User prompt
Make the green darkish.
User prompt
Make the background green.
User prompt
Make the opponent's paddle moving.
User prompt
Make it able so I can actually hit the ball. It's not working for me.
User prompt
Actually, don't make it faster.
User prompt
Make it harder
User prompt
Whenever I try to score on the opponent, the ball goes in the middle of the paddle and it kind of gets stuck. Can you fix that?
User prompt
But whenever the ball passes the player's paddle, that counts as a point for the opponent.
User prompt
Make it when the ball doesn't hit the player's paddle, it counts as the opponent's point. But when you do the same thing to the opponent, it counts as a point for you.
Initial prompt
classic pong
/****
* Classes
****/
// Ball class
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = 5;
self.speedY = 5;
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Paddle class for player and opponent
var Paddle = Container.expand(function () {
var self = Container.call(this);
var paddleGraphics = self.attachAsset('paddle', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = 200;
self.height = 20;
self.speed = 10;
self.update = function () {
// Paddle update logic if needed
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize paddles and ball
var playerPaddle = game.addChild(new Paddle());
var opponentPaddle = game.addChild(new Paddle());
var ball = game.addChild(new Ball());
// Position paddles and ball
playerPaddle.x = 2048 / 2;
playerPaddle.y = 2732 - 50;
opponentPaddle.x = 2048 / 2;
opponentPaddle.y = 50;
ball.x = 2048 / 2;
ball.y = 2732 / 2;
// Game update logic
game.update = function () {
// Ball movement
ball.update();
// Ball collision with walls
if (ball.x <= 0 || ball.x >= 2048) {
ball.speedX *= -1;
}
if (ball.y <= 0 || ball.y >= 2732) {
ball.speedY *= -1;
}
// Ball collision with paddles
if (ball.intersects(playerPaddle) || ball.intersects(opponentPaddle)) {
ball.speedY *= -1;
}
// Opponent AI movement
if (ball.x < opponentPaddle.x) {
opponentPaddle.x -= opponentPaddle.speed;
} else if (ball.x > opponentPaddle.x) {
opponentPaddle.x += opponentPaddle.speed;
}
};
// Player paddle control
game.move = function (x, y, obj) {
playerPaddle.x = x;
};