User prompt
make a rampage mode happen every 4 seconds, making the food shoot very fast and spikes come out of the wall, make it last 3 seconds
User prompt
make the rampage event happen every 4 seconds
User prompt
make the rampage mode have a chance of happening every 4 seconds
User prompt
make a rampage that can happen, making the food shoot many more projectiles and spikes come out of the wall, and make it last for 5 seconds
User prompt
can you add something random but funny? i want a suprise
User prompt
make it so the snake follows the cursor
User prompt
fix bugs
User prompt
make the projectiles disappear after 3.5 seconds
User prompt
Fix Bug: 'ReferenceError: food is not defined' in this line: 'food.shoot(snake[0].x, snake[0].y);' Line Number: 208
User prompt
Fix Bug: 'ReferenceError: food is not defined' in this line: 'for (var i = 0; i < food.projectiles.length; i++) {' Line Number: 215
User prompt
Fix Bug: 'ReferenceError: food is not defined' in this line: 'food.moveProjectiles();' Line Number: 211
User prompt
make it 2 apples instead of one
User prompt
Fix Bug: 'TypeError: food.moveProjectiles is not a function' in this line: 'food.moveProjectiles();' Line Number: 236
User prompt
Fix Bug: 'TypeError: food.moveProjectiles is not a function' in this line: 'food.moveProjectiles();' Line Number: 227
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'if (food && !food.isDestroyed && food.projectiles.length > 0) {' Line Number: 234
User prompt
Fix Bug: 'TypeError: food.shoot is not a function' in this line: 'food.shoot(snake[0].x, snake[0].y);' Line Number: 231
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < food.projectiles.length; i++) {' Line Number: 235
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < food.projectiles.length; i++) {' Line Number: 234
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < food.projectiles.length; i++) {' Line Number: 234
User prompt
make it so there is a 5% chance to spawn a deceptivefood instead of the regular food
User prompt
fix bug
User prompt
Fix Bug: 'TypeError: food.moveProjectiles is not a function' in this line: 'food.moveProjectiles();' Line Number: 227
User prompt
Fix Bug: 'TypeError: food.moveProjectiles is not a function' in this line: 'food.moveProjectiles();' Line Number: 227
User prompt
make it so there is a chance to spawn another apple that just disappears right before colliding with it
User prompt
make the cursor a magnet for the snake
===================================================================
--- original.js
+++ change.js
@@ -90,8 +90,12 @@
var direction = {
x: 0,
y: 0
};
+var nextDirection = {
+ x: 0,
+ y: 0
+};
var gridSize = 64;
var score = 0;
var scoreTxt;
var isGameOver = false;
@@ -141,21 +145,23 @@
var head = snake[0];
var deltaX = touchPos.x - head.x;
var deltaY = touchPos.y - head.y;
var magnitude = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
- direction = {
- x: deltaX / magnitude,
- y: deltaY / magnitude
+ nextDirection = {
+ x: deltaX / magnitude * gridSize,
+ y: deltaY / magnitude * gridSize
};
}
game.on('down', handleInput);
LK.on('tick', function () {
if (isGameOver) {
return;
}
+ // Update direction
+ direction = nextDirection;
// Move snake
- var newX = snake[0].x + direction.x * gridSize * 0.2;
- var newY = snake[0].y + direction.y * gridSize * 0.2;
+ var newX = snake[0].x + direction.x * 0.2;
+ var newY = snake[0].y + direction.y * 0.2;
// Check for collisions with walls
if (newX < 0 || newX > 2048 || newY < 0 || newY > 2732) {
gameOver();
return;
@@ -205,6 +211,24 @@
return;
}
}
});
+var discoModeInterval;
+function startDiscoMode() {
+ var flashyColors = [0xFF00FF, 0x00FFFF, 0xFFFF00, 0xFF69B4, 0x8A2BE2];
+ discoModeInterval = LK.setInterval(function () {
+ var randomColorIndex = Math.floor(Math.random() * flashyColors.length);
+ game.setBackgroundColor(flashyColors[randomColorIndex]);
+ }, 2000);
+}
+function stopDiscoMode() {
+ LK.clearInterval(discoModeInterval);
+ game.setBackgroundColor(0x1F7A1F); // Reset to original green background
+}
// Start the game
-initGame();
\ No newline at end of file
+initGame();
+// Start Disco Mode randomly with a 10% chance when the game starts
+if (Math.random() < 0.1) {
+ startDiscoMode();
+ // Stop Disco Mode after 10 seconds
+ LK.setTimeout(stopDiscoMode, 10000);
+}
\ No newline at end of file
a wooden brown chair. In-Game asset. Blank background. High contrast.
a blue apple with a gun. In-Game asset. Blank background. High contrast.
the 8 balls from pool. In-Game asset. Blank background. High contrast.
a table with a gun. In-Game asset. Blank background. High contrast.
a roundsaw. In-Game asset. Blank background. High contrast.