User prompt
Make the score on top.
User prompt
Make every astro that the spaceship dodges, make that count as a point.
User prompt
No, just make them come down in your direction.
User prompt
Yes, but make the asteroids come for you.
User prompt
Make it go left to right. It can't move up or down.
Initial prompt
asteroid dodger
/**** * Classes ****/ // Asteroid class var Asteroid = Container.expand(function () { var self = Container.call(this); var asteroidGraphics = self.attachAsset('asteroid', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Spaceship class var Spaceship = Container.expand(function () { var self = Container.call(this); var spaceshipGraphics = self.attachAsset('spaceship', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Spaceship update logic if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize spaceship var spaceship = game.addChild(new Spaceship()); spaceship.x = 2048 / 2; spaceship.y = 2732 - 200; // Array to hold asteroids var asteroids = []; // Function to handle spaceship movement function handleMove(x, y, obj) { spaceship.x = x; spaceship.y = y; } // Game move event game.move = handleMove; // Game update function game.update = function () { // Create new asteroids if (LK.ticks % 60 == 0) { var newAsteroid = new Asteroid(); newAsteroid.x = Math.random() * 2048; newAsteroid.y = -50; asteroids.push(newAsteroid); game.addChild(newAsteroid); } // Update asteroids for (var i = asteroids.length - 1; i >= 0; i--) { var asteroid = asteroids[i]; asteroid.update(); // Check for collision with spaceship if (spaceship.intersects(asteroid)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } // Remove off-screen asteroids if (asteroid.y > 2732 + 50) { asteroid.destroy(); asteroids.splice(i, 1); } } };
/****
* Classes
****/
// Asteroid class
var Asteroid = Container.expand(function () {
var self = Container.call(this);
var asteroidGraphics = self.attachAsset('asteroid', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Spaceship class
var Spaceship = Container.expand(function () {
var self = Container.call(this);
var spaceshipGraphics = self.attachAsset('spaceship', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Spaceship update logic if needed
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize spaceship
var spaceship = game.addChild(new Spaceship());
spaceship.x = 2048 / 2;
spaceship.y = 2732 - 200;
// Array to hold asteroids
var asteroids = [];
// Function to handle spaceship movement
function handleMove(x, y, obj) {
spaceship.x = x;
spaceship.y = y;
}
// Game move event
game.move = handleMove;
// Game update function
game.update = function () {
// Create new asteroids
if (LK.ticks % 60 == 0) {
var newAsteroid = new Asteroid();
newAsteroid.x = Math.random() * 2048;
newAsteroid.y = -50;
asteroids.push(newAsteroid);
game.addChild(newAsteroid);
}
// Update asteroids
for (var i = asteroids.length - 1; i >= 0; i--) {
var asteroid = asteroids[i];
asteroid.update();
// Check for collision with spaceship
if (spaceship.intersects(asteroid)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
// Remove off-screen asteroids
if (asteroid.y > 2732 + 50) {
asteroid.destroy();
asteroids.splice(i, 1);
}
}
};