User prompt
When you press adventure mode, the car selection does not open.
User prompt
add adventure mode in main menu
User prompt
Add adventure mode button
User prompt
Under Car Select add a button called adventure mode add a button there 30 sections.
User prompt
add adventure button
User prompt
Under Car Select add a button called adventure mode add a button there 30 sections.
User prompt
Under Car Select add a button called adventure mode add a section there 30 sections.
User prompt
Under Car Select add a section called adventure mode add a section there 30 sections.
User prompt
new button you not add anthing
User prompt
Under Car Select add a button called adventure mode add a section there 30 sections. Each section has an end there is a finish line when you reach it do you want to move on to the next section? if he says no come back. if he collected 2 coins 1 star if he collected 5 2 stars if he collected 8 3 stars. make new assetsssssssssssssss
User prompt
Under Car Select add a section called adventure mode add a section there 30 sections. Each section has an end there is a finish line when you reach it do you want to move on to the next section? if he says no come back. if he collected 2 coins 1 star if he collected 5 2 stars if he collected 8 3 stars
User prompt
Under Car Select add a section called adventure mode add a section there 30 sections. Each section has an end there is a finish line when you reach it do you want to move on to the next section? if he says no come back. if he collected 2 coins 1 star if he collected 5 2 stars if he collected 8 3 stars
User prompt
delete the lane
User prompt
alttaki arabalrla üsttki arabalrın arasını biraz aç
User prompt
biraz daha aşağı koy
User prompt
Please fix the bug: 'carIconY is not defined' in or related to this line: 'confirmBtn.y = carIconY + 300;' Line Number: 253
User prompt
üstteki arabaların altına ekle yanına deeğil
User prompt
choose car kısmına 8 yeni araba daha ekle
User prompt
make the new enemies new asset
User prompt
add new 7 enemies
Remix started
Copy Turbo Racer 2
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Coin var Coin = Container.expand(function () { var self = Container.call(this); var coin = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.width = coin.width; self.height = coin.height; self.speed = 28; self.lane = 1; self.update = function () { self.y += self.speed; }; return self; }); // Enemy Car var EnemyCar = Container.expand(function () { var self = Container.call(this); var car = self.attachAsset('enemyCar', { anchorX: 0.5, anchorY: 0.5 }); self.width = car.width; self.height = car.height; self.speed = 28 + Math.random() * 8; self.lane = 1; self.update = function () { self.y += self.speed; }; return self; }); // Player Car var PlayerCar = Container.expand(function () { var self = Container.call(this); var car = self.attachAsset('playerCar', { anchorX: 0.5, anchorY: 0.5 }); self.width = car.width; self.height = car.height; self.lane = 1; // 0: left, 1: center, 2: right self.invincible = false; self.update = function () { // No movement here; handled by input }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222222 }); /**** * Game Code ****/ // Button assets for Start and Choose Car // Road and lanes setup var roadWidth = 900; var laneCount = 3; var laneWidth = roadWidth / laneCount; var roadX = (2048 - roadWidth) / 2; var roadY = 0; // --- Car Selection and Start Menu --- var carAssetIds = ['playerCar', // default 'car2', 'car3', 'car4', 'car5', 'car6', 'car7', 'car8', 'car9', 'car10', 'car11', 'car12', 'car13', 'car14', 'car15', 'car16']; // Register 8 more car assets (IDs: car9 to car16) // Store selected car index (default 0) var selectedCarIndex = 0; // Overlay containers for menu and car select var startMenuOverlay = new Container(); var carSelectOverlay = new Container(); // --- Start Menu UI --- var titleTxt = new Text2('Turbo Car 2', { size: 180, fill: "#fff" }); titleTxt.anchor.set(0.5, 0.5); titleTxt.x = 2048 / 2; titleTxt.y = 600; var startBtn = LK.getAsset('startBtnImg', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 1000 }); var startBtnLabel = new Text2('Start', { size: 90, fill: "#222" }); startBtnLabel.anchor.set(0.5, 0.5); startBtnLabel.x = 0; startBtnLabel.y = 0; // Move button labels in front of the button images var chooseCarBtn = LK.getAsset('chooseCarBtnImg', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 1200 }); var chooseCarBtnLabel = new Text2('Choose a Car', { size: 70, fill: "#222" }); chooseCarBtnLabel.anchor.set(0.5, 0.5); chooseCarBtnLabel.x = chooseCarBtn.x; chooseCarBtnLabel.y = chooseCarBtn.y; var startBtn = LK.getAsset('startBtnImg', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 1000 }); var startBtnLabel = new Text2('Start', { size: 90, fill: "#222" }); startBtnLabel.anchor.set(0.5, 0.5); startBtnLabel.x = startBtn.x; startBtnLabel.y = startBtn.y; startMenuOverlay.addChild(titleTxt); startMenuOverlay.addChild(startBtn); startMenuOverlay.addChild(startBtnLabel); startMenuOverlay.addChild(chooseCarBtn); startMenuOverlay.addChild(chooseCarBtnLabel); game.addChild(startMenuOverlay); // --- Car Selection UI --- var carSelectTitle = new Text2('Select Your Car', { size: 120, fill: "#fff" }); carSelectTitle.anchor.set(0.5, 0.5); carSelectTitle.x = 2048 / 2; carSelectTitle.y = 400; carSelectOverlay.addChild(carSelectTitle); var carIcons = []; var carIconY = 800; var carIconSpacing = 220; var carIconStartX = 2048 / 2 - (carAssetIds.length - 1) * carIconSpacing / 2; for (var i = 0; i < carAssetIds.length; i++) { var carIcon = LK.getAsset(carAssetIds[i], { anchorX: 0.5, anchorY: 0.5, x: carIconStartX + i * carIconSpacing, y: carIconY, scaleX: 0.7, scaleY: 0.7 }); // Highlight border for selected carIcon._border = null; (function (idx, icon) { icon.down = function () { // Remove highlight from all for (var j = 0; j < carIcons.length; j++) { if (carIcons[j]._border) { carIcons[j]._border.destroy(); carIcons[j]._border = null; } } // Add highlight var border = LK.getAsset('lane', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, width: icon.width * 1.1, height: icon.height * 1.1, color: 0xffff00 }); // Ensure border is behind the car icon (so nothing gray covers the car) icon.addChildAt(border, 0); icon._border = border; selectedCarIndex = idx; // Animate icon to grow a little when selected tween(icon, { scaleX: 0.9, scaleY: 0.9 }, { duration: 180, easing: tween.cubicOut }); // Shrink all other icons back to normal for (var j = 0; j < carIcons.length; j++) { if (carIcons[j] !== icon) { tween(carIcons[j], { scaleX: 0.7, scaleY: 0.7 }, { duration: 180, easing: tween.cubicOut }); } } }; })(i, carIcon); carIcons.push(carIcon); carSelectOverlay.addChild(carIcon); } // Preselect first car carIcons[0].down(); // Confirm button var confirmBtn = new Text2('Confirm', { size: 100, fill: "#fff" }); confirmBtn.anchor.set(0.5, 0.5); confirmBtn.x = 2048 / 2; confirmBtn.y = carIconY + 300; carSelectOverlay.addChild(confirmBtn); // --- Menu Button Handlers --- startBtn.down = function () { // Remove overlays, start game if (startMenuOverlay.parent) startMenuOverlay.destroy(); if (carSelectOverlay.parent) carSelectOverlay.destroy(); startGame(); }; chooseCarBtn.down = function () { if (startMenuOverlay.parent) startMenuOverlay.destroy(); game.addChild(carSelectOverlay); }; confirmBtn.down = function () { if (carSelectOverlay.parent) carSelectOverlay.destroy(); game.addChild(startMenuOverlay); }; // --- Game Start Logic --- function startGame() { // Road background var road = LK.getAsset('road', { anchorX: 0, anchorY: 0, x: roadX, y: roadY }); game.addChild(road); // Lane markers removed // Player car player = new PlayerCar(); player.x = roadX + laneWidth * 1.5; player.y = 2732 - 400; player.setCarAsset(carAssetIds[selectedCarIndex]); game.addChild(player); // Score and fuel UI score = 0; distance = 0; coinsCollected = 0; scoreTxt = new Text2('Score: 0', { size: 90, fill: "#fff" }); scoreTxt.anchor.set(1, 0); // top right scoreTxt.x = 2048 - 100; scoreTxt.y = 20; LK.gui.top.addChild(scoreTxt); // Timer to update score every second scoreUpdateTimer = LK.setInterval(function () { scoreTxt.setText('Score: ' + score); }, 1000); // Lane positions lanePositions = [roadX + laneWidth * 0.5, roadX + laneWidth * 1.5, roadX + laneWidth * 2.5]; } // Defensive: ensure lanePositions is always defined before game.update runs if (typeof lanePositions === "undefined") { lanePositions = [roadX + laneWidth * 0.5, roadX + laneWidth * 1.5, roadX + laneWidth * 2.5]; } // --- Patch PlayerCar to allow dynamic car asset --- PlayerCar.prototype.setCarAsset = function (assetId) { // Remove old asset while (this.children.length) this.removeChild(this.children[0]); var car = this.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); this.width = car.width; this.height = car.height; }; // --- Start with menu, not game --- var player, score, distance, coinsCollected, scoreTxt, scoreUpdateTimer, lanePositions; // Touch controls // Use square placeholder assets for left/right buttons (replace 'leftBtnSquare' and 'rightBtnSquare' with your asset ids when available) var leftBtn = LK.getAsset('leftBtnSquare', { anchorX: 0.5, anchorY: 0.5, x: 200, y: -250 }); LK.gui.bottomLeft.addChild(leftBtn); var rightBtn = LK.getAsset('rightBtnSquare', { anchorX: 0.5, anchorY: 0.5, x: -200, y: -250 }); LK.gui.bottomRight.addChild(rightBtn); // Control handlers leftBtn.down = function () { if (typeof player !== "undefined" && player && typeof player.lane !== "undefined" && player.lane > 0) { player.lane--; tween(player, { x: lanePositions[player.lane] }, { duration: 120, easing: tween.cubicOut }); } }; rightBtn.down = function () { if (typeof player !== "undefined" && player && typeof player.lane !== "undefined" && player.lane < laneCount - 1) { player.lane++; tween(player, { x: lanePositions[player.lane] }, { duration: 120, easing: tween.cubicOut }); } }; // Touch drag to move car left/right var dragStartX = null; var dragStartLane = null; game.down = function (x, y, obj) { if (x > roadX && x < roadX + roadWidth && y > 2732 - 700) { dragStartX = x; dragStartLane = player.lane; } }; game.move = function (x, y, obj) { if (dragStartX !== null) { var dx = x - dragStartX; if (Math.abs(dx) > laneWidth * 0.7) { if (dx < 0 && player.lane > 0) { player.lane--; tween(player, { x: lanePositions[player.lane] }, { duration: 120, easing: tween.cubicOut }); dragStartX = x; dragStartLane = player.lane; } else if (dx > 0 && player.lane < laneCount - 1) { player.lane++; tween(player, { x: lanePositions[player.lane] }, { duration: 120, easing: tween.cubicOut }); dragStartX = x; dragStartLane = player.lane; } } } }; game.up = function (x, y, obj) { dragStartX = null; dragStartLane = null; }; // Game objects var enemies = []; var coins = []; // Spawning timers var enemySpawnTick = 0; var coinSpawnTick = 0; // Main game update game.update = function () { // Pause all game logic if car selection overlay is visible if (carSelectOverlay.parent) { return; } // Distance distance += 1; // Update UI score = Math.floor(distance / 5) + coinsCollected * 10; if (score >= 999) { // Stop the score update timer if (typeof scoreUpdateTimer !