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make a rampage mode happen every 4 seconds, making the food shoot very fast and spikes come out of the wall, make it last 3 seconds
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make the rampage event happen every 4 seconds
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make the rampage mode have a chance of happening every 4 seconds
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make a rampage that can happen, making the food shoot many more projectiles and spikes come out of the wall, and make it last for 5 seconds
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can you add something random but funny? i want a suprise
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make it so the snake follows the cursor
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fix bugs
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make the projectiles disappear after 3.5 seconds
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Fix Bug: 'ReferenceError: food is not defined' in this line: 'food.shoot(snake[0].x, snake[0].y);' Line Number: 208
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Fix Bug: 'ReferenceError: food is not defined' in this line: 'for (var i = 0; i < food.projectiles.length; i++) {' Line Number: 215
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Fix Bug: 'ReferenceError: food is not defined' in this line: 'food.moveProjectiles();' Line Number: 211
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make it 2 apples instead of one
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Fix Bug: 'TypeError: food.moveProjectiles is not a function' in this line: 'food.moveProjectiles();' Line Number: 236
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Fix Bug: 'TypeError: food.moveProjectiles is not a function' in this line: 'food.moveProjectiles();' Line Number: 227
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'if (food && !food.isDestroyed && food.projectiles.length > 0) {' Line Number: 234
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Fix Bug: 'TypeError: food.shoot is not a function' in this line: 'food.shoot(snake[0].x, snake[0].y);' Line Number: 231
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < food.projectiles.length; i++) {' Line Number: 235
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < food.projectiles.length; i++) {' Line Number: 234
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < food.projectiles.length; i++) {' Line Number: 234
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make it so there is a 5% chance to spawn a deceptivefood instead of the regular food
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fix bug
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Fix Bug: 'TypeError: food.moveProjectiles is not a function' in this line: 'food.moveProjectiles();' Line Number: 227
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Fix Bug: 'TypeError: food.moveProjectiles is not a function' in this line: 'food.moveProjectiles();' Line Number: 227
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make it so there is a chance to spawn another apple that just disappears right before colliding with it
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make the cursor a magnet for the snake
===================================================================
--- original.js
+++ change.js
@@ -207,9 +207,11 @@
// 0.5% chance each tick
food.shoot(snake[0].x, snake[0].y);
}
// Move projectiles
- food.moveProjectiles();
+ foods.forEach(function (foodItem) {
+ foodItem.moveProjectiles();
+ });
// Check for collisions with projectiles
for (var i = 0; i < food.projectiles.length; i++) {
if (snake[0].intersects(food.projectiles[i])) {
gameOver();
a wooden brown chair. In-Game asset. Blank background. High contrast.
a blue apple with a gun. In-Game asset. Blank background. High contrast.
the 8 balls from pool. In-Game asset. Blank background. High contrast.
a table with a gun. In-Game asset. Blank background. High contrast.
a roundsaw. In-Game asset. Blank background. High contrast.