User prompt
make the coinflip animation smoother
User prompt
make it so when you either hit 2000$ or 100$, the game ends and a picture of an explosion filling the entire screen appears
User prompt
make it so you win or lose 200$ instead of 100$
User prompt
show the results of the coinflip when the animation is done
User prompt
make a rolling animation for the coin when clicking the 'button_heads' or 'button_tails'
User prompt
make a flipping animation for coin, when you click either of the buttons
User prompt
make it so if you hit 2000$ or 100$, the game ends
User prompt
make a counter for the money
User prompt
Fix Bug: 'TypeError: coinGraphics.setTexture is not a function' in this line: 'coinGraphics.setTexture(LK.getAsset('coin_' + result, 'Coin with ' + result + ' side up', 0.5, 0.5));' Line Number: 14
Initial prompt
Coinflip
===================================================================
--- original.js
+++ change.js
@@ -21,16 +21,31 @@
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.createAsset('coin_heads', 'Coin with heads side up', 0.5, 0.5);
self.side = 'heads'; // Initial side of the coin
- // Function to flip the coin
- self.flip = function (choice) {
- // Randomly choose heads or tails
- var result = Math.random() < 0.5 ? 'heads' : 'tails';
- // Update the coin graphics based on the result
- coinGraphics.texture = LK.getAsset('coin_' + result).texture;
- self.side = result;
- return result === choice;
+ // Function to flip the coin with animation
+ self.flip = function (choice, callback) {
+ var flipCount = 10; // Number of flips before showing the result
+ var flipInterval = 100; // Interval in ms between flips
+ var currentFlip = 0;
+ var flipAnimation = function flipAnimation() {
+ if (currentFlip < flipCount) {
+ coinGraphics.texture = LK.getAsset(currentFlip % 2 === 0 ? 'coin_heads' : 'coin_tails').texture;
+ currentFlip++;
+ LK.setTimeout(flipAnimation, flipInterval);
+ } else {
+ // Randomly choose heads or tails for the final result
+ var result = Math.random() < 0.5 ? 'heads' : 'tails';
+ // Update the coin graphics based on the result
+ coinGraphics.texture = LK.getAsset('coin_' + result).texture;
+ self.side = result;
+ if (typeof callback === 'function') {
+ callback(result === choice);
+ }
+ }
+ };
+ // Start the flip animation
+ flipAnimation();
};
});
// Player class to represent the player's state
var Player = Container.expand(function () {