== "undefined") LK.clearInterval(scoreUpdateTimer); // Show Congratulations overlay var congratsTxt = new Text2('Congratulations', { size: 180, fill: 0xFFD600 }); congratsTxt.anchor.set(0.5, 0.5); congratsTxt.x = 2048 / 2; congratsTxt.y = 900; var playAgainBtn = new Text2('Play Again', { size: 120, fill: "#fff" }); playAgainBtn.anchor.set(0.5, 0.5); playAgainBtn.x = 2048 / 2; playAgainBtn.y = 1200; // Overlay container var overlay = new Container(); overlay.addChild(congratsTxt); overlay.addChild(playAgainBtn); game.addChild(overlay); playAgainBtn.down = function () { // Remove overlay and restart game overlay.destroy(); LK.showGameOver(); // Triggers game reset }; // Pause game logic game.update = function () {}; return; } // Spawn enemy cars enemySpawnTick++; if (enemySpawnTick > 38 + Math.random() * 18) { enemySpawnTick = 0; var enemy = new EnemyCar(); enemy.lane = Math.floor(Math.random() * laneCount); enemy.x = lanePositions[enemy.lane]; enemy.y = -200; enemies.push(enemy); game.addChild(enemy); } // Spawn coins coinSpawnTick++; if (coinSpawnTick > 80 + Math.random() * 60) { coinSpawnTick = 0; var coin = new Coin(); coin.lane = Math.floor(Math.random() * laneCount); coin.x = lanePositions[coin.lane]; coin.y = -120; coins.push(coin); game.addChild(coin); } // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { var e = enemies[i]; e.update(); if (e.y > 2732 + 200) { e.destroy(); enemies.splice(i, 1); continue; } // Collision with player if (e.intersects(player)) { // Turbo Car 2 (enemyCar) hit! Player must dodge it. LK.effects.flashObject(player, 0xff0000, 600); LK.effects.flashScreen(0xff0000, 800); LK.showGameOver(); return; } } // Update coins for (var i = coins.length - 1; i >= 0; i--) { var c = coins[i]; c.update(); if (c.y > 2732 + 120) { c.destroy(); coins.splice(i, 1); continue; } if (c.intersects(player)) { coinsCollected++; score = Math.floor(distance / 5) + coinsCollected * 10; scoreTxt.setText('Score: ' + score); LK.effects.flashObject(player, 0xFFD600, 300); c.destroy(); coins.splice(i, 1); continue; } } }; // Center UI elements // scoreTxt is always at top right, do not move it to center // Prevent UI from overlapping top left menu // (already handled by not placing anything at gui.topLeft or at x < 100, y < 100)
===================================================================
--- original.js
+++ change.js
@@ -37,120 +37,8 @@
self.y += self.speed;
};
return self;
});
-// EnemyCar2
-var EnemyCar2 = Container.expand(function () {
- var self = Container.call(this);
- var car = self.attachAsset('car2', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.width = car.width;
- self.height = car.height;
- self.speed = 26 + Math.random() * 10;
- self.lane = 1;
- self.update = function () {
- self.y += self.speed;
- };
- return self;
-});
-// EnemyCar3
-var EnemyCar3 = Container.expand(function () {
- var self = Container.call(this);
- var car = self.attachAsset('car3', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.width = car.width;
- self.height = car.height;
- self.speed = 25 + Math.random() * 12;
- self.lane = 1;
- self.update = function () {
- self.y += self.speed;
- };
- return self;
-});
-// EnemyCar4
-var EnemyCar4 = Container.expand(function () {
- var self = Container.call(this);
- var car = self.attachAsset('car4', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.width = car.width;
- self.height = car.height;
- self.speed = 27 + Math.random() * 9;
- self.lane = 1;
- self.update = function () {
- self.y += self.speed;
- };
- return self;
-});
-// EnemyCar5
-var EnemyCar5 = Container.expand(function () {
- var self = Container.call(this);
- var car = self.attachAsset('car5', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.width = car.width;
- self.height = car.height;
- self.speed = 29 + Math.random() * 7;
- self.lane = 1;
- self.update = function () {
- self.y += self.speed;
- };
- return self;
-});
-// EnemyCar6
-var EnemyCar6 = Container.expand(function () {
- var self = Container.call(this);
- var car = self.attachAsset('car6', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.width = car.width;
