User prompt
delete 'pizzaSound'
User prompt
apply the sound 'pizza' to the pizza button, so every time you click it, it makes that sound
User prompt
make a pizza sound
User prompt
it doesnt make a sound
User prompt
make a pizza sound when you click the pizza
User prompt
make the reset game button restart the game or make you lose
User prompt
make an error sound every time you click a button but you dont have enough money to buy the upgrade
User prompt
make a button click sound every time you click the pizza or an upgrade button
User prompt
Migrate to the latest version of LK
User prompt
the screen is stuck on frvr loading
User prompt
make the counter show $ instead of just points
User prompt
make a sound everytime a player clicks the piza
User prompt
make an animation for the pizza when clicking it, to simulate a button effect
User prompt
when you hit the auto clicker button, it starts clicking the 'pizza' for you, with one click per second, increasing more if you buy more of the auto clicker upgrades
User prompt
make some distance between both upgrade buttons
User prompt
move the upgrade 200px to the left
User prompt
move the upgrade button 100px to the left
User prompt
move the auto clicker a bit to the right
User prompt
make a button beside the upgrade button for an auto clicker upgrade
User prompt
position the reset button 100px lower
User prompt
position the reset button at the top right corner
User prompt
make a button to reset the entire game
User prompt
make upgrades that you can use your score on to get more score pr click
User prompt
fix animation
User prompt
make an animation for pizza, to simulate a button press
===================================================================
--- original.js
+++ change.js
@@ -71,8 +71,39 @@
self.updateScore = function (newScore) {
scoreText.setText(newScore.toString());
};
});
+// Upgrade class
+var Upgrade = Container.expand(function () {
+ var self = Container.call(this);
+ var upgradeGraphics = self.createAsset('upgrade', 'Clickable upgrade', 0.5, 0.5);
+ self.cost = 10; // Initial cost of the upgrade
+ self.multiplier = 1; // Score multiplier
+ self.updateCost = function () {
+ self.cost *= 2; // Double the cost for the next upgrade
+ };
+ self.increaseMultiplier = function () {
+ self.multiplier += 1; // Increase the multiplier by 1
+ };
+ var upgradeText = new Text2('Upgrade: $' + self.cost, {
+ size: 100,
+ fill: "#ffffff"
+ });
+ upgradeText.anchor.set(0.5, 0);
+ self.addChild(upgradeText);
+ self.updateUpgradeText = function () {
+ upgradeText.setText('Upgrade: $' + self.cost);
+ };
+ self.onClick = function () {
+ if (currentScore >= self.cost) {
+ currentScore -= self.cost; // Deduct the cost from the current score
+ score.updateScore(currentScore); // Update the score display
+ self.updateCost(); // Update the cost for the next upgrade
+ self.increaseMultiplier(); // Increase the score multiplier
+ self.updateUpgradeText(); // Update the upgrade text
+ }
+ };
+});
/****
* Initialize Game
****/
@@ -94,12 +125,18 @@
// Initialize game variables
var currentScore = 0;
// Update the score when the pizza is clicked
pizza.onClick = function () {
- currentScore += 1; // Increment score by $1 per click
+ currentScore += upgrade.multiplier; // Increment score by the upgrade multiplier per click
score.updateScore(currentScore);
-};
-// Add event listener for pizza clicks
+}; // Initialize upgrade
+var upgrade = game.addChild(new Upgrade());
+upgrade.x = 2048 / 2;
+upgrade.y = 2732 - 300; // Position upgrade button at the bottom center
+// Add event listener for upgrade clicks
+upgrade.on('down', function (obj) {
+ upgrade.onClick();
+});
pizza.on('down', function (obj) {
pizza.onClick();
});
// Main game tick event
a pepperoni pizza. In-Game asset. 2d. Blank background. High contrast.
a button saying 'upgrade'. In-Game asset. 2d. Blank background. High contrast.
a button saying 'reset'. In-Game asset. 2d. Blank background. High contrast.
a button saying 'autoclicker'. In-Game asset. 2d. Blank background. High contrast.