/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Chicken class to represent the player character
var Chicken = Container.expand(function () {
var self = Container.call(this);
var chickenGraphics = self.attachAsset('chicken', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5; // Default speed for the chicken
// Method to move the chicken based on voice input
self.move = function (command) {
if (command === 'left') {
self.x -= self.speed;
} else if (command === 'right') {
self.x += self.speed;
} else if (command === 'jump') {
self.y -= self.speed * 10; // Make the chicken jump
}
};
});
// Obstacle class to represent the obstacles that the chicken needs to jump over
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5; // Default speed for the obstacle
// Method to move the obstacle
self.move = function () {
self.y += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb // Sky blue background
});
/****
* Game Code
****/
// Initialize chicken and set its starting position
var chicken = game.addChild(new Chicken());
chicken.x = 2048 / 2;
chicken.y = 2732 - 150; // Position the chicken near the bottom of the screen
// Function to handle voice commands
function handleVoiceCommand(command) {
if (command === 'left' || command === 'right') {
chicken.move(command);
}
}
// Simulate voice command input (for demonstration purposes)
var simulatedCommands = ['left', 'right', 'jump', 'right'];
var commandIndex = 0;
// Simulate receiving voice commands every 2 seconds
LK.setInterval(function () {
handleVoiceCommand(simulatedCommands[commandIndex]);
commandIndex = (commandIndex + 1) % simulatedCommands.length;
}, 2000);
// Initialize obstacle and set its starting position
var obstacle = game.addChild(new Obstacle());
obstacle.x = 2048 / 2;
obstacle.y = 0; // Position the obstacle at the top of the screen
// Update function to handle game logic
game.update = function () {
// Move the obstacle
obstacle.move();
// Check if the chicken collides with the obstacle
if (chicken.intersects(obstacle)) {
// Game over
LK.showGameOver();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,55 +1,80 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Chicken class to represent the player character
var Chicken = Container.expand(function () {
- var self = Container.call(this);
- var chickenGraphics = self.attachAsset('chicken', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5; // Default speed for the chicken
- // Method to move the chicken based on voice input
- self.move = function (direction) {
- if (direction === 'left') {
- self.x -= self.speed;
- } else if (direction === 'right') {
- self.x += self.speed;
- }
- };
+ var self = Container.call(this);
+ var chickenGraphics = self.attachAsset('chicken', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5; // Default speed for the chicken
+ // Method to move the chicken based on voice input
+ self.move = function (command) {
+ if (command === 'left') {
+ self.x -= self.speed;
+ } else if (command === 'right') {
+ self.x += self.speed;
+ } else if (command === 'jump') {
+ self.y -= self.speed * 10; // Make the chicken jump
+ }
+ };
});
+// Obstacle class to represent the obstacles that the chicken needs to jump over
+var Obstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5; // Default speed for the obstacle
+ // Method to move the obstacle
+ self.move = function () {
+ self.y += self.speed;
+ };
+});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87ceeb // Sky blue background
+ backgroundColor: 0x87ceeb // Sky blue background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize chicken and set its starting position
var chicken = game.addChild(new Chicken());
chicken.x = 2048 / 2;
chicken.y = 2732 - 150; // Position the chicken near the bottom of the screen
// Function to handle voice commands
function handleVoiceCommand(command) {
- if (command === 'left' || command === 'right') {
- chicken.move(command);
- }
+ if (command === 'left' || command === 'right') {
+ chicken.move(command);
+ }
}
// Simulate voice command input (for demonstration purposes)
-var simulatedCommands = ['left', 'right', 'left', 'right'];
+var simulatedCommands = ['left', 'right', 'jump', 'right'];
var commandIndex = 0;
// Simulate receiving voice commands every 2 seconds
LK.setInterval(function () {
- handleVoiceCommand(simulatedCommands[commandIndex]);
- commandIndex = (commandIndex + 1) % simulatedCommands.length;
+ handleVoiceCommand(simulatedCommands[commandIndex]);
+ commandIndex = (commandIndex + 1) % simulatedCommands.length;
}, 2000);
+// Initialize obstacle and set its starting position
+var obstacle = game.addChild(new Obstacle());
+obstacle.x = 2048 / 2;
+obstacle.y = 0; // Position the obstacle at the top of the screen
// Update function to handle game logic
game.update = function () {
- // Game logic can be added here
+ // Move the obstacle
+ obstacle.move();
+ // Check if the chicken collides with the obstacle
+ if (chicken.intersects(obstacle)) {
+ // Game over
+ LK.showGameOver();
+ }
};
\ No newline at end of file