/**** * Classes ****/ // ChessBoard class to represent the board var ChessBoard = Container.expand(function () { var self = Container.call(this); var boardGraphics = self.attachAsset('chess_board', { anchorX: 0.5, anchorY: 0.5 }); self.pieces = []; // Array to hold ChessPiece objects self.setupBoard = function () { // Initialize board with pieces in starting positions // Example: Add a white king at a specific position var whiteKing = new ChessPiece('king', 'white'); whiteKing.x = 1024; // Centered horizontally whiteKing.y = 1366; // Centered vertically self.pieces.push(whiteKing); self.addChild(whiteKing); }; self.update = function () { // Update logic for the board if needed }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // ChessPiece class to represent each piece on the board var ChessPiece = Container.expand(function (type, color) { var self = Container.call(this); self.type = type; // e.g., 'king', 'queen', 'rook', etc. self.color = color; // 'white' or 'black' var pieceGraphics = self.attachAsset(type + '_' + color, { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for chess piece if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize the chess board var chessBoard = new ChessBoard(); game.addChild(chessBoard); chessBoard.x = 2048 / 2; chessBoard.y = 2732 / 2; chessBoard.setupBoard(); // Function to handle AI moves function aiMove(difficulty) { // Implement AI logic based on difficulty // For simplicity, let's assume the AI makes a random valid move var randomPiece = chessBoard.pieces[Math.floor(Math.random() * chessBoard.pieces.length)]; randomPiece.x += 100; // Move the piece to the right randomPiece.y += 100; // Move the piece down } // Function to provide hints to the player function provideHint() { // Implement hint logic // For simplicity, let's highlight a random piece var randomPiece = chessBoard.pieces[Math.floor(Math.random() * chessBoard.pieces.length)]; LK.effects.flashObject(randomPiece, 0x00ff00, 500); // Flash green for 0.5 seconds } // Event listener for player moves game.down = function (x, y, obj) { // Handle player move // For simplicity, let's move a random piece to the clicked position var randomPiece = chessBoard.pieces[Math.floor(Math.random() * chessBoard.pieces.length)]; randomPiece.x = x; randomPiece.y = y; aiMove('beginner'); // Trigger AI move after player move }; // Update function to handle game logic game.update = function () { // Update game logic if needed }; // Display a simple tutorial message var tutorialText = new Text2('Welcome to Chess! Tap to move pieces.', { size: 100, fill: 0xFFFFFF }); tutorialText.anchor.set(0.5, 0); LK.gui.top.addChild(tutorialText);
/****
* Classes
****/
// ChessBoard class to represent the board
var ChessBoard = Container.expand(function () {
var self = Container.call(this);
var boardGraphics = self.attachAsset('chess_board', {
anchorX: 0.5,
anchorY: 0.5
});
self.pieces = []; // Array to hold ChessPiece objects
self.setupBoard = function () {
// Initialize board with pieces in starting positions
// Example: Add a white king at a specific position
var whiteKing = new ChessPiece('king', 'white');
whiteKing.x = 1024; // Centered horizontally
whiteKing.y = 1366; // Centered vertically
self.pieces.push(whiteKing);
self.addChild(whiteKing);
};
self.update = function () {
// Update logic for the board if needed
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// ChessPiece class to represent each piece on the board
var ChessPiece = Container.expand(function (type, color) {
var self = Container.call(this);
self.type = type; // e.g., 'king', 'queen', 'rook', etc.
self.color = color; // 'white' or 'black'
var pieceGraphics = self.attachAsset(type + '_' + color, {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for chess piece if needed
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize the chess board
var chessBoard = new ChessBoard();
game.addChild(chessBoard);
chessBoard.x = 2048 / 2;
chessBoard.y = 2732 / 2;
chessBoard.setupBoard();
// Function to handle AI moves
function aiMove(difficulty) {
// Implement AI logic based on difficulty
// For simplicity, let's assume the AI makes a random valid move
var randomPiece = chessBoard.pieces[Math.floor(Math.random() * chessBoard.pieces.length)];
randomPiece.x += 100; // Move the piece to the right
randomPiece.y += 100; // Move the piece down
}
// Function to provide hints to the player
function provideHint() {
// Implement hint logic
// For simplicity, let's highlight a random piece
var randomPiece = chessBoard.pieces[Math.floor(Math.random() * chessBoard.pieces.length)];
LK.effects.flashObject(randomPiece, 0x00ff00, 500); // Flash green for 0.5 seconds
}
// Event listener for player moves
game.down = function (x, y, obj) {
// Handle player move
// For simplicity, let's move a random piece to the clicked position
var randomPiece = chessBoard.pieces[Math.floor(Math.random() * chessBoard.pieces.length)];
randomPiece.x = x;
randomPiece.y = y;
aiMove('beginner'); // Trigger AI move after player move
};
// Update function to handle game logic
game.update = function () {
// Update game logic if needed
};
// Display a simple tutorial message
var tutorialText = new Text2('Welcome to Chess! Tap to move pieces.', {
size: 100,
fill: 0xFFFFFF
});
tutorialText.anchor.set(0.5, 0);
LK.gui.top.addChild(tutorialText);