User prompt
Score is It appears on the screen on every screen
User prompt
Score at the top right: let it write and each gold score
User prompt
Please fix the bug: 'Can't find variable: fuelTxt' in or related to this line: 'fuelTxt.x = 2048 / 2;' Line Number: 337
User prompt
Let the score in the upper left corner write a score every second. Let him write the coins he collected in the upper right corner. And remove the fuel thing. Let the game end when the score is 999. When it's over, let it say "Congratulations" on the screen and have a play again button under it.
User prompt
Please fix the bug: 'Can't find variable: upBtn' in or related to this line: 'upBtn.down = function () {' Line Number: 193
User prompt
Delete the up button where the car is located and make the right and left keys square, I will make assets
Code edit (1 edits merged)
Please save this source code
User prompt
Turbo Road Racer
Initial prompt
This is a 2D car driving game designed with a top-down or side-scrolling perspective. The player controls a car that moves along a road while avoiding obstacles, collecting items, or racing against time or opponents. Core Features: Player Control: The user can control the car using arrow keys or on-screen touch buttons. The car can move left, right, and forward (and possibly brake or reverse). Game Objective: The main goal is to reach the end of the level, achieve the highest score, or survive as long as possible without crashing. Obstacles & Traffic: Other cars, roadblocks, oil spills, and cones appear on the road. If the player hits them, they lose points, slow down, or crash. Collectibles (Optional): Coins, fuel, speed boosts, or repair kits can be placed on the road. Players collect them to gain extra points or advantages. Game Over Conditions: The game ends if the player crashes, runs out of fuel, or completes all levels. Scoring System: Points are awarded based on distance traveled, items collected, and time survived. Graphics & Style: The game uses 2D sprites for cars, road elements, and background. It can have a cartoonish or pixel-art style. Optional Advanced Features: AI Traffic: Enemy cars or civilian traffic can follow simple AI paths and react to the player's movement (e.g., change lanes). Upgrades: The player can spend collected coins to upgrade speed, handling, or fuel capacity. Multiple Levels or Environments: City roads, highways, deserts, or snowy terrain with different challenges and visuals. Sound & Music: Background music, engine sounds, crash effects, and reward sounds add immersion.
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Coin
var Coin = Container.expand(function () {
var self = Container.call(this);
var coin = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = coin.width;
self.height = coin.height;
self.speed = 28;
self.lane = 1;
self.update = function () {
self.y += self.speed;
};
return self;
});
// Enemy Car
var EnemyCar = Container.expand(function () {
var self = Container.call(this);
var car = self.attachAsset('enemyCar', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = car.width;
self.height = car.height;
self.speed = 28 + Math.random() * 8;
self.lane = 1;
self.update = function () {
self.y += self.speed;
};
return self;
});
// Fuel
var Fuel = Container.expand(function () {
var self = Container.call(this);
var fuel = self.attachAsset('fuel', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = fuel.width;
self.height = fuel.height;
self.speed = 28;
self.lane = 1;
self.update = function () {
self.y += self.speed;
};
return self;
});
// Player Car
var PlayerCar = Container.expand(function () {
var self = Container.call(this);
var car = self.attachAsset('playerCar', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = car.width;
self.height = car.height;
self.lane = 1; // 0: left, 1: center, 2: right
self.fuel = 100; // percent
self.invincible = false;
self.update = function () {
// No movement here; handled by input
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x222222
});
/****
* Game Code
****/
// Road and lanes setup
// Car (player)
// Enemy car
// Coin collectible
// Fuel collectible
// Road lane
// Road background
var roadWidth = 900;
var laneCount = 3;
var laneWidth = roadWidth / laneCount;
var roadX = (2048 - roadWidth) / 2;
var roadY = 0;
// Road background
var road = LK.getAsset('road', {
anchorX: 0,
anchorY: 0,
x: roadX,
y: roadY
});
game.addChild(road);
// Lane markers
var laneMarkers = [];
for (var i = 1; i < laneCount; i++) {
var laneMarker = LK.getAsset('lane', {
anchorX: 0.5,
anchorY: 0,
x: roadX + i * laneWidth,
y: 0
});
game.addChild(laneMarker);
laneMarkers.push(laneMarker);
}
// Player car
var player = new PlayerCar();
player.x = roadX + laneWidth * 1.5;
player.y = 2732 - 400;
game.addChild(player);
// Score and fuel UI
var score = 0;
var distance = 0;
var coinsCollected = 0;
var fuelCollected = 0;
var scoreTxt = new Text2('Score: 0', {
size: 90,
fill: "#fff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var fuelTxt = new Text2('Fuel: 100%', {
size: 70,
fill: "#fff"
});
fuelTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(fuelTxt);
fuelTxt.y = 110;
// Lane positions
var lanePositions = [roadX + laneWidth * 0.5, roadX + laneWidth * 1.5, roadX + laneWidth * 2.5];
