User prompt
no the other aliens should get deleted
User prompt
delete the aliens that are moving
User prompt
add decor to the start screen
User prompt
Delete the enemy aliens from the Startscreen
User prompt
You should be a button that says start and when I press it, it starts the game
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (y > player.y - player.height / 2 && y < player.y + player.height / 2 && x > player.x - player.width / 2 && x < player.x + player.width / 2) {' Line Number: 420
User prompt
Delete the aliens From the start screen
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (y > player.y - player.height / 2 && y < player.y + player.height / 2 && x > player.x - player.width / 2 && x < player.x + player.width / 2) {' Line Number: 419
User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'player.invincible')' in or related to this line: 'if (!player.invincible && b.intersects(player)) {' Line Number: 570
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (y > player.y - player.height / 2 && y < player.y + player.height / 2 && x > player.x - player.width / 2 && x < player.x + player.width / 2) {' Line Number: 419
User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'player.y')' in or related to this line: 'if (a.y + a.height / 2 >= player.y - player.height / 2) {' Line Number: 615
User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'player.invincible')' in or related to this line: 'if (player.invincible) {' Line Number: 461
User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'player.poweredUp')' in or related to this line: 'if (player.poweredUp) {' Line Number: 454
User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'player.canShoot')' in or related to this line: 'if (!player.canShoot) {' Line Number: 444
User prompt
Make a start screen
User prompt
Scrap that idea and keep the original power up
User prompt
Revert it
User prompt
Make the heart power up it gives you an extra life when you are down to heart
User prompt
Ok
User prompt
Make the power up its own asset
User prompt
No, I mean like five attacks in one attack for the power up
User prompt
No, I mean like the same attack just like one of them next to each other for the power up
User prompt
Make the power up A Asset
User prompt
Make a power up that when you collect it, it makes your attacks wider and faster for about seven seconds
User prompt
Make the shots, a little slower from the players
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Alien invader
var Alien = Container.expand(function () {
var self = Container.call(this);
var alien = self.attachAsset('alien', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = alien.width;
self.height = alien.height;
self.row = 0;
self.col = 0;
self.direction = 1; // 1: right, -1: left
self.speed = 2;
self.shootCooldown = 0;
self.alive = true;
// Alien shoots
self.shoot = function () {
var bullet = new AlienBullet();
bullet.x = self.x;
bullet.y = self.y + self.height / 2 + bullet.height / 2;
alienBullets.push(bullet);
game.addChild(bullet);
LK.getSound('alienShoot').play();
};
return self;
});
// Alien bullet
var AlienBullet = Container.expand(function () {
var self = Container.call(this);
var bullet = self.attachAsset('alienBullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = bullet.width;
self.height = bullet.height;
self.speed = 18;
self.update = function () {
self.y += self.speed;
};
return self;
});
// Player spaceship
var Player = Container.expand(function () {
var self = Container.call(this);
var ship = self.attachAsset('playerShip', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = ship.width;
self.height = ship.height;
self.canShoot = true;
self.shootCooldown = 0;
