User prompt
delete 'pizzaSound'
User prompt
apply the sound 'pizza' to the pizza button, so every time you click it, it makes that sound
User prompt
make a pizza sound
User prompt
it doesnt make a sound
User prompt
make a pizza sound when you click the pizza
User prompt
make the reset game button restart the game or make you lose
User prompt
make an error sound every time you click a button but you dont have enough money to buy the upgrade
User prompt
make a button click sound every time you click the pizza or an upgrade button
User prompt
Migrate to the latest version of LK
User prompt
the screen is stuck on frvr loading
User prompt
make the counter show $ instead of just points
User prompt
make a sound everytime a player clicks the piza
User prompt
make an animation for the pizza when clicking it, to simulate a button effect
User prompt
when you hit the auto clicker button, it starts clicking the 'pizza' for you, with one click per second, increasing more if you buy more of the auto clicker upgrades
User prompt
make some distance between both upgrade buttons
User prompt
move the upgrade 200px to the left
User prompt
move the upgrade button 100px to the left
User prompt
move the auto clicker a bit to the right
User prompt
make a button beside the upgrade button for an auto clicker upgrade
User prompt
position the reset button 100px lower
User prompt
position the reset button at the top right corner
User prompt
make a button to reset the entire game
User prompt
make upgrades that you can use your score on to get more score pr click
User prompt
fix animation
User prompt
make an animation for pizza, to simulate a button press
/****
* Classes
****/
// Pizza class
var Pizza = Container.expand(function () {
var self = Container.call(this);
var pizzaGraphics = self.createAsset('pizza', 'Clickable pizza', 0.5, 0.5);
self.onClick = function () {
// Trigger the scale animation to simulate a button press
var originalScale = {
x: self.scale.x,
y: self.scale.y
};
var scaleDown = 0.9;
var scaleDuration = 5; // Duration of the scale in frames
var currentFrame = 0;
// Function to handle the scale animation each frame
var animateScale = function animateScale() {
if (currentFrame < scaleDuration) {
self.scale.x = self.scale.y = originalScale.x - (originalScale.x - scaleDown) * (currentFrame / scaleDuration);
currentFrame++;
} else if (currentFrame < scaleDuration * 2) {
self.scale.x = self.scale.y = scaleDown + (originalScale.x - scaleDown) * ((currentFrame - scaleDuration) / scaleDuration);
currentFrame++;
} else {
self.scale.x = self.scale.y = originalScale.x; // Reset to original scale
LK.removeListener('tick', animateScale); // Stop the scale animation
}
};
// Start the scale animation
LK.on('tick', animateScale);
};
self.animateClick = function () {
var originalY = self.y;
var moveDistance = 10; // Distance to move the pizza
var moveDuration = 5; // Duration of the move in frames
var currentFrame = 0;
// Function to handle the animation each frame
var animate = function animate() {
if (currentFrame < moveDuration) {
self.y = originalY - moveDistance * (currentFrame / moveDuration);
currentFrame++;
} else if (currentFrame < moveDuration * 2) {
self.y = originalY - moveDistance * (1 - (currentFrame - moveDuration) / moveDuration);
currentFrame++;
} else {
self.y = originalY; // Reset to original position
LK.removeListener('tick', animate); // Stop the animation
}
};
// Start the animation
LK.on('tick', animate);
};
});
// Score class
var Score = Container.expand(function () {
var self = Container.call(this);
var scoreText = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreText.anchor.set(0.5, 0);
self.addChild(scoreText);
self.updateScore = function (newScore) {
scoreText.setText(newScore.toString());
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize pizza
var pizza = game.addChild(new Pizza());
pizza.x = 2048 / 2;
pizza.y = 2732 / 2;
// Initialize score
var score = game.addChild(new Score());
score.x = 2048 / 2;
score.y = 100; // Position score at the top center
// Initialize game variables
var currentScore = 0;
// Update the score when the pizza is clicked
pizza.onClick = function () {
currentScore += 1; // Increment score by $1 per click
score.updateScore(currentScore);
};
// Add event listener for pizza clicks
pizza.on('down', function (obj) {
pizza.onClick();
});
// Main game tick event
LK.on('tick', function () {
// Game logic goes here
// In this simple game, the tick event is not used, but it's here for future game logic
});
a pepperoni pizza. In-Game asset. 2d. Blank background. High contrast.
a button saying 'upgrade'. In-Game asset. 2d. Blank background. High contrast.
a button saying 'reset'. In-Game asset. 2d. Blank background. High contrast.
a button saying 'autoclicker'. In-Game asset. 2d. Blank background. High contrast.