User prompt
Black background
User prompt
Make a mushroom power up to give me an extra life
User prompt
Make Joy con stick controller to move the character
User prompt
Make the fireballs The skull
User prompt
Make the fireball transform you and make you shoot fires balls by tapping two times
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: fireBalls' in or related to this line: 'for (var i = fireBalls.length - 1; i >= 0; i--) {' Line Number: 199
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: firePowerUps' in or related to this line: 'for (var i = firePowerUps.length - 1; i >= 0; i--) {' Line Number: 182
User prompt
Make a fire power up that can throw fireballs at the skulls to make them disappear
User prompt
Make mushroom power ups
User prompt
Make the background a court
User prompt
Make the background a beach
Initial prompt
Slimy basketball
/****
* Classes
****/
// Class for the hoops
var Hoop = Container.expand(function () {
var self = Container.call(this);
var hoopGraphics = self.attachAsset('hoop', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Add any update logic for the hoop here
};
});
// Class for obstacles
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Add any update logic for the obstacle here
};
});
//<Assets used in the game will automatically appear here>
// Class for the slimy ball controlled by the player
var SlimyBall = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('slimyBall', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Add any update logic for the slimy ball here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays and variables
var hoops = [];
var obstacles = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create the slimy ball and position it
var slimyBall = game.addChild(new SlimyBall());
slimyBall.x = 2048 / 2;
slimyBall.y = 2732 - 200;
// Function to handle move events
function handleMove(x, y, obj) {
slimyBall.x = x;
slimyBall.y = y;
}
// Function to handle scoring
function handleScoring() {
for (var i = hoops.length - 1; i >= 0; i--) {
if (slimyBall.intersects(hoops[i])) {
score += 1;
scoreTxt.setText(score);
hoops[i].destroy();
hoops.splice(i, 1);
}
}
}
// Function to handle obstacles
function handleObstacles() {
for (var i = obstacles.length - 1; i >= 0; i--) {
if (slimyBall.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
}
// Create hoops and obstacles at intervals
var hoopInterval = LK.setInterval(function () {
var newHoop = new Hoop();
newHoop.x = Math.random() * 2048;
newHoop.y = -100;
hoops.push(newHoop);
game.addChild(newHoop);
}, 2000);
var obstacleInterval = LK.setInterval(function () {
var newObstacle = new Obstacle();
newObstacle.x = Math.random() * 2048;
newObstacle.y = -100;
obstacles.push(newObstacle);
game.addChild(newObstacle);
}, 3000);
// Update function called every game tick
game.update = function () {
handleScoring();
handleObstacles();
for (var i = hoops.length - 1; i >= 0; i--) {
hoops[i].y += 5;
if (hoops[i].y > 2732) {
hoops[i].destroy();
hoops.splice(i, 1);
}
}
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].y += 5;
if (obstacles[i].y > 2732) {
obstacles[i].destroy();
obstacles.splice(i, 1);
}
}
};
// Event listeners for touch/mouse events
game.move = handleMove;
game.down = function (x, y, obj) {
handleMove(x, y, obj);
};
game.up = function (x, y, obj) {
// No action needed on up event for now
};
3-D slime Person. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Skull. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Basketball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Fireball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Mario mushroom. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.