self.lives = 3;
self.invincible = false;
self.invincibleTimer = 0;
self.poweredUp = false;
self.powerupTimer = 0;
// Shoot a bullet
self.shoot = function () {
if (!self.canShoot) return;
var bullet = new PlayerBullet();
bullet.x = self.x;
bullet.y = self.y - self.height / 2 - bullet.height / 2;
playerBullets.push(bullet);
game.addChild(bullet);
LK.getSound('shoot').play();
self.canShoot = false;
self.shootCooldown = 18; // 18 ticks ~0.3s
};
// Power-up effect
self.activatePowerup = function () {
self.poweredUp = true;
self.powerupTimer = 360; // 6 seconds
// Visual feedback: flash ship
tween(self, {
alpha: 0.5
}, {
duration: 120,
easing: tween.easeIn,
onFinish: function onFinish() {
tween(self, {
alpha: 1
}, {
duration: 120,
easing: tween.easeOut
});
}
});
};
// Invincibility effect
self.setInvincible = function (duration) {
self.invincible = true;
self.invincibleTimer = duration;
// Visual feedback: flicker
};
return self;
});
// Player bullet
var PlayerBullet = Container.expand(function () {
var self = Container.call(this);
var bullet = self.attachAsset('playerBullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = bullet.width;
self.height = bullet.height;
self.speed = -18;
self.update = function () {
self.y += self.speed;
};
return self;
});
// Power-up
var Powerup = Container.expand(function () {
var self = Container.call(this);
var p = self.attachAsset('powerup', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = p.width;
self.height = p.height;
self.speed = 10;
self.type = 'rapid'; // Only one type for MVP
self.update = function () {
self.y += self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000010
});
/****
* Game Code
****/
// Music
// Sound effects
// Power-up
// Alien bullet
// Player bullet
// Alien invader
// Spaceship (player)
// Game constants
var GAME_WIDTH = 2048;
var GAME_HEIGHT = 2732;
var PLAYER_Y = GAME_HEIGHT - 220;
var ALIEN_ROWS = 4;
var ALIEN_COLS = 8;
var ALIEN_X_MARGIN = 120;
var ALIEN_Y_MARGIN = 120;
var ALIEN_SPACING_X = 180;
var ALIEN_SPACING_Y = 160;
var ALIEN_START_Y = 320;
var ALIEN_MOVE_DOWN = 60;
var ALIEN_BASE_SPEED = 2;
var ALIEN_SPEEDUP_PER_WAVE = 0.5;
var ALIEN_SHOOT_CHANCE = 0.008; // Per alien per tick
var POWERUP_CHANCE = 0.015; // Per tick, if no powerup present
// Game state
var player;
var aliens = [];
var playerBullets = [];
var alienBullets = [];
var powerups = [];
var wave = 1;
var score = 0;
var lives = 3;
var gameOver = false;
var youWin = false;
var moveDir = 1; // 1: right, -1: left
var moveDownPending = false;
var alienSpeed = ALIEN_BASE_SPEED;
var dragNode = null;
var lastTouchX = 0;
var lastTouchY = 0;
// GUI
var scoreTxt = new Text2('0', {
size: 120,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Heart icons for lives
var heartIcons = [];
var heartSpacing = 120;
for (var i = 0; i < 3; i++) {
var heart = LK.getAsset('powerup', {
anchorX: 0.5,
anchorY: 0.5,
x: 120 + i * heartSpacing,
y: 100,
scaleX: 0.7,
scaleY: 0.7
});
LK.gui.top.addChild(heart);
heartIcons.push(heart);
}
var livesTxt = new Text2('', {
size: 100,
fill: 0xFF4444
});
livesTxt.anchor.set(0.5, 0);
LK.gui.topRight.addChild(livesTxt);
var waveTxt = new Text2('Wave 1', {
size: 80,
fill: 0x00FFCC
});
waveTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(waveTxt);
// Helper: update GUI
function updateGUI() {
scoreTxt.setText(score);
// Update heart icons visibility
for (var i = 0; i < heartIcons.length; i++) {
heartIcons[i].visible = i < lives;
}
var hearts = '';
for (var i = 0; i < lives; i++) hearts += '♥';
livesTxt.setText(hearts);
waveTxt.setText('Wave ' + wave);
}
// Helper: spawn aliens in grid
function spawnAliens() {
aliens = [];
var totalWidth = (ALIEN_COLS - 1) * ALIEN_SPACING_X;
