User prompt
Remove the line’s
User prompt
Ana menüdeki kırmızı arabalar ve paralar yazı ve butonların arkasından geçsin
User prompt
Ana menüdeki “Car Dodge” yazısını “Turbo Car 2” yap
User prompt
Make the car dodge Turbo Car 2
User prompt
Take the Start and Select Car text in front of the button
User prompt
When you choose a car, let the car grow a little, don't let anything gray pass over it
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (player.lane > 0) {' Line Number: 315
User prompt
Let it be written on the buttons, choose a car and start
User prompt
Get the Start and Select Car button an asset
User prompt
If you press the Select Car button, don't play the game from behind
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (player.lane < laneCount - 1) {' Line Number: 309
User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'lanePositions[enemy.lane]')' in or related to this line: 'enemy.x = lanePositions[enemy.lane];' Line Number: 408
User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'player.fuel')' in or related to this line: 'player.fuel -= 0.025;' Line Number: 368
User prompt
Add two buttons "Start" and "Choose Car" to the beginning of the game. If the start lesson starts, let the game start. If they press the Select Car button, they should choose a car from there and continue the game with the car of their choice. Add 8 cars, let one be the start. Let the others have different cars.
Remix started
Copy Turbo Racer
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Coin
var Coin = Container.expand(function () {
var self = Container.call(this);
var coin = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = coin.width;
self.height = coin.height;
self.speed = 28;
self.lane = 1;
self.update = function () {
self.y += self.speed;
};
return self;
});
// Enemy Car
var EnemyCar = Container.expand(function () {
var self = Container.call(this);
var car = self.attachAsset('enemyCar', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = car.width;
self.height = car.height;
self.speed = 28 + Math.random() * 8;
self.lane = 1;
self.update = function () {
self.y += self.speed;
};
return self;
});
// Player Car
var PlayerCar = Container.expand(function () {
var self = Container.call(this);
var car = self.attachAsset('playerCar', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = car.width;
self.height = car.height;
self.lane = 1; // 0: left, 1: center, 2: right
self.invincible = false;
self.update = function () {
// No movement here; handled by input
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x222222
});
/****
* Game Code
****/
// Road and lanes setup
var roadWidth = 900;
var laneCount = 3;
var laneWidth = roadWidth / laneCount;
var roadX = (2048 - roadWidth) / 2;
var roadY = 0;
// --- Car Selection and Start Menu ---
var carAssetIds = ['playerCar',
// default
'car2', 'car3', 'car4', 'car5', 'car6', 'car7', 'car8'];
// Register 7 more car assets (simple colored boxes for now)
// Store selected car index (default 0)
var selectedCarIndex = 0;
// Overlay containers for menu and car select
var startMenuOverlay = new Container();
var carSelectOverlay = new Container();
// --- Start Menu UI ---
var titleTxt = new Text2('Car Dodge!', {
size: 180,
fill: "#fff"
});
titleTxt.anchor.set(0.5, 0.5);
titleTxt.x = 2048 / 2;
titleTxt.y = 600;
var startBtn = new Text2('Start', {
size: 120,
fill: "#fff"
});
startBtn.anchor.set(0.5, 0.5);
startBtn.x = 2048 / 2;
startBtn.y = 1000;
var chooseCarBtn = new Text2('Choose Car', {
size: 120,
fill: "#fff"
});
chooseCarBtn.anchor.set(0.5, 0.5);
chooseCarBtn.x = 2048 / 2;
chooseCarBtn.y = 1200;
startMenuOverlay.addChild(titleTxt);
startMenuOverlay.addChild(startBtn);
startMenuOverlay.addChild(chooseCarBtn);
game.addChild(startMenuOverlay);
// --- Car Selection UI ---
var carSelectTitle = new Text2('Select Your Car', {
size: 120,
fill: "#fff"
});
carSelectTitle.anchor.set(0.5, 0.5);
carSelectTitle.x = 2048 / 2;
carSelectTitle.y = 400;
carSelectOverlay.addChild(carSelectTitle);
var carIcons = [];
var carIconY = 800;
var carIconSpacing = 220;
var carIconStartX = 2048 / 2 - (carAssetIds.length - 1) * carIconSpacing / 2;
for (var i = 0; i < carAssetIds.length; i++) {
