User prompt
make the coinflip animation smoother
User prompt
make it so when you either hit 2000$ or 100$, the game ends and a picture of an explosion filling the entire screen appears
User prompt
make it so you win or lose 200$ instead of 100$
User prompt
show the results of the coinflip when the animation is done
User prompt
make a rolling animation for the coin when clicking the 'button_heads' or 'button_tails'
User prompt
make a flipping animation for coin, when you click either of the buttons
User prompt
make it so if you hit 2000$ or 100$, the game ends
User prompt
make a counter for the money
User prompt
Fix Bug: 'TypeError: coinGraphics.setTexture is not a function' in this line: 'coinGraphics.setTexture(LK.getAsset('coin_' + result, 'Coin with ' + result + ' side up', 0.5, 0.5));' Line Number: 14
Initial prompt
Coinflip
/**** * Classes ****/ // Coin class to represent the coin being flipped var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.createAsset('coin_heads', 'Coin with heads side up', 0.5, 0.5); self.side = 'heads'; // Initial side of the coin // Function to flip the coin self.flip = function (choice) { // Randomly choose heads or tails var result = Math.random() < 0.5 ? 'heads' : 'tails'; // Update the coin graphics based on the result coinGraphics.setTexture(LK.getAsset('coin_' + result, 'Coin with ' + result + ' side up', 0.5, 0.5)); self.side = result; return result === choice; }; }); // Player class to represent the player's state var Player = Container.expand(function () { var self = Container.call(this); self.balance = 1000; // Player starts with $1000 // Function to update the player's balance self.updateBalance = function (amount) { self.balance += amount; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize the coin var coin = game.addChild(new Coin()); coin.x = game.width / 2; coin.y = game.height / 2 - 200; // Initialize the player var player = new Player(); // Create the balance text var balanceTxt = new Text2(player.balance.toString(), { size: 100, fill: "#ffffff" }); balanceTxt.anchor.set(0.5, 0); balanceTxt.x = game.width / 2; balanceTxt.y = 100; LK.gui.top.addChild(balanceTxt); // Create the Heads button var headsButton = game.addChild(LK.getAsset('button_heads', 'Heads Button', 0.5, 0.5)); headsButton.x = game.width / 4; headsButton.y = game.height - 300; // Create the Tails button var tailsButton = game.addChild(LK.getAsset('button_tails', 'Tails Button', 0.5, 0.5)); tailsButton.x = game.width / 4 * 3; tailsButton.y = game.height - 300; // Function to update the balance text function updateBalanceText() { balanceTxt.setText(player.balance.toString()); } // Function to handle the flip result function handleFlipResult(choice) { if (player.balance <= 0) { LK.showGameOver(); return; } var win = coin.flip(choice); if (win) { player.updateBalance(100); // Win $100 } else { player.updateBalance(-100); // Lose $100 } updateBalanceText(); } // Event listener for the Heads button headsButton.on('down', function () { handleFlipResult('heads'); }); // Event listener for the Tails button tailsButton.on('down', function () { handleFlipResult('tails'); }); // No need for a tick function as the game does not have continuous animation or movement
/****
* Classes
****/
// Coin class to represent the coin being flipped
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.createAsset('coin_heads', 'Coin with heads side up', 0.5, 0.5);
self.side = 'heads'; // Initial side of the coin
// Function to flip the coin
self.flip = function (choice) {
// Randomly choose heads or tails
var result = Math.random() < 0.5 ? 'heads' : 'tails';
// Update the coin graphics based on the result
coinGraphics.setTexture(LK.getAsset('coin_' + result, 'Coin with ' + result + ' side up', 0.5, 0.5));
self.side = result;
return result === choice;
};
});
// Player class to represent the player's state
var Player = Container.expand(function () {
var self = Container.call(this);
self.balance = 1000; // Player starts with $1000
// Function to update the player's balance
self.updateBalance = function (amount) {
self.balance += amount;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize the coin
var coin = game.addChild(new Coin());
coin.x = game.width / 2;
coin.y = game.height / 2 - 200;
// Initialize the player
var player = new Player();
// Create the balance text
var balanceTxt = new Text2(player.balance.toString(), {
size: 100,
fill: "#ffffff"
});
balanceTxt.anchor.set(0.5, 0);
balanceTxt.x = game.width / 2;
balanceTxt.y = 100;
LK.gui.top.addChild(balanceTxt);
// Create the Heads button
var headsButton = game.addChild(LK.getAsset('button_heads', 'Heads Button', 0.5, 0.5));
headsButton.x = game.width / 4;
headsButton.y = game.height - 300;
// Create the Tails button
var tailsButton = game.addChild(LK.getAsset('button_tails', 'Tails Button', 0.5, 0.5));
tailsButton.x = game.width / 4 * 3;
tailsButton.y = game.height - 300;
// Function to update the balance text
function updateBalanceText() {
balanceTxt.setText(player.balance.toString());
}
// Function to handle the flip result
function handleFlipResult(choice) {
if (player.balance <= 0) {
LK.showGameOver();
return;
}
var win = coin.flip(choice);
if (win) {
player.updateBalance(100); // Win $100
} else {
player.updateBalance(-100); // Lose $100
}
updateBalanceText();
}
// Event listener for the Heads button
headsButton.on('down', function () {
handleFlipResult('heads');
});
// Event listener for the Tails button
tailsButton.on('down', function () {
handleFlipResult('tails');
});
// No need for a tick function as the game does not have continuous animation or movement