User prompt
Lower
User prompt
Make the heart spawn lower.
User prompt
Make the hearts appear mid-game.
User prompt
Whenever the player kills all enemy ships, make it spawn more, and also make hearts appear.
User prompt
Make you have, like, more health.
User prompt
Make the players respawn after kill.
User prompt
make the enemy ships unsynchronized like make them like in the middle of the map on top of the map like
User prompt
make it stop glitching like like it the game like fully stops
User prompt
Make the player able to move.
User prompt
When the enemies shoot, make them moving and also make their shots like unsynchronized and don't make it
User prompt
hello buddy can you please make the ships moving and can you make the ship shoot at you back
Initial prompt
space invaders
/**** * Classes ****/ // Define the Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.y += self.speed; }; }); // Define the Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemyShip', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Enemy update logic // Fire bullet every 60 ticks if (LK.ticks % 60 == 0) { var newBullet = new EnemyBullet(); newBullet.x = self.x; newBullet.y = self.y; game.addChild(newBullet); } }; }); // Define the EnemyBullet class var EnemyBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('playerShip', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Player update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Initialize enemies var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = 400 + i * 300; enemy.y = 200; enemies.push(enemy); game.addChild(enemy); } // Initialize bullets var bullets = []; // Handle shooting game.down = function (x, y, obj) { var bullet = new Bullet(); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); game.addChild(bullet); }; // Update game state game.update = function () { // Update bullets for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; bullet.update(); if (bullet.y < -50) { bullet.destroy(); bullets.splice(i, 1); } } // Update enemies for (var j = 0; j < enemies.length; j++) { var enemy = enemies[j]; enemy.update(); // Check for collision with bullets for (var k = bullets.length - 1; k >= 0; k--) { var bullet = bullets[k]; if (bullet.intersects(enemy)) { bullet.destroy(); bullets.splice(k, 1); enemy.destroy(); enemies.splice(j, 1); break; } } } // Check for collision with enemy bullets for (var l = game.children.length - 1; l >= 0; l--) { var child = game.children[l]; if (child instanceof EnemyBullet && child.intersects(player)) { child.destroy(); LK.showGameOver(); break; } } };
===================================================================
--- original.js
+++ change.js
@@ -1,101 +1,129 @@
-/****
+/****
* Classes
-****/
+****/
// Define the Bullet class
var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -10;
- self.update = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -10;
+ self.update = function () {
+ self.y += self.speed;
+ };
});
// Define the Enemy class
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemyShip', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Enemy update logic
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemyShip', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Enemy update logic
+ // Fire bullet every 60 ticks
+ if (LK.ticks % 60 == 0) {
+ var newBullet = new EnemyBullet();
+ newBullet.x = self.x;
+ newBullet.y = self.y;
+ game.addChild(newBullet);
+ }
+ };
});
+// Define the EnemyBullet class
+var EnemyBullet = Container.expand(function () {
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ self.y += self.speed;
+ };
+});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define the Player class
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('playerShip', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Player update logic
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('playerShip', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Player update logic
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Initialize enemies
var enemies = [];
for (var i = 0; i < 5; i++) {
- var enemy = new Enemy();
- enemy.x = 400 + i * 300;
- enemy.y = 200;
- enemies.push(enemy);
- game.addChild(enemy);
+ var enemy = new Enemy();
+ enemy.x = 400 + i * 300;
+ enemy.y = 200;
+ enemies.push(enemy);
+ game.addChild(enemy);
}
// Initialize bullets
var bullets = [];
// Handle shooting
game.down = function (x, y, obj) {
- var bullet = new Bullet();
- bullet.x = player.x;
- bullet.y = player.y;
- bullets.push(bullet);
- game.addChild(bullet);
+ var bullet = new Bullet();
+ bullet.x = player.x;
+ bullet.y = player.y;
+ bullets.push(bullet);
+ game.addChild(bullet);
};
// Update game state
game.update = function () {
- // Update bullets
- for (var i = bullets.length - 1; i >= 0; i--) {
- var bullet = bullets[i];
- bullet.update();
- if (bullet.y < -50) {
- bullet.destroy();
- bullets.splice(i, 1);
- }
- }
- // Update enemies
- for (var j = 0; j < enemies.length; j++) {
- var enemy = enemies[j];
- enemy.update();
- // Check for collision with bullets
- for (var k = bullets.length - 1; k >= 0; k--) {
- var bullet = bullets[k];
- if (bullet.intersects(enemy)) {
- bullet.destroy();
- bullets.splice(k, 1);
- enemy.destroy();
- enemies.splice(j, 1);
- break;
- }
- }
- }
+ // Update bullets
+ for (var i = bullets.length - 1; i >= 0; i--) {
+ var bullet = bullets[i];
+ bullet.update();
+ if (bullet.y < -50) {
+ bullet.destroy();
+ bullets.splice(i, 1);
+ }
+ }
+ // Update enemies
+ for (var j = 0; j < enemies.length; j++) {
+ var enemy = enemies[j];
+ enemy.update();
+ // Check for collision with bullets
+ for (var k = bullets.length - 1; k >= 0; k--) {
+ var bullet = bullets[k];
+ if (bullet.intersects(enemy)) {
+ bullet.destroy();
+ bullets.splice(k, 1);
+ enemy.destroy();
+ enemies.splice(j, 1);
+ break;
+ }
+ }
+ }
+ // Check for collision with enemy bullets
+ for (var l = game.children.length - 1; l >= 0; l--) {
+ var child = game.children[l];
+ if (child instanceof EnemyBullet && child.intersects(player)) {
+ child.destroy();
+ LK.showGameOver();
+ break;
+ }
+ }
};
\ No newline at end of file
bullet'. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
space ship facing up. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
enemy ship facing up. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows