User prompt
Black background
User prompt
Make a mushroom power up to give me an extra life
User prompt
Make Joy con stick controller to move the character
User prompt
Make the fireballs The skull
User prompt
Make the fireball transform you and make you shoot fires balls by tapping two times
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: fireBalls' in or related to this line: 'for (var i = fireBalls.length - 1; i >= 0; i--) {' Line Number: 199
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: firePowerUps' in or related to this line: 'for (var i = firePowerUps.length - 1; i >= 0; i--) {' Line Number: 182
User prompt
Make a fire power up that can throw fireballs at the skulls to make them disappear
User prompt
Make mushroom power ups
User prompt
Make the background a court
User prompt
Make the background a beach
Initial prompt
Slimy basketball
/**** * Classes ****/ // Class for the fire balls var FireBall = Container.expand(function () { var self = Container.call(this); var fireBallGraphics = self.attachAsset('fireBall', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.y += self.speed; }; }); // Class for the fire power ups var FirePowerUp = Container.expand(function () { var self = Container.call(this); var firePowerUpGraphics = self.attachAsset('firePowerUp', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Add any update logic for the fire power up here }; }); // Class for the hoops var Hoop = Container.expand(function () { var self = Container.call(this); var hoopGraphics = self.attachAsset('hoop', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Add any update logic for the hoop here }; }); // Class for the mushroom power ups var Mushroom = Container.expand(function () { var self = Container.call(this); var mushroomGraphics = self.attachAsset('mushroom', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Add any update logic for the mushroom here }; }); // Class for obstacles var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Add any update logic for the obstacle here }; }); //<Assets used in the game will automatically appear here> // Class for the slimy ball controlled by the player var SlimyBall = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('slimyBall', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Add any update logic for the slimy ball here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with a black background }); /**** * Game Code ****/ // Initialize arrays and variables var hoops = []; var obstacles = []; var mushrooms = []; var firePowerUps = []; var fireBalls = []; var fireBallPowerUp = false; var extraLife = false; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize joystick position var joystickX = 2048 / 2; var joystickY = 2732 - 200; // Create the slimy ball and position it var slimyBall = game.addChild(new SlimyBall()); slimyBall.x = 2048 / 2; slimyBall.y = 2732 - 200; // Function to handle move events function handleMove(x, y, obj) { joystickX = x; joystickY = y; } // Function to handle scoring function handleScoring() { for (var i = hoops.length - 1; i >= 0; i--) { if (slimyBall.intersects(hoops[i])) { score += 1; scoreTxt.setText(score); hoops[i].destroy(); hoops.splice(i, 1); } } } // Function to handle obstacles function handleObstacles() { for (var i = obstacles.length - 1; i >= 0; i--) { if (slimyBall.intersects(obstacles[i])) { if (extraLife) { extraLife = false; obstacles[i].destroy(); obstacles.splice(i, 1); } else { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } } } // Create hoops, obstacles and mushrooms at intervals var hoopInterval = LK.setInterval(function () { var newHoop = new Hoop(); newHoop.x = Math.random() * 2048; newHoop.y = -100; hoops.push(newHoop); game.addChild(newHoop); }, 2000); var obstacleInterval = LK.setInterval(function () { var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; newObstacle.y = -100; obstacles.push(newObstacle); game.addChild(newObstacle); }, 3000); var mushroomInterval = LK.setInterval(function () { var newMushroom = new Mushroom(); newMushroom.x = Math.random() * 2048; newMushroom.y = -100; mushrooms.push(newMushroom); game.addChild(newMushroom); }, 5000); var firePowerUpInterval = LK.setInterval(function () { var newFirePowerUp = new FirePowerUp(); newFirePowerUp.x = Math.random() * 2048; newFirePowerUp.y = -100; firePowerUps.push(newFirePowerUp); game.addChild(newFirePowerUp); }, 7000); // Update function called every game tick game.update = function () { // Move the slimy ball based on the joystick position slimyBall.x += (joystickX - slimyBall.x) * 0.1; slimyBall.y += (joystickY - slimyBall.y) * 0.1; handleScoring(); handleObstacles(); for (var i = hoops.length - 1; i >= 0; i--) { hoops[i].y += 5; if (hoops[i].y > 2732) { hoops[i].destroy(); hoops.splice(i, 1); } } for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].y += 5; if (obstacles[i].y > 2732) { obstacles[i].destroy(); obstacles.splice(i, 1); } } for (var i = firePowerUps.length - 1; i >= 0; i--) { firePowerUps[i].y += 5; if (firePowerUps[i].y > 2732) { firePowerUps[i].destroy(); firePowerUps.splice(i, 1); } if (slimyBall.intersects(firePowerUps[i])) { firePowerUps[i].destroy(); firePowerUps.splice(i, 1); fireBallPowerUp = true; } } for (var i = mushrooms.length - 1; i >= 0; i--) { mushrooms[i].y += 5; if (mushrooms[i].y > 2732) { mushrooms[i].destroy(); mushrooms.splice(i, 1); } if (slimyBall.intersects(mushrooms[i])) { mushrooms[i].destroy(); mushrooms.splice(i, 1); extraLife = true; } } for (var i = fireBalls.length - 1; i >= 0; i--) { fireBalls[i].y -= 5; if (fireBalls[i].y < 0) { fireBalls[i].destroy(); fireBalls.splice(i, 1); } for (var j = obstacles.length - 1; j >= 0; j--) { if (fireBalls[i] && fireBalls[i].intersects(obstacles[j])) { fireBalls[i].destroy(); fireBalls.splice(i, 1); obstacles[j].destroy(); obstacles.splice(j, 1); break; } } } }; // Event listeners for touch/mouse events game.move = handleMove; var tapCount = 0; game.down = function (x, y, obj) { handleMove(x, y, obj); if (fireBallPowerUp) { tapCount++; if (tapCount == 2) { var newFireBall = new FireBall(); newFireBall.x = slimyBall.x; newFireBall.y = slimyBall.y; fireBalls.push(newFireBall); game.addChild(newFireBall); tapCount = 0; } } }; game.up = function (x, y, obj) { // No action needed on up event for now };
===================================================================
--- original.js
+++ change.js
@@ -73,9 +73,9 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x008000 //Init game with a court-like background
+ backgroundColor: 0x000000 //Init game with a black background
});
/****
* Game Code
3-D slime Person. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Skull. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Basketball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Fireball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Mario mushroom. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.