===================================================================
--- original.js
+++ change.js
@@ -1,86 +1,85 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Car class
var Car = Container.expand(function () {
- var self = Container.call(this);
- var carGraphics = self.attachAsset('car', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Car movement logic
- if (self.y > 2732) {
- self.y = -carGraphics.height;
- }
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('car', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // Car movement logic
+ if (self.y > 2732) {
+ self.y = -carGraphics.height;
+ }
+ self.y += self.speed;
+ };
});
// Obstacle class
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Obstacle movement logic
- if (self.y > 2732) {
- self.y = -obstacleGraphics.height;
- self.x = Math.random() * 2048;
- }
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Obstacle movement logic
+ if (self.y > 2732) {
+ self.y = -obstacleGraphics.height;
+ self.x = Math.random() * 2048;
+ }
+ self.y += self.speed;
+ };
});
-/****
+/****
* Initialize Game
-****/
-var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
-});
+****/
+var game = new LK.Game({});
-/****
+/****
* Game Code
-****/
+****/
+t;
// Initialize player car
var playerCar = game.addChild(new Car());
playerCar.x = 2048 / 2;
playerCar.y = 2732 - 200;
// Initialize obstacles
var obstacles = [];
for (var i = 0; i < 5; i++) {
- var obstacle = new Obstacle();
- obstacle.x = Math.random() * 2048;
- obstacle.y = Math.random() * 2732;
- obstacles.push(obstacle);
- game.addChild(obstacle);
+ var obstacle = new Obstacle();
+ obstacle.x = Math.random() * 2048;
+ obstacle.y = Math.random() * 2732;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
}
// Handle touch events for car movement
game.down = function (x, y, obj) {
- playerCar.x = x;
- playerCar.y = y;
+ playerCar.x = x;
+ playerCar.y = y;
};
game.move = function (x, y, obj) {
- playerCar.x = x;
- playerCar.y = y;
+ playerCar.x = x;
+ playerCar.y = y;
};
game.up = function (x, y, obj) {
- // No action needed on touch up
+ // No action needed on touch up
};
// Update game state
game.update = function () {
- playerCar.update();
- for (var i = 0; i < obstacles.length; i++) {
- obstacles[i].update();
- if (playerCar.intersects(obstacles[i])) {
- // Flash screen red for 1 second (1000ms) to show collision
- LK.effects.flashScreen(0xff0000, 1000);
- // Show game over. The game will be automatically paused while game over is showing.
- LK.showGameOver();
- }
- }
+ playerCar.update();
+ for (var i = 0; i < obstacles.length; i++) {
+ obstacles[i].update();
+ if (playerCar.intersects(obstacles[i])) {
+ // Flash screen red for 1 second (1000ms) to show collision
+ LK.effects.flashScreen(0xff0000, 1000);
+ // Show game over. The game will be automatically paused while game over is showing.
+ LK.showGameOver();
+ }
+ }
};
\ No newline at end of file