/**** * Classes ****/ // Class for the bucket var Bucket = Container.expand(function () { var self = Container.call(this); var bucketGraphics = self.attachAsset('bucket', { anchorX: 0.5, anchorY: 0.5 }); self.move = function (x) { self.x = x; }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for the falling objects var FallingObject = Container.expand(function () { var self = Container.call(this); var objectGraphics = self.attachAsset('fallingObject', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; }; }); // Class for the mole var Mole = Container.expand(function () { var self = Container.call(this); var moleGraphics = self.attachAsset('mole', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x006400 //Change background color to a sewer-like color }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', {})); // Initialize bucket var bucket = game.addChild(new Bucket()); bucket.x = 2048 / 2; bucket.y = 2500; // Initialize mole var mole = game.addChild(new Mole()); mole.x = Math.random() * 2048; mole.y = 0; // Array to keep track of falling objects var fallingObjects = []; // Function to handle move events function handleMove(x, y, obj) { bucket.move(x); } // Mouse or touch move on game object game.move = handleMove; // Game update function game.update = function () { // Update falling objects for (var i = fallingObjects.length - 1; i >= 0; i--) { var fallingObject = fallingObjects[i]; fallingObject.update(); // Check if the object is off-screen if (fallingObject.y > 2732) { fallingObject.destroy(); fallingObjects.splice(i, 1); continue; } // Check for collision with the bucket if (fallingObject.intersects(bucket)) { // If the falling object is a mole, end the game if (fallingObject instanceof Mole) { LK.showGameOver(); } else { // Increase score LK.setScore(LK.getScore() + 1); fallingObject.destroy(); fallingObjects.splice(i, 1); } } } // Spawn new falling object if (LK.ticks % 60 == 0) { var newFallingObject = new FallingObject(); newFallingObject.x = Math.random() * 2048; newFallingObject.y = 0; fallingObjects.push(newFallingObject); game.addChild(newFallingObject); } // Spawn new mole if (LK.ticks % 120 == 0) { var newMole = new Mole(); newMole.x = Math.random() * 2048; newMole.y = 0; fallingObjects.push(newMole); game.addChild(newMole); } }; // Display score var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.setText(LK.getScore()); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt);
===================================================================
--- original.js
+++ change.js
@@ -48,8 +48,9 @@
/****
* Game Code
****/
+var background = game.addChild(LK.getAsset('background', {}));
// Initialize bucket
var bucket = game.addChild(new Bucket());
bucket.x = 2048 / 2;
bucket.y = 2500;
Mole. Single Game Texture. In-Game asset. Blank background. High contrast. No shadows
Drop Of water. Single Game Texture. In-Game asset. Blank background. High contrast. No shadows
Bucket. Single Game Texture. In-Game asset. Blank background. High contrast. No shadows
Sewer. Single Game Texture. In-Game asset. Blank background. High contrast. No shadows