// Touch controls
// Use square placeholder assets for left/right buttons (replace 'leftBtnSquare' and 'rightBtnSquare' with your asset ids when available)
var leftBtn = LK.getAsset('leftBtnSquare', {
anchorX: 0.5,
anchorY: 0.5,
x: 200,
y: -250
});
LK.gui.bottomLeft.addChild(leftBtn);
var rightBtn = LK.getAsset('rightBtnSquare', {
anchorX: 0.5,
anchorY: 0.5,
x: -200,
y: -250
});
LK.gui.bottomRight.addChild(rightBtn);
// Control handlers
leftBtn.down = function () {
if (player.lane > 0) {
player.lane--;
tween(player, {
x: lanePositions[player.lane]
}, {
duration: 120,
easing: tween.cubicOut
});
}
};
rightBtn.down = function () {
if (player.lane < laneCount - 1) {
player.lane++;
tween(player, {
x: lanePositions[player.lane]
}, {
duration: 120,
easing: tween.cubicOut
});
}
};
// Touch drag to move car left/right
var dragStartX = null;
var dragStartLane = null;
game.down = function (x, y, obj) {
if (x > roadX && x < roadX + roadWidth && y > 2732 - 700) {
dragStartX = x;
dragStartLane = player.lane;
}
};
game.move = function (x, y, obj) {
if (dragStartX !== null) {
var dx = x - dragStartX;
if (Math.abs(dx) > laneWidth * 0.7) {
if (dx < 0 && player.lane > 0) {
player.lane--;
tween(player, {
x: lanePositions[player.lane]
}, {
duration: 120,
easing: tween.cubicOut
});
dragStartX = x;
dragStartLane = player.lane;
} else if (dx > 0 && player.lane < laneCount - 1) {
player.lane++;
tween(player, {
x: lanePositions[player.lane]
}, {
duration: 120,
easing: tween.cubicOut
});
dragStartX = x;
dragStartLane = player.lane;
}
}
}
};
game.up = function (x, y, obj) {
dragStartX = null;
dragStartLane = null;
};
// Game objects
var enemies = [];
var coins = [];
var fuels = [];
// Spawning timers
var enemySpawnTick = 0;
var coinSpawnTick = 0;
var fuelSpawnTick = 0;
// Main game update
game.update = function () {
// Distance and fuel
distance += 1;
player.fuel -= 0.025;
if (player.fuel < 0) player.fuel = 0;
// Update UI
score = Math.floor(distance / 5) + coinsCollected * 10 + fuelCollected * 20;
scoreTxt.setText('Score: ' + score);
fuelTxt.setText('Fuel: ' + Math.max(0, Math.floor(player.fuel)) + '%');
// Game over: out of fuel
if (player.fuel <= 0) {
LK.effects.flashScreen(0x000000, 800);
LK.showGameOver();
return;
}
// Spawn enemy cars
enemySpawnTick++;
if (enemySpawnTick > 38 + Math.random() * 18) {
enemySpawnTick = 0;
var enemy = new EnemyCar();
enemy.lane = Math.floor(Math.random() * laneCount);
enemy.x = lanePositions[enemy.lane];
enemy.y = -200;
enemies.push(enemy);
game.addChild(enemy);
}
// Spawn coins
coinSpawnTick++;
if (coinSpawnTick > 80 + Math.random() * 60) {
coinSpawnTick = 0;
var coin = new Coin();
coin.lane = Math.floor(Math.random() * laneCount);
coin.x = lanePositions[coin.lane];
coin.y = -120;
coins.push(coin);
game.addChild(coin);
}
// Spawn fuel
fuelSpawnTick++;
if (fuelSpawnTick > 320 + Math.random() * 120) {
fuelSpawnTick = 0;
var fuel = new Fuel();
fuel.lane = Math.floor(Math.random() * laneCount);
fuel.x = lanePositions[fuel.lane];
fuel.y = -120;
fuels.push(fuel);
game.addChild(fuel);
}
// Update enemies
for (var i = enemies.length - 1; i >= 0; i--) {
var e = enemies[i];
e.update();
if (e.y > 2732 + 200) {
e.destroy();
enemies.splice(i, 1);
continue;
}
// Collision with player
if (e.intersects(player)) {
LK.effects.flashObject(player, 0xff0000, 600);
LK.effects.flashScreen(0xff0000, 800);
LK.showGameOver();
return;
}
}
// Update coins
for (var i = coins.length - 1; i >= 0; i--) {
var c = coins[i];
c.update();
if (c.y > 2732 + 120) {
c.destroy();
coins.splice(i, 1);
continue;
}
if (c.intersects(player)) {
coinsCollected++;
LK.effects.flashObject(player, 0xFFD600, 300);
c.destroy();
coins.splice(i, 1);
continue;
}
}
// Update fuels
for (var i = fuels.length - 1; i >= 0; i--) {
var f = fuels[i];
f.update();
if (f.y > 2732 + 120) {
f.destroy();
fuels.splice(i, 1);
continue;
}
if (f.intersects(player)) {
fuelCollected++;
player.fuel = Math.min(100, player.fuel + 35);
LK.effects.flashObject(player, 0x43A047, 300);
f.destroy();
fuels.splice(i, 1);
continue;
}
}
};
// Center UI elements
scoreTxt.x = 2048 / 2;
scoreTxt.y = 20;
fuelTxt.x = 2048 / 2;
fuelTxt.y = 120;
// Prevent UI from overlapping top left menu
// (already handled by not placing anything at gui.topLeft or at x < 100, y < 100) ===================================================================
--- original.js
+++ change.js
@@ -177,26 +177,8 @@
easing: tween.cubicOut
});
}
};
-upBtn.down = function () {
- // "Boost" forward: move player up a bit (visual only)
- var targetY = Math.max(player.y - 120, 600);
- tween(player, {
- y: targetY
- }, {
- duration: 100,
- easing: tween.cubicOut,
- onFinish: function onFinish() {
- tween(player, {
- y: 2732 - 400
- }, {
- duration: 180,
- easing: tween.cubicIn
- });
- }
- });
-};
// Touch drag to move car left/right
var dragStartX = null;
var dragStartLane = null;
game.down = function (x, y, obj) {
Make me a coin 2d pixel. In-Game asset. 2d. High contrast. No shadows
Draw 2d pixel car top view Red. In-Game asset. 2d. High contrast. No shadows
Draw 2d pixel car top view Blue. In-Game asset. 2d. High contrast. No shadows
draw a left facing 2d pixel game button. Yellow. Like this ▶️. In-Game asset. 2d. High contrast. No shadows
Try to do this photo again
Do this again but green