User prompt
delete 'pizzaSound'
User prompt
apply the sound 'pizza' to the pizza button, so every time you click it, it makes that sound
User prompt
make a pizza sound
User prompt
it doesnt make a sound
User prompt
make a pizza sound when you click the pizza
User prompt
make the reset game button restart the game or make you lose
User prompt
make an error sound every time you click a button but you dont have enough money to buy the upgrade
User prompt
make a button click sound every time you click the pizza or an upgrade button
User prompt
Migrate to the latest version of LK
User prompt
the screen is stuck on frvr loading
User prompt
make the counter show $ instead of just points
User prompt
make a sound everytime a player clicks the piza
User prompt
make an animation for the pizza when clicking it, to simulate a button effect
User prompt
when you hit the auto clicker button, it starts clicking the 'pizza' for you, with one click per second, increasing more if you buy more of the auto clicker upgrades
User prompt
make some distance between both upgrade buttons
User prompt
move the upgrade 200px to the left
User prompt
move the upgrade button 100px to the left
User prompt
move the auto clicker a bit to the right
User prompt
make a button beside the upgrade button for an auto clicker upgrade
User prompt
position the reset button 100px lower
User prompt
position the reset button at the top right corner
User prompt
make a button to reset the entire game
User prompt
make upgrades that you can use your score on to get more score pr click
User prompt
fix animation
User prompt
make an animation for pizza, to simulate a button press
===================================================================
--- original.js
+++ change.js
@@ -3,9 +3,12 @@
****/
// Pizza class
var Pizza = Container.expand(function () {
var self = Container.call(this);
- var pizzaGraphics = self.createAsset('pizza', 'Clickable pizza', 0.5, 0.5);
+ var pizzaGraphics = self.attachAsset('pizza', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
self.onClick = function () {
LK.audio.play('clickSound');
var originalScale = self.scale.x;
var scaleDown = 0.9;
@@ -45,23 +48,27 @@
});
// ResetButton class
var ResetButton = Container.expand(function () {
var self = Container.call(this);
- var resetButtonGraphics = self.createAsset('resetButton', 'Clickable reset button', 0.5, 0.5);
+ var resetButtonGraphics = self.attachAsset('resetButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
var resetButtonText = new Text2('Reset Game', {
size: 100,
fill: "#ffffff"
});
resetButtonText.anchor.set(0.5, 0);
self.addChild(resetButtonText);
- self.on('down', function () {
- LK.showGameOver(); // Reset the game state
- });
+ self.on('down', function () {});
});
// Upgrade class
var Upgrade = Container.expand(function () {
var self = Container.call(this);
- var upgradeGraphics = self.createAsset('upgrade', 'Clickable upgrade', 0.5, 0.5);
+ var upgradeGraphics = self.attachAsset('upgrade', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
self.cost = 10; // Initial cost of the upgrade
self.multiplier = 1; // Score multiplier
self.updateCost = function () {
self.cost *= 2; // Double the cost for the next upgrade
@@ -97,9 +104,12 @@
pizza.onClick(); // Simulate a pizza click
}
}, 1000 / self.autoClickerCount); // Click once per second per auto clicker
};
- var autoClickerGraphics = self.createAsset('autoClicker', 'Clickable auto clicker upgrade', 0.5, 0.5);
+ var autoClickerGraphics = self.attachAsset('autoClicker', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
self.cost = 100; // Initial cost of the auto clicker
self.autoClickerCount = 0;
self.onClick = function () {
if (currentScore >= self.cost) {
a pepperoni pizza. In-Game asset. 2d. Blank background. High contrast.
a button saying 'upgrade'. In-Game asset. 2d. Blank background. High contrast.
a button saying 'reset'. In-Game asset. 2d. Blank background. High contrast.
a button saying 'autoclicker'. In-Game asset. 2d. Blank background. High contrast.