var startX = (GAME_WIDTH - totalWidth) / 2;
for (var row = 0; row < ALIEN_ROWS; row++) {
for (var col = 0; col < ALIEN_COLS; col++) {
var alien = new Alien();
alien.x = startX + col * ALIEN_SPACING_X;
alien.y = ALIEN_START_Y + row * ALIEN_SPACING_Y;
alien.row = row;
alien.col = col;
alien.direction = moveDir;
alien.speed = alienSpeed;
aliens.push(alien);
game.addChild(alien);
}
}
}
// Helper: start new wave
function startWave() {
alienSpeed = ALIEN_BASE_SPEED + (wave - 1) * ALIEN_SPEEDUP_PER_WAVE;
spawnAliens();
moveDir = 1;
moveDownPending = false;
waveTxt.setText('Wave ' + wave);
}
// Helper: reset game
function resetGame() {
// Remove all objects
for (var i = 0; i < aliens.length; i++) aliens[i].destroy();
for (var i = 0; i < playerBullets.length; i++) playerBullets[i].destroy();
for (var i = 0; i < alienBullets.length; i++) alienBullets[i].destroy();
for (var i = 0; i < powerups.length; i++) powerups[i].destroy();
aliens = [];
playerBullets = [];
alienBullets = [];
powerups = [];
wave = 1;
score = 0;
lives = 3;
gameOver = false;
youWin = false;
updateGUI();
// Reset player
if (player) player.destroy();
player = new Player();
player.x = GAME_WIDTH / 2;
player.y = PLAYER_Y;
game.addChild(player);
startWave();
}
// Helper: show game over
function triggerGameOver() {
if (gameOver) return;
gameOver = true;
LK.getSound('loseLife').play();
LK.effects.flashScreen(0xff0000, 1200);
LK.showGameOver();
}
// Helper: show win
function triggerYouWin() {
if (youWin) return;
youWin = true;
LK.effects.flashScreen(0x00ff00, 1200);
LK.showYouWin();
}
// Helper: spawn powerup
function spawnPowerup() {
var p = new Powerup();
p.x = 200 + Math.random() * (GAME_WIDTH - 400);
p.y = 200;
powerups.push(p);
game.addChild(p);
}
// --- Start Screen Implementation ---
var startScreenOverlay = new Container();
var startBg = LK.getAsset('centerCircle', {
anchorX: 0.5,
anchorY: 0.5,
x: GAME_WIDTH / 2,
y: GAME_HEIGHT / 2,
scaleX: 16,
scaleY: 22,
tint: 0x000010
});
startScreenOverlay.addChild(startBg);
var titleTxt = new Text2('SPACE INVADERS', {
size: 220,
fill: 0xFFFF00
});
titleTxt.anchor.set(0.5, 0.5);
titleTxt.x = GAME_WIDTH / 2;
titleTxt.y = GAME_HEIGHT / 2 - 320;
startScreenOverlay.addChild(titleTxt);
// Decorative player ship (centered, above button)
var decorPlayer = LK.getAsset('playerShip', {
anchorX: 0.5,
anchorY: 0.5,
x: GAME_WIDTH / 2,
y: GAME_HEIGHT / 2 - 80,
scaleX: 1.2,
scaleY: 1.2
});
startScreenOverlay.addChild(decorPlayer);
// Decorative powerups (left and right of player ship)
var decorPowerupLeft = LK.getAsset('powerup', {
anchorX: 0.5,
anchorY: 0.5,
x: GAME_WIDTH / 2 - 220,
y: GAME_HEIGHT / 2 - 80,
scaleX: 0.9,
scaleY: 0.9
});
var decorPowerupRight = LK.getAsset('powerup', {
anchorX: 0.5,
anchorY: 0.5,
x: GAME_WIDTH / 2 + 220,
y: GAME_HEIGHT / 2 - 80,
scaleX: 0.9,
scaleY: 0.9
});
startScreenOverlay.addChild(decorPowerupLeft);
startScreenOverlay.addChild(decorPowerupRight);
// Start button
var startBtn = new Text2('Start', {
size: 140,
fill: 0x00FFCC,
background: 0x222222,
padding: 60,
radius: 60
});
startBtn.anchor.set(0.5, 0.5);
startBtn.x = GAME_WIDTH / 2;
startBtn.y = GAME_HEIGHT / 2 + 120;
startScreenOverlay.addChild(startBtn);
// Start button press handler
startBtn.down = function (x, y, obj) {
if (!gameStarted) {
gameStarted = true;
startScreenOverlay.visible = false;
resetGame();
LK.playMusic('arcadebg', {
fade: {
start: 0,
end: 1,
duration: 1200
}
});
}
};
// Decorative aliens removed from start screen
var creditsTxt = new Text2('by FRVR', {
size: 80,
fill: 0x00FFCC
});
creditsTxt.anchor.set(0.5, 0.5);
creditsTxt.x = GAME_WIDTH / 2;
creditsTxt.y = GAME_HEIGHT / 2 + 320;
startScreenOverlay.addChild(creditsTxt);
// No aliens on start screen!
