User prompt
delete 'pizzaSound'
User prompt
apply the sound 'pizza' to the pizza button, so every time you click it, it makes that sound
User prompt
make a pizza sound
User prompt
it doesnt make a sound
User prompt
make a pizza sound when you click the pizza
User prompt
make the reset game button restart the game or make you lose
User prompt
make an error sound every time you click a button but you dont have enough money to buy the upgrade
User prompt
make a button click sound every time you click the pizza or an upgrade button
User prompt
Migrate to the latest version of LK
User prompt
the screen is stuck on frvr loading
User prompt
make the counter show $ instead of just points
User prompt
make a sound everytime a player clicks the piza
User prompt
make an animation for the pizza when clicking it, to simulate a button effect
User prompt
when you hit the auto clicker button, it starts clicking the 'pizza' for you, with one click per second, increasing more if you buy more of the auto clicker upgrades
User prompt
make some distance between both upgrade buttons
User prompt
move the upgrade 200px to the left
User prompt
move the upgrade button 100px to the left
User prompt
move the auto clicker a bit to the right
User prompt
make a button beside the upgrade button for an auto clicker upgrade
User prompt
position the reset button 100px lower
User prompt
position the reset button at the top right corner
User prompt
make a button to reset the entire game
User prompt
make upgrades that you can use your score on to get more score pr click
User prompt
fix animation
User prompt
make an animation for pizza, to simulate a button press
/**** 
* Classes
****/
// Pizza class
var Pizza = Container.expand(function () {
	var self = Container.call(this);
	var pizzaGraphics = self.createAsset('pizza', 'Clickable pizza', 0.5, 0.5);
	self.onClick = function () {
		// Trigger the scale and move animations to simulate a button press
		var originalScale = {
			x: self.scale.x,
			y: self.scale.y
		};
		var originalY = self.y;
		var scaleDown = 0.9;
		var moveDistance = 10;
		var animationDuration = 5; // Duration of the animations in frames
		var currentFrame = 0;
		// Function to handle the animations each frame
		var animateClick = function animateClick() {
			if (currentFrame < animationDuration) {
				// Scale down and move up
				self.scale.x = self.scale.y = originalScale.x - (originalScale.x - scaleDown) * (currentFrame / animationDuration);
				self.y = originalY - moveDistance * (currentFrame / animationDuration);
			} else if (currentFrame < animationDuration * 2) {
				// Scale up and move down
				self.scale.x = self.scale.y = scaleDown + (originalScale.x - scaleDown) * ((currentFrame - animationDuration) / animationDuration);
				self.y = originalY - moveDistance + moveDistance * ((currentFrame - animationDuration) / animationDuration);
			} else {
				// Reset to original scale and position
				self.scale.x = self.scale.y = originalScale.x;
				self.y = originalY;
				LK.removeListener('tick', animateClick); // Stop the animations
			}
			currentFrame++;
		};
		// Start the animations
		LK.on('tick', animateClick);
	};
	self.animateClick = function () {
		var originalY = self.y;
		var moveDistance = 10; // Distance to move the pizza
		var moveDuration = 5; // Duration of the move in frames
		var currentFrame = 0;
		// Function to handle the animation each frame
		var animate = function animate() {
			if (currentFrame < moveDuration) {
				self.y = originalY - moveDistance * (currentFrame / moveDuration);
				currentFrame++;
			} else if (currentFrame < moveDuration * 2) {
				self.y = originalY - moveDistance * (1 - (currentFrame - moveDuration) / moveDuration);
				currentFrame++;
			} else {
				self.y = originalY; // Reset to original position
				LK.removeListener('tick', animate); // Stop the animation
			}
		};
		// Start the animation
		LK.on('tick', animate);
	};
});
// Score class
var Score = Container.expand(function () {
	var self = Container.call(this);
	var scoreText = new Text2('0', {
		size: 150,
		fill: "#ffffff"
	});
	scoreText.anchor.set(0.5, 0);
	self.addChild(scoreText);
	self.updateScore = function (newScore) {
		scoreText.setText(newScore.toString());
	};
});
// Upgrade class
var Upgrade = Container.expand(function () {
	var self = Container.call(this);
	var upgradeGraphics = self.createAsset('upgrade', 'Clickable upgrade', 0.5, 0.5);
	self.cost = 10; // Initial cost of the upgrade
	self.multiplier = 1; // Score multiplier
	self.updateCost = function () {