var carIcon = LK.getAsset(carAssetIds[i], {
anchorX: 0.5,
anchorY: 0.5,
x: carIconStartX + i * carIconSpacing,
y: carIconY,
scaleX: 0.7,
scaleY: 0.7
});
// Highlight border for selected
carIcon._border = null;
(function (idx, icon) {
icon.down = function () {
// Remove highlight from all
for (var j = 0; j < carIcons.length; j++) {
if (carIcons[j]._border) {
carIcons[j]._border.destroy();
carIcons[j]._border = null;
}
}
// Add highlight
var border = LK.getAsset('lane', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
width: icon.width * 1.1,
height: icon.height * 1.1,
color: 0xffff00
});
icon.addChild(border);
icon._border = border;
selectedCarIndex = idx;
};
})(i, carIcon);
carIcons.push(carIcon);
carSelectOverlay.addChild(carIcon);
}
// Preselect first car
carIcons[0].down();
// Confirm button
var confirmBtn = new Text2('Confirm', {
size: 100,
fill: "#fff"
});
confirmBtn.anchor.set(0.5, 0.5);
confirmBtn.x = 2048 / 2;
confirmBtn.y = carIconY + 300;
carSelectOverlay.addChild(confirmBtn);
// --- Menu Button Handlers ---
startBtn.down = function () {
// Remove overlays, start game
if (startMenuOverlay.parent) startMenuOverlay.destroy();
if (carSelectOverlay.parent) carSelectOverlay.destroy();
startGame();
};
chooseCarBtn.down = function () {
if (startMenuOverlay.parent) startMenuOverlay.destroy();
game.addChild(carSelectOverlay);
};
confirmBtn.down = function () {
if (carSelectOverlay.parent) carSelectOverlay.destroy();
game.addChild(startMenuOverlay);
};
// --- Game Start Logic ---
function startGame() {
// Road background
var road = LK.getAsset('road', {
anchorX: 0,
anchorY: 0,
x: roadX,
y: roadY
});
game.addChild(road);
// Lane markers
var laneMarkers = [];
for (var i = 1; i < laneCount; i++) {
var laneMarker = LK.getAsset('lane', {
anchorX: 0.5,
anchorY: 0,
x: roadX + i * laneWidth,
y: 0
});
game.addChild(laneMarker);
laneMarkers.push(laneMarker);
}
// Player car
player = new PlayerCar();
player.x = roadX + laneWidth * 1.5;
player.y = 2732 - 400;
player.setCarAsset(carAssetIds[selectedCarIndex]);
game.addChild(player);
// Score and fuel UI
score = 0;
distance = 0;
coinsCollected = 0;
scoreTxt = new Text2('Score: 0', {
size: 90,
fill: "#fff"
});
scoreTxt.anchor.set(1, 0); // top right
scoreTxt.x = 2048 - 100;
scoreTxt.y = 20;
LK.gui.top.addChild(scoreTxt);
// Timer to update score every second
scoreUpdateTimer = LK.setInterval(function () {
scoreTxt.setText('Score: ' + score);
}, 1000);
// Lane positions
lanePositions = [roadX + laneWidth * 0.5, roadX + laneWidth * 1.5, roadX + laneWidth * 2.5];
}
// Defensive: ensure lanePositions is always defined before game.update runs
if (typeof lanePositions === "undefined") {
lanePositions = [roadX + laneWidth * 0.5, roadX + laneWidth * 1.5, roadX + laneWidth * 2.5];
}
// --- Patch PlayerCar to allow dynamic car asset ---
PlayerCar.prototype.setCarAsset = function (assetId) {
// Remove old asset
while (this.children.length) this.removeChild(this.children[0]);
var car = this.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
this.width = car.width;
this.height = car.height;
};
// --- Start with menu, not game ---
var player, score, distance, coinsCollected, scoreTxt, scoreUpdateTimer, lanePositions;
// Touch controls
// Use square placeholder assets for left/right buttons (replace 'leftBtnSquare' and 'rightBtnSquare' with your asset ids when available)
var leftBtn = LK.getAsset('leftBtnSquare', {
anchorX: 0.5,
anchorY: 0.5,
x: 200,
y: -250
});
LK.gui.bottomLeft.addChild(leftBtn);
var rightBtn = LK.getAsset('rightBtnSquare', {
anchorX: 0.5,
anchorY: 0.5,
x: -200,
y: -250
});
LK.gui.bottomRight.addChild(rightBtn);
// Control handlers
leftBtn.down = function () {
if (player.lane > 0) {
player.lane--;
tween(player, {
x: lanePositions[player.lane]
}, {
duration: 120,
easing: tween.cubicOut
});
}
};
rightBtn.down = function () {
if (typeof player !== "undefined" && player && typeof player.lane !== "undefined" && player.lane < laneCount - 1) {
player.lane++;
tween(player, {
x: lanePositions[player.lane]
}, {
duration: 120,
easing: tween.cubicOut
});
}
};
// Touch drag to move car left/right
var dragStartX = null;
var dragStartLane = null;
game.down = function (x, y, obj) {