game.addChild(startScreenOverlay);
// Ensure no aliens are deleted from the game on the start screen
for (var i = 0; i < aliens.length; i++) {
if (aliens[i]) {
aliens[i].destroy();
}
}
aliens = [];
var gameStarted = false;
// Only allow tap to start when on start screen
game.down = function (x, y, obj) {
if (gameOver || youWin) return;
// Check if touch is on player ship
if (player && y > player.y - player.height / 2 && y < player.y + player.height / 2 && x > player.x - player.width / 2 && x < player.x + player.width / 2) {
draggingPlayer = true;
dragOffsetX = x - player.x;
} else {
// Tap elsewhere: do nothing (auto-shoot enabled)
}
};
// --- End Start Screen Implementation ---
// Drag-to-move and tap-to-shoot controls
var draggingPlayer = false;
var dragOffsetX = 0;
game.down = function (x, y, obj) {
if (gameOver || youWin) return;
// Check if touch is on player ship
if (player && y > player.y - player.height / 2 && y < player.y + player.height / 2 && x > player.x - player.width / 2 && x < player.x + player.width / 2) {
draggingPlayer = true;
dragOffsetX = x - player.x;
} else {
// Tap elsewhere: do nothing (auto-shoot enabled)
}
};
game.move = function (x, y, obj) {
if (draggingPlayer && !gameOver && !youWin) {
// Clamp player within screen bounds
var minX = player.width / 2;
var maxX = GAME_WIDTH - player.width / 2;
var newX = Math.max(minX, Math.min(x - dragOffsetX, maxX));
player.x = newX;
}
};
game.up = function (x, y, obj) {
draggingPlayer = false;
};
// Main game loop
game.update = function () {
if (gameOver || youWin) return;
// Player auto-shooting
if (player && !player.canShoot) {
player.shootCooldown--;
if (player.shootCooldown <= 0) player.canShoot = true;
}
if (player && player.canShoot) {
player.shoot();
}
// Powerup timer
if (player && player.poweredUp) {
player.powerupTimer--;
if (player.powerupTimer <= 0) {
player.poweredUp = false;
}
}
// Invincibility timer
if (player && player.invincible) {
player.invincibleTimer--;
// Flicker effect
player.alpha = LK.ticks % 10 < 5 ? 0.4 : 1;
if (player.invincibleTimer <= 0) {
player.invincible = false;
player.alpha = 1;
}
}
// Move aliens
var leftmost = GAME_WIDTH,
rightmost = 0,
bottommost = 0;
for (var i = 0; i < aliens.length; i++) {
var a = aliens[i];
if (!a.alive) continue;
a.x += moveDir * alienSpeed;
if (a.x - a.width / 2 < leftmost) leftmost = a.x - a.width / 2;
if (a.x + a.width / 2 > rightmost) rightmost = a.x + a.width / 2;
if (a.y + a.height / 2 > bottommost) bottommost = a.y + a.height / 2;
}
// Change direction if at edge
if (!moveDownPending && (leftmost < ALIEN_X_MARGIN || rightmost > GAME_WIDTH - ALIEN_X_MARGIN)) {
moveDir *= -1;
moveDownPending = true;
}
if (moveDownPending) {
for (var i = 0; i < aliens.length; i++) {
var a = aliens[i];
if (!a.alive) continue;
a.y += ALIEN_MOVE_DOWN;
}
moveDownPending = false;
}
// Aliens shoot randomly, but only bottom-most alive in each column can shoot
var bottomAliens = {};
for (var i = 0; i < aliens.length; i++) {
var a = aliens[i];
if (!a.alive) continue;
// Track the bottom-most alive alien in each column
if (!bottomAliens[a.col] || a.y > bottomAliens[a.col].y) {
bottomAliens[a.col] = a;
