/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Chicken class to represent the player character var Chicken = Container.expand(function () { var self = Container.call(this); var chickenGraphics = self.attachAsset('chicken', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Default speed for the chicken // Method to move the chicken based on voice input self.move = function (command) { if (command === 'left') { self.x -= self.speed; } else if (command === 'right') { self.x += self.speed; } else if (command === 'jump') { self.y -= self.speed * 10; // Make the chicken jump } }; }); // Obstacle class to represent the obstacles that the chicken needs to jump over var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; // Default speed for the obstacle // Method to move the obstacle self.move = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Sky blue background }); /**** * Game Code ****/ // Initialize chicken and set its starting position var chicken = game.addChild(new Chicken()); chicken.x = 2048 / 2; chicken.y = 2732 - 150; // Position the chicken near the bottom of the screen // Function to handle voice commands function handleVoiceCommand(command) { if (command === 'left' || command === 'right') { chicken.move(command); } } // Simulate voice command input (for demonstration purposes) var simulatedCommands = ['left', 'right', 'jump', 'right']; var commandIndex = 0; // Simulate receiving voice commands every 2 seconds LK.setInterval(function () { handleVoiceCommand(simulatedCommands[commandIndex]); commandIndex = (commandIndex + 1) % simulatedCommands.length; }, 2000); // Initialize an array to hold multiple obstacles var obstacles = []; // Add a new obstacle to the array every 2 seconds LK.setInterval(function () { var obstacle = game.addChild(new Obstacle()); obstacle.x = Math.random() * 2048; // Randomize the x position of the obstacle obstacle.y = 0; // Position the obstacle at the top of the screen obstacles.push(obstacle); }, 2000); // Update function to handle game logic game.update = function () { // Move all obstacles and check for collisions with the chicken for (var i = 0; i < obstacles.length; i++) { var obstacle = obstacles[i]; obstacle.move(); if (chicken.intersects(obstacle)) { // Game over LK.showGameOver(); } } };
===================================================================
--- original.js
+++ change.js
@@ -63,18 +63,25 @@
LK.setInterval(function () {
handleVoiceCommand(simulatedCommands[commandIndex]);
commandIndex = (commandIndex + 1) % simulatedCommands.length;
}, 2000);
-// Initialize obstacle and set its starting position
-var obstacle = game.addChild(new Obstacle());
-obstacle.x = 2048 / 2;
-obstacle.y = 0; // Position the obstacle at the top of the screen
+// Initialize an array to hold multiple obstacles
+var obstacles = [];
+// Add a new obstacle to the array every 2 seconds
+LK.setInterval(function () {
+ var obstacle = game.addChild(new Obstacle());
+ obstacle.x = Math.random() * 2048; // Randomize the x position of the obstacle
+ obstacle.y = 0; // Position the obstacle at the top of the screen
+ obstacles.push(obstacle);
+}, 2000);
// Update function to handle game logic
game.update = function () {
- // Move the obstacle
- obstacle.move();
- // Check if the chicken collides with the obstacle
- if (chicken.intersects(obstacle)) {
- // Game over
- LK.showGameOver();
+ // Move all obstacles and check for collisions with the chicken
+ for (var i = 0; i < obstacles.length; i++) {
+ var obstacle = obstacles[i];
+ obstacle.move();
+ if (chicken.intersects(obstacle)) {
+ // Game over
+ LK.showGameOver();
+ }
}
};
\ No newline at end of file