/****
* Classes
****/
// Pizza class
var Pizza = Container.expand(function () {
var self = Container.call(this);
var pizzaGraphics = self.createAsset('pizza', 'Clickable pizza', 0.5, 0.5);
self.onClick = function () {
// Placeholder for click functionality
};
});
// Score class
var Score = Container.expand(function () {
var self = Container.call(this);
var scoreText = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreText.anchor.set(0.5, 0);
self.addChild(scoreText);
self.updateScore = function (newScore) {
scoreText.setText(newScore.toString());
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize pizza
var pizza = game.addChild(new Pizza());
pizza.x = 2048 / 2;
pizza.y = 2732 / 2;
// Initialize score
var score = game.addChild(new Score());
score.x = 2048 / 2;
score.y = 100; // Position score at the top center
// Initialize game variables
var currentScore = 0;
// Update the score when the pizza is clicked
pizza.onClick = function () {
currentScore += 1; // Increment score by $1 per click
score.updateScore(currentScore);
};
// Add event listener for pizza clicks
pizza.on('down', function (obj) {
pizza.onClick();
});
// Main game tick event
LK.on('tick', function () {
// Game logic goes here
// In this simple game, the tick event is not used, but it's here for future game logic
});
a pepperoni pizza. In-Game asset. 2d. Blank background. High contrast.
a button saying 'upgrade'. In-Game asset. 2d. Blank background. High contrast.
a button saying 'reset'. In-Game asset. 2d. Blank background. High contrast.
a button saying 'autoclicker'. In-Game asset. 2d. Blank background. High contrast.