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make a rampage mode happen every 4 seconds, making the food shoot very fast and spikes come out of the wall, make it last 3 seconds
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make the rampage event happen every 4 seconds
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make the rampage mode have a chance of happening every 4 seconds
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make a rampage that can happen, making the food shoot many more projectiles and spikes come out of the wall, and make it last for 5 seconds
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can you add something random but funny? i want a suprise
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make it so the snake follows the cursor
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fix bugs
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make the projectiles disappear after 3.5 seconds
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Fix Bug: 'ReferenceError: food is not defined' in this line: 'food.shoot(snake[0].x, snake[0].y);' Line Number: 208
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Fix Bug: 'ReferenceError: food is not defined' in this line: 'for (var i = 0; i < food.projectiles.length; i++) {' Line Number: 215
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Fix Bug: 'ReferenceError: food is not defined' in this line: 'food.moveProjectiles();' Line Number: 211
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make it 2 apples instead of one
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Fix Bug: 'TypeError: food.moveProjectiles is not a function' in this line: 'food.moveProjectiles();' Line Number: 236
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Fix Bug: 'TypeError: food.moveProjectiles is not a function' in this line: 'food.moveProjectiles();' Line Number: 227
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'if (food && !food.isDestroyed && food.projectiles.length > 0) {' Line Number: 234
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Fix Bug: 'TypeError: food.shoot is not a function' in this line: 'food.shoot(snake[0].x, snake[0].y);' Line Number: 231
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < food.projectiles.length; i++) {' Line Number: 235
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < food.projectiles.length; i++) {' Line Number: 234
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < food.projectiles.length; i++) {' Line Number: 234
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make it so there is a 5% chance to spawn a deceptivefood instead of the regular food
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fix bug
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Fix Bug: 'TypeError: food.moveProjectiles is not a function' in this line: 'food.moveProjectiles();' Line Number: 227
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Fix Bug: 'TypeError: food.moveProjectiles is not a function' in this line: 'food.moveProjectiles();' Line Number: 227
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make it so there is a chance to spawn another apple that just disappears right before colliding with it
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make the cursor a magnet for the snake
===================================================================
--- original.js
+++ change.js
@@ -90,12 +90,8 @@
var direction = {
x: 0,
y: 0
};
-var nextDirection = {
- x: 0,
- y: 0
-};
var gridSize = 64;
var score = 0;
var scoreTxt;
var isGameOver = false;
@@ -145,27 +141,21 @@
var head = snake[0];
var deltaX = touchPos.x - head.x;
var deltaY = touchPos.y - head.y;
var magnitude = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
- var newDirection = {
- x: Math.round(deltaX / magnitude) * gridSize,
- y: Math.round(deltaY / magnitude) * gridSize
+ direction = {
+ x: deltaX / magnitude,
+ y: deltaY / magnitude
};
- // Prevent 180-degree turn
- if (!(newDirection.x === -direction.x && newDirection.y === direction.y) && !(newDirection.y === -direction.y && newDirection.x === direction.x)) {
- nextDirection = newDirection;
- }
}
game.on('down', handleInput);
LK.on('tick', function () {
if (isGameOver) {
return;
}
- // Update direction
- direction = nextDirection;
// Move snake
- var newX = snake[0].x + direction.x * 0.2;
- var newY = snake[0].y + direction.y * 0.2;
+ var newX = snake[0].x + direction.x * gridSize * 0.2;
+ var newY = snake[0].y + direction.y * gridSize * 0.2;
// Check for collisions with walls
if (newX < 0 || newX > 2048 || newY < 0 || newY > 2732) {
gameOver();
return;
@@ -177,13 +167,9 @@
return;
}
}
// Check for food collision
- var head = snake[0];
- var foodBounds = food.getBounds();
- var headBounds = head.getBounds();
- // Check for collision with a threshold to account for non-grid-aligned movement
- if (headBounds.x < foodBounds.x + foodBounds.width && headBounds.x + headBounds.width > foodBounds.x && headBounds.y < foodBounds.y + foodBounds.height && headBounds.y + headBounds.height > foodBounds.y) {
+ if (snake[0].intersects(food)) {
var tail = snake[snake.length - 1];
var newSegment1 = new SnakeSegment();
var newSegment2 = new SnakeSegment();
var newSegmentX1 = tail.x - direction.x;
@@ -202,11 +188,10 @@
// Move snake segments
for (var i = snake.length - 1; i > 0; i--) {
snake[i].move(snake[i - 1].x, snake[i - 1].y);
}
- // Update position for next move
- snake[0].x = newX;
- snake[0].y = newY;
+ // Move head last
+ snake[0].move(newX, newY);
// Food shoots projectiles randomly
if (Math.random() < 0.005) {
// 0.5% chance each tick
food.shoot(snake[0].x, snake[0].y);
a wooden brown chair. In-Game asset. Blank background. High contrast.
a blue apple with a gun. In-Game asset. Blank background. High contrast.
the 8 balls from pool. In-Game asset. Blank background. High contrast.
a table with a gun. In-Game asset. Blank background. High contrast.
a roundsaw. In-Game asset. Blank background. High contrast.