===================================================================
--- original.js
+++ change.js
@@ -1,115 +1,117 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Arrow class for shooting arrows in 360 degrees
var Arrow = Container.expand(function () {
- var self = Container.call(this);
- var arrowGraphics = self.attachAsset('arrow', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.direction = 0; // Direction in radians
- self.update = function () {
- self.x += self.speed * Math.cos(self.direction);
- self.y += self.speed * Math.sin(self.direction);
- };
+ var self = Container.call(this);
+ var arrowGraphics = self.attachAsset('arrow', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.direction = 0; // Direction in radians
+ self.update = function () {
+ // Update the direction of the arrow every frame
+ self.direction += Math.PI / 30; // Change this value to make the arrow rotate faster or slower
+ self.x += self.speed * Math.cos(self.direction);
+ self.y += self.speed * Math.sin(self.direction);
+ };
});
// Slime class for enemy slimes
var Slime = Container.expand(function () {
- var self = Container.call(this);
- var slimeGraphics = self.attachAsset('slime', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 1;
- self.update = function () {
- var dx = hero.x - self.x;
- var dy = hero.y - self.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- self.x += dx / distance * self.speed;
- self.y += dy / distance * self.speed;
- };
+ var self = Container.call(this);
+ var slimeGraphics = self.attachAsset('slime', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 1;
+ self.update = function () {
+ var dx = hero.x - self.x;
+ var dy = hero.y - self.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ self.x += dx / distance * self.speed;
+ self.y += dy / distance * self.speed;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
var hero = game.addChild(new Container());
var heroGraphics = hero.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
+ anchorX: 0.5,
+ anchorY: 0.5
});
hero.x = 2048 / 2;
hero.y = 2732 / 2;
var arrows = [];
var slimes = [];
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: 0xFFFFFF
+ size: 150,
+ fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function spawnSlimes() {
- for (var i = 0; i < 5; i++) {
- var slime = new Slime();
- slime.x = Math.random() * 2048;
- slime.y = Math.random() * 2732;
- slimes.push(slime);
- game.addChild(slime);
- }
+ for (var i = 0; i < 5; i++) {
+ var slime = new Slime();
+ slime.x = Math.random() * 2048;
+ slime.y = Math.random() * 2732;
+ slimes.push(slime);
+ game.addChild(slime);
+ }
}
game.down = function (x, y, obj) {
- var angle = Math.atan2(y - hero.y, x - hero.x);
- var arrow = new Arrow();
- arrow.x = hero.x;
- arrow.y = hero.y;
- arrow.direction = angle;
- arrows.push(arrow);
- game.addChild(arrow);
+ var angle = Math.atan2(y - hero.y, x - hero.x);
+ var arrow = new Arrow();
+ arrow.x = hero.x;
+ arrow.y = hero.y;
+ arrow.direction = angle;
+ arrows.push(arrow);
+ game.addChild(arrow);
};
game.update = function () {
- for (var i = arrows.length - 1; i >= 0; i--) {
- var arrow = arrows[i];
- arrow.update();
- if (arrow.x < 0 || arrow.x > 2048 || arrow.y < 0 || arrow.y > 2732) {
- arrow.destroy();
- arrows.splice(i, 1);
- }
- }
- for (var i = slimes.length - 1; i >= 0; i--) {
- var slime = slimes[i];
- slime.update();
- if (hero.intersects(slime)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- return;
- }
- for (var j = arrows.length - 1; j >= 0; j--) {
- var arrow = arrows[j];
- if (arrow.intersects(slime)) {
- arrow.destroy();
- arrows.splice(j, 1);
- slime.destroy();
- slimes.splice(i, 1);
- break;
- }
- }
- }
- if (slimes.length === 0) {
- score++;
- scoreTxt.setText(score);
- spawnSlimes();
- }
+ for (var i = arrows.length - 1; i >= 0; i--) {
+ var arrow = arrows[i];
+ arrow.update();
+ if (arrow.x < 0 || arrow.x > 2048 || arrow.y < 0 || arrow.y > 2732) {
+ arrow.destroy();
+ arrows.splice(i, 1);
+ }
+ }
+ for (var i = slimes.length - 1; i >= 0; i--) {
+ var slime = slimes[i];
+ slime.update();
+ if (hero.intersects(slime)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ return;
+ }
+ for (var j = arrows.length - 1; j >= 0; j--) {
+ var arrow = arrows[j];
+ if (arrow.intersects(slime)) {
+ arrow.destroy();
+ arrows.splice(j, 1);
+ slime.destroy();
+ slimes.splice(i, 1);
+ break;
+ }
+ }
+ }
+ if (slimes.length === 0) {
+ score++;
+ scoreTxt.setText(score);
+ spawnSlimes();
+ }
};
spawnSlimes();
\ No newline at end of file