if (x > roadX && x < roadX + roadWidth && y > 2732 - 700) {
dragStartX = x;
dragStartLane = player.lane;
}
};
game.move = function (x, y, obj) {
if (dragStartX !== null) {
var dx = x - dragStartX;
if (Math.abs(dx) > laneWidth * 0.7) {
if (dx < 0 && player.lane > 0) {
player.lane--;
tween(player, {
x: lanePositions[player.lane]
}, {
duration: 120,
easing: tween.cubicOut
});
dragStartX = x;
dragStartLane = player.lane;
} else if (dx > 0 && player.lane < laneCount - 1) {
player.lane++;
tween(player, {
x: lanePositions[player.lane]
}, {
duration: 120,
easing: tween.cubicOut
});
dragStartX = x;
dragStartLane = player.lane;
}
}
}
};
game.up = function (x, y, obj) {
dragStartX = null;
dragStartLane = null;
};
// Game objects
var enemies = [];
var coins = [];
// Spawning timers
var enemySpawnTick = 0;
var coinSpawnTick = 0;
// Main game update
game.update = function () {
// Distance
distance += 1;
// Update UI
score = Math.floor(distance / 5) + coinsCollected * 10;
if (score >= 999) {
// Stop the score update timer
if (typeof scoreUpdateTimer !== "undefined") LK.clearInterval(scoreUpdateTimer);
// Show Congratulations overlay
var congratsTxt = new Text2('Congratulations', {
size: 180,
fill: 0xFFD600
});
congratsTxt.anchor.set(0.5, 0.5);
congratsTxt.x = 2048 / 2;
congratsTxt.y = 900;
var playAgainBtn = new Text2('Play Again', {
size: 120,
fill: "#fff"
});
playAgainBtn.anchor.set(0.5, 0.5);
playAgainBtn.x = 2048 / 2;
playAgainBtn.y = 1200;
// Overlay container
var overlay = new Container();
overlay.addChild(congratsTxt);
overlay.addChild(playAgainBtn);
game.addChild(overlay);
playAgainBtn.down = function () {
// Remove overlay and restart game
overlay.destroy();
LK.showGameOver(); // Triggers game reset
};
// Pause game logic
game.update = function () {};
return;
}
// Spawn enemy cars
enemySpawnTick++;
if (enemySpawnTick > 38 + Math.random() * 18) {
enemySpawnTick = 0;
var enemy = new EnemyCar();
enemy.lane = Math.floor(Math.random() * laneCount);
enemy.x = lanePositions[enemy.lane];
enemy.y = -200;
enemies.push(enemy);
game.addChild(enemy);
}
// Spawn coins
coinSpawnTick++;
if (coinSpawnTick > 80 + Math.random() * 60) {
coinSpawnTick = 0;
var coin = new Coin();
coin.lane = Math.floor(Math.random() * laneCount);
coin.x = lanePositions[coin.lane];
coin.y = -120;
coins.push(coin);
game.addChild(coin);
}
// Update enemies
for (var i = enemies.length - 1; i >= 0; i--) {
var e = enemies[i];
e.update();
if (e.y > 2732 + 200) {
e.destroy();
enemies.splice(i, 1);
continue;
}
// Collision with player
if (e.intersects(player)) {
LK.effects.flashObject(player, 0xff0000, 600);
LK.effects.flashScreen(0xff0000, 800);
LK.showGameOver();
return;
}
}
// Update coins
for (var i = coins.length - 1; i >= 0; i--) {
var c = coins[i];
c.update();
if (c.y > 2732 + 120) {
c.destroy();
coins.splice(i, 1);
continue;
}
if (c.intersects(player)) {
coinsCollected++;
score = Math.floor(distance / 5) + coinsCollected * 10;
scoreTxt.setText('Score: ' + score);
LK.effects.flashObject(player, 0xFFD600, 300);
c.destroy();
coins.splice(i, 1);
continue;
}
}
};
// Center UI elements
// scoreTxt is always at top right, do not move it to center
// Prevent UI from overlapping top left menu
// (already handled by not placing anything at gui.topLeft or at x < 100, y < 100) ===================================================================
--- original.js
+++ change.js
@@ -276,9 +276,9 @@
});
}
};
rightBtn.down = function () {
- if (player.lane < laneCount - 1) {
+ if (typeof player !== "undefined" && player && typeof player.lane !== "undefined" && player.lane < laneCount - 1) {
player.lane++;
tween(player, {
x: lanePositions[player.lane]
}, {
Make me a coin 2d pixel. In-Game asset. 2d. High contrast. No shadows
Draw 2d pixel car top view Red. In-Game asset. 2d. High contrast. No shadows
Draw 2d pixel car top view Blue. In-Game asset. 2d. High contrast. No shadows
draw a left facing 2d pixel game button. Yellow. Like this ▶️. In-Game asset. 2d. High contrast. No shadows
Try to do this photo again
Do this again but green
Without background
Without background
Without background
Without background
Without background
Without background
Without background
Without background
Make this pixel 2d