}
}
// Only allow a few (e.g. 2) random bottom aliens to shoot per tick
var shootableAliens = [];
for (var col in bottomAliens) {
shootableAliens.push(bottomAliens[col]);
}
var maxShooters = 2;
for (var s = 0; s < maxShooters && shootableAliens.length > 0; s++) {
var idx = Math.floor(Math.random() * shootableAliens.length);
var a = shootableAliens[idx];
if (Math.random() < ALIEN_SHOOT_CHANCE + 0.001 * wave) {
a.shoot();
}
shootableAliens.splice(idx, 1);
}
// Update player bullets
for (var i = playerBullets.length - 1; i >= 0; i--) {
var b = playerBullets[i];
b.update();
// Remove if off screen
if (b.y < -b.height) {
b.destroy();
playerBullets.splice(i, 1);
continue;
}
// Check collision with aliens
for (var j = 0; j < aliens.length; j++) {
var a = aliens[j];
if (!a.alive) continue;
if (b.intersects(a)) {
a.alive = false;
a.visible = false;
b.destroy();
playerBullets.splice(i, 1);
LK.getSound('alienExplode').play();
score += 10;
updateGUI();
break;
}
}
}
// Update alien bullets
for (var i = alienBullets.length - 1; i >= 0; i--) {
var b = alienBullets[i];
b.update();
// Remove if off screen
if (b.y > GAME_HEIGHT + b.height) {
b.destroy();
alienBullets.splice(i, 1);
continue;
}
// Check collision with player
if (player && !player.invincible && b.intersects(player)) {
b.destroy();
alienBullets.splice(i, 1);
// Lose life
lives--;
updateGUI();
LK.getSound('hit').play();
if (lives <= 0) {
triggerGameOver();
return;
} else {
player.setInvincible(90); // 1.5s invincibility
}
}
}
// Update powerups
for (var i = powerups.length - 1; i >= 0; i--) {
var p = powerups[i];
p.update();
if (p.y > GAME_HEIGHT + p.height) {
p.destroy();
powerups.splice(i, 1);
continue;
}
if (p.intersects(player)) {
LK.getSound('powerup').play();
// Only restore up to 3 hearts
if (lives < 3) {
lives = 3;
updateGUI();
}
p.destroy();
powerups.splice(i, 1);
}
}
// Powerup spawn
if (powerups.length === 0 && Math.random() < POWERUP_CHANCE) {
spawnPowerup();
}
// Check if aliens reach player
for (var i = 0; i < aliens.length; i++) {
var a = aliens[i];
if (!a.alive) continue;
if (player && a.y + a.height / 2 >= player.y - player.height / 2) {
triggerGameOver();
return;
}
}
// Next wave if all aliens dead
var anyAlive = false;
for (var i = 0; i < aliens.length; i++) {
if (aliens[i].alive) {
anyAlive = true;
break;
}
}
if (!anyAlive) {
wave++;
if (wave > 10) {
triggerYouWin();
return;
}
startWave();
}
};
// Clean up on game over or reset
game.on('destroy', function () {
LK.stopMusic();
}); ===================================================================
--- original.js
+++ change.js
@@ -392,12 +392,15 @@
creditsTxt.y = GAME_HEIGHT / 2 + 320;
startScreenOverlay.addChild(creditsTxt);
// No aliens on start screen!
game.addChild(startScreenOverlay);
-// Ensure no aliens are visible on the start screen
+// Ensure no aliens are deleted from the game on the start screen
for (var i = 0; i < aliens.length; i++) {
- if (aliens[i]) aliens[i].visible = false;
+ if (aliens[i]) {
+ aliens[i].destroy();
+ }
}
+aliens = [];
var gameStarted = false;
// Only allow tap to start when on start screen
game.down = function (x, y, obj) {
if (gameOver || youWin) return;