		self.cost *= 2; // Double the cost for the next upgrade
	};
	self.increaseMultiplier = function () {
		self.multiplier += 1; // Increase the multiplier by 1
	};
	var upgradeText = new Text2('Upgrade: $' + self.cost, {
		size: 100,
		fill: "#ffffff"
	});
	upgradeText.anchor.set(0.5, 0);
	self.addChild(upgradeText);
	self.updateUpgradeText = function () {
		upgradeText.setText('Upgrade: $' + self.cost);
	};
	self.onClick = function () {
		if (currentScore >= self.cost) {
			currentScore -= self.cost; // Deduct the cost from the current score
			score.updateScore(currentScore); // Update the score display
			self.updateCost(); // Update the cost for the next upgrade
			self.increaseMultiplier(); // Increase the score multiplier
			self.updateUpgradeText(); // Update the upgrade text
		}
	};
});
/**** 
* Initialize Game
****/
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/
// Initialize pizza
var pizza = game.addChild(new Pizza());
pizza.x = 2048 / 2;
pizza.y = 2732 / 2;
// Initialize score
var score = game.addChild(new Score());
score.x = 2048 / 2;
score.y = 100; // Position score at the top center
// Initialize game variables
var currentScore = 0;
// Update the score when the pizza is clicked
pizza.onClick = function () {
	currentScore += upgrade.multiplier; // Increment score by the upgrade multiplier per click
	score.updateScore(currentScore);
}; // Initialize upgrade
var upgrade = game.addChild(new Upgrade());
upgrade.x = 2048 / 2;
upgrade.y = 2732 - 300; // Position upgrade button at the bottom center
// Add event listener for upgrade clicks
upgrade.on('down', function (obj) {
	upgrade.onClick();
});
pizza.on('down', function (obj) {
	pizza.onClick();
});
// Main game tick event
LK.on('tick', function () {
	// Game logic goes here
	// In this simple game, the tick event is not used, but it's here for future game logic
}); ===================================================================
--- original.js
+++ change.js
@@ -71,8 +71,39 @@
 	self.updateScore = function (newScore) {
 		scoreText.setText(newScore.toString());
 	};
 });
+// Upgrade class
+var Upgrade = Container.expand(function () {
+	var self = Container.call(this);
+	var upgradeGraphics = self.createAsset('upgrade', 'Clickable upgrade', 0.5, 0.5);
+	self.cost = 10; // Initial cost of the upgrade
+	self.multiplier = 1; // Score multiplier
+	self.updateCost = function () {
+		self.cost *= 2; // Double the cost for the next upgrade
+	};
+	self.increaseMultiplier = function () {
+		self.multiplier += 1; // Increase the multiplier by 1
+	};
+	var upgradeText = new Text2('Upgrade: $' + self.cost, {
+		size: 100,
+		fill: "#ffffff"
+	});
+	upgradeText.anchor.set(0.5, 0);
+	self.addChild(upgradeText);
+	self.updateUpgradeText = function () {
+		upgradeText.setText('Upgrade: $' + self.cost);
+	};
+	self.onClick = function () {
+		if (currentScore >= self.cost) {
+			currentScore -= self.cost; // Deduct the cost from the current score
+			score.updateScore(currentScore); // Update the score display
+			self.updateCost(); // Update the cost for the next upgrade
+			self.increaseMultiplier(); // Increase the score multiplier
+			self.updateUpgradeText(); // Update the upgrade text
+		}
+	};
+});
 
 /**** 
 * Initialize Game
 ****/
@@ -94,12 +125,18 @@
 // Initialize game variables
 var currentScore = 0;
 // Update the score when the pizza is clicked
 pizza.onClick = function () {
-	currentScore += 1; // Increment score by $1 per click
+	currentScore += upgrade.multiplier; // Increment score by the upgrade multiplier per click
 	score.updateScore(currentScore);
-};
-// Add event listener for pizza clicks
+}; // Initialize upgrade
+var upgrade = game.addChild(new Upgrade());
+upgrade.x = 2048 / 2;
+upgrade.y = 2732 - 300; // Position upgrade button at the bottom center
+// Add event listener for upgrade clicks
+upgrade.on('down', function (obj) {
+	upgrade.onClick();
+});
 pizza.on('down', function (obj) {
 	pizza.onClick();
 });
 // Main game tick event
:quality(85)/https://cdn.frvr.ai/65a91a3cfd98427ef6fa8690.png%3F3) 
 a pepperoni pizza. In-Game asset. 2d. Blank background. High contrast.
:quality(85)/https://cdn.frvr.ai/65a91c12fd98427ef6fa86a2.png%3F3) 
 a button saying 'upgrade'. In-Game asset. 2d. Blank background. High contrast.
:quality(85)/https://cdn.frvr.ai/65a91c5efd98427ef6fa86ae.png%3F3) 
 a button saying 'reset'. In-Game asset. 2d. Blank background. High contrast.
:quality(85)/https://cdn.frvr.ai/65a925cfec6a05b2bc5a19d6.png%3F3) 
 a button saying 'autoclicker'. In-Game asset. 2d. Blank background. High contrast.