tile = new PianoTile(lane, notes[lane]); tile.x = lane * laneWidth + laneWidth / 2 + 224; tile.y = -50; tile.lastY = tile.y; // Add bouncy spawn animation to match upbeat music tile.scaleX = 0.3; tile.scaleY = 0.3; tween(tile, { scaleX: 1.0, scaleY: 1.0 }, { duration: 300, easing: tween.bounceOut }); tiles.push(tile); game.addChild(tile); } function handleKeyPress(lane) { if (!gameRunning) return; var hitTile = null; var bestDistance = Infinity; // Find the closest tile in the hit zone for this lane for (var i = 0; i < tiles.length; i++) { var tile = tiles[i]; if (tile.lane === lane && !tile.tapped) { var distance = Math.abs(tile.y - hitZoneY); if (distance < hitZoneHeight && distance < bestDistance) { hitTile = tile; bestDistance = distance; } } } if (hitTile) { hitTile.tapped = true; pianoKeys[lane].setPressed(); // Play note LK.getSound(notes[lane]).play(); // Calculate score based on timing var timingScore = Math.max(1, Math.floor((hitZoneHeight - bestDistance) / hitZoneHeight * 100)); LK.setScore(LK.getScore() + timingScore + combo * 2); combo++; // Perfect hit effect if (bestDistance < 30) { LK.getSound('perfect').play(); var effect = new PerfectEffect(hitTile.x, hitTile.y); perfectEffects.push(effect); game.addChild(effect); // Add screen shake for perfect hits to match upbeat energy var originalX = game.x; var originalY = game.y; tween(game, { x: originalX + 10, y: originalY + 5 }, { duration: 50, onFinish: function onFinish() { tween(game, { x: originalX - 10, y: originalY - 5 }, { duration: 50, onFinish: function onFinish() { tween(game, { x: originalX, y: originalY }, { duration: 100, easing: tween.easeOut }); } }); } }); } // Increase speed gradually if (gameSpeed < maxSpeed) { gameSpeed += speedIncrement / 100; } updateScore(); // Flash tile before removing tween(hitTile, { alpha: 0 }, { duration: 200, onFinish: function onFinish() { hitTile.destroy(); var index = tiles.indexOf(hitTile); if (index > -1) { tiles.splice(index, 1); } } }); } } game.update = function () { if (!gameRunning) return; // Add background pulsing effect every beat to match upbeat music if (LK.ticks % 30 === 0) { var currentBg = game.backgroundColor; tween(game, { backgroundColor: 0x3a4f5f }, { duration: 150, onFinish: function onFinish() { tween(game, { backgroundColor: currentBg }, { duration: 150 }); } }); } // Spawn tiles spawnCounter++; if (spawnCounter >= spawnRate) { spawnTile(); spawnCounter = 0; // Gradually increase spawn rate if (spawnRate > 30) { spawnRate = Math.max(30, spawnRate - 0.2); } } // Update tiles and check for misses for (var i = tiles.length - 1; i >= 0; i--) { var tile = tiles[i]; // Check if tile passed the hit zone without being tapped if (!tile.tapped && tile.lastY < hitZoneY + hitZoneHeight && tile.y >= hitZoneY + hitZoneHeight) { // Missed tile - game over LK.getSound('miss').play(); LK.effects.flashScreen(0xff0000, 1000); gameRunning = false; LK.setTimeout(function () { LK.showGameOver(); }, 1000); return; } // Remove tiles that are off screen if (tile.y > 2800) { tile.destroy(); tiles.splice(i, 1); continue; } tile.lastY = tile.y; } // Song progression based on score if (LK.getScore() >= 1000 && currentSongIndex === 0) { currentSongIndex = 1; LK.playMusic(songs[currentSongIndex], { loop: true, fade: { start: 0, end: 0.7, duration: 1000 } }); } else if (LK.getScore() >= 3000 && currentSongIndex === 1) { currentSongIndex = 2; LK.playMusic(songs[currentSongIndex], { loop: true, fade: { start: 0, end: 0.7, duration: 1000 } }); } // Check for winning condition (high score achievement) if (LK.getScore() >= 5000) { gameRunning = false; LK.setTimeout(function () { LK.showYouWin(); }, 500); } };
===================================================================
--- original.js
+++ change.js
@@ -339,9 +339,8 @@
if (!tile.tapped && tile.lastY < hitZoneY + hitZoneHeight && tile.y >= hitZoneY + hitZoneHeight) {
// Missed tile - game over
LK.getSound('miss').play();
LK.effects.flashScreen(0xff0000, 1000);
- LK.stopMusic();
gameRunning = false;
LK.setTimeout(function () {
LK.showGameOver();
}, 1000);
@@ -378,9 +377,8 @@
});
}
// Check for winning condition (high score achievement)
if (LK.getScore() >= 5000) {
- LK.stopMusic();
gameRunning = false;
LK.setTimeout(function () {
LK.showYouWin();
}, 500);