- self.height = car.height;
- self.speed = 24 + Math.random() * 13;
- self.lane = 1;
- self.update = function () {
- self.y += self.speed;
- };
- return self;
-});
-// EnemyCar7
-var EnemyCar7 = Container.expand(function () {
- var self = Container.call(this);
- var car = self.attachAsset('car7', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.width = car.width;
- self.height = car.height;
- self.speed = 30 + Math.random() * 6;
- self.lane = 1;
- self.update = function () {
- self.y += self.speed;
- };
- return self;
-});
-// EnemyCar8
-var EnemyCar8 = Container.expand(function () {
- var self = Container.call(this);
- var car = self.attachAsset('car8', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.width = car.width;
- self.height = car.height;
- self.speed = 23 + Math.random() * 14;
- self.lane = 1;
- self.update = function () {
- self.y += self.speed;
- };
- return self;
-});
// Player Car
var PlayerCar = Container.expand(function () {
var self = Container.call(this);
var car = self.attachAsset('playerCar', {
@@ -176,15 +64,8 @@
/****
* Game Code
****/
-// unique asset for EnemyCar8
-// unique asset for EnemyCar7
-// unique asset for EnemyCar6
-// unique asset for EnemyCar5
-// unique asset for EnemyCar4
-// unique asset for EnemyCar3
-// unique asset for EnemyCar2
// Button assets for Start and Choose Car
// Road and lanes setup
var roadWidth = 900;
var laneCount = 3;
@@ -193,10 +74,10 @@
var roadY = 0;
// --- Car Selection and Start Menu ---
var carAssetIds = ['playerCar',
// default
-'car2', 'car3', 'car4', 'car5', 'car6', 'car7', 'car8'];
-// Register 7 more car assets (simple colored boxes for now)
+'car2', 'car3', 'car4', 'car5', 'car6', 'car7', 'car8', 'car9', 'car10', 'car11', 'car12', 'car13', 'car14', 'car15', 'car16'];
+// Register 8 more car assets (IDs: car9 to car16)
// Store selected car index (default 0)
var selectedCarIndex = 0;
// Overlay containers for menu and car select
var startMenuOverlay = new Container();
@@ -537,27 +418,9 @@
// Spawn enemy cars
enemySpawnTick++;
if (enemySpawnTick > 38 + Math.random() * 18) {
enemySpawnTick = 0;
- var enemyType = Math.floor(Math.random() * 8);
- var enemy;
- if (enemyType === 0) {
- enemy = new EnemyCar();
- } else if (enemyType === 1) {
- enemy = new EnemyCar2();
- } else if (enemyType === 2) {
- enemy = new EnemyCar3();
- } else if (enemyType === 3) {
- enemy = new EnemyCar4();
- } else if (enemyType === 4) {
- enemy = new EnemyCar5();
- } else if (enemyType === 5) {
- enemy = new EnemyCar6();
- } else if (enemyType === 6) {
- enemy = new EnemyCar7();
- } else {
- enemy = new EnemyCar8();
- }
+ var enemy = new EnemyCar();
enemy.lane = Math.floor(Math.random() * laneCount);
enemy.x = lanePositions[enemy.lane];
enemy.y = -200;
enemies.push(enemy);
Make me a coin 2d pixel. In-Game asset. 2d. High contrast. No shadows
Draw 2d pixel car top view Red. In-Game asset. 2d. High contrast. No shadows
Draw 2d pixel car top view Blue. In-Game asset. 2d. High contrast. No shadows
draw a left facing 2d pixel game button. Yellow. Like this ▶️. In-Game asset. 2d. High contrast. No shadows
Try to do this photo again
Do this again but green
Without background
Without background
Without background
Without background
Without background
Without background
Without background
Make this pixel 2d
make a fireman truck like this
make a police car like this
make this green and red
make sooooo top view
make this white
Draw 2d pixel motorciycle top view light green.. In-Game asset. 2d. High contrast. No shadows
make this flying car and eflatun
Draw 2d pixel lamborghini car top view turkuaz.. In-Game asset. 2d. High contrast. No shadows
Draw 2d pixel car top view brown+green. In-Game asset. 2d. High contrast. No shadows
Draw 2d pixel car top view Red+white. In-Game asset. 2d. High contrast. No shadows
like a main menu symbol