/****
* Classes
****/
// Collectible class for treasures and coins
var Collectible = Container.expand(function () {
  var self = Container.call(this);
  var collectibleGraphics = self.attachAsset('collectible', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.collect = function () {
    LK.setScore(LK.getScore() + 10); // Increase score
    self.destroy();
  };
});
// Platform class for floating platforms
var Platform = Container.expand(function () {
  var self = Container.call(this);
  var platformGraphics = self.attachAsset('platform', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.isBreakable = false;
  self.isMoving = false;
  self.update = function () {
    if (self.isMoving) {
      self.x += Math.sin(LK.ticks / 60) * 2; // Simple horizontal movement
    }
  };
  self.break = function () {
    if (self.isBreakable) {
      self.destroy();
    }
  };
});
// Assets will be automatically initialized by the LK engine based on their usage in the code.
// Player class with jetpack and grappling hook mechanics
var Player = Container.expand(function () {
  var self = Container.call(this);
  var playerGraphics = self.attachAsset('playerCharacter', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.jetpackFuel = 100;
  self.health = 100;
  self.isFlying = false;
  self.isGrappling = false;
  self.update = function () {
    if (self.isFlying) {
      self.y -= 5; // Move up when flying
      self.jetpackFuel -= 0.5; // Decrease fuel
    }
    if (self.isGrappling) {
      // Grappling logic here
    }
    if (self.jetpackFuel <= 0) {
      self.isFlying = false; // Stop flying if out of fuel
    }
  };
  self.fly = function () {
    if (self.jetpackFuel > 0) {
      self.isFlying = true;
    }
  };
  self.stopFly = function () {
    self.isFlying = false;
  };
  self.grapple = function () {
    self.isGrappling = true;
  };
  self.stopGrapple = function () {
    self.isGrappling = false;
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x87CEEB // Light blue sky background
});
/****
* Game Code
****/
// Initialize player
var player = new Player();
player.x = 2048 / 2;
player.y = 2732 - 200;
game.addChild(player);
// Initialize platforms
var platforms = [];
for (var i = 0; i < 5; i++) {
  var platform = new Platform();
  platform.x = Math.random() * 2048;
  platform.y = 2732 - i * 500;
  platform.isMoving = i % 2 === 0; // Alternate moving platforms
  platforms.push(platform);
  game.addChild(platform);
}
// Initialize collectibles
var collectibles = [];
for (var j = 0; j < 10; j++) {
  var collectible = new Collectible();
  collectible.x = Math.random() * 2048;
  collectible.y = Math.random() * 2732;
  collectibles.push(collectible);
  game.addChild(collectible);
}
// Game update loop
game.update = function () {
  player.update();
  platforms.forEach(function (platform) {
    platform.update();
    if (player.intersects(platform)) {
      player.stopFly(); // Stop flying when on a platform
    }
  });
  collectibles.forEach(function (collectible, index) {
    if (player.intersects(collectible)) {
      collectible.collect();
      collectibles.splice(index, 1);
    }
  });
};
// Handle touch events for flying and grappling
game.down = function (x, y, obj) {
  player.fly();
};
game.up = function (x, y, obj) {
  player.stopFly();
  player.stopGrapple();
};
// Add UI elements
var scoreTxt = new Text2('Score: 0', {
  size: 100,
  fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var fuelBar = LK.getAsset('fuelBar', {
  anchorX: 0,
  anchorY: 0
});
fuelBar.x = 50;
fuelBar.y = 50;
game.addChild(fuelBar);
game.update = function () {
  scoreTxt.setText('Score: ' + LK.getScore());
  fuelBar.scaleX = player.jetpackFuel / 100; // Update fuel bar
}; /****
* Classes
****/
// Collectible class for treasures and coins
var Collectible = Container.expand(function () {
  var self = Container.call(this);
  var collectibleGraphics = self.attachAsset('collectible', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.collect = function () {
    LK.setScore(LK.getScore() + 10); // Increase score
    self.destroy();
  };
});
// Platform class for floating platforms
var Platform = Container.expand(function () {
  var self = Container.call(this);
  var platformGraphics = self.attachAsset('platform', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.isBreakable = false;
  self.isMoving = false;
  self.update = function () {
    if (self.isMoving) {
      self.x += Math.sin(LK.ticks / 60) * 2; // Simple horizontal movement
    }
  };
  self.break = function () {
    if (self.isBreakable) {
      self.destroy();
    }
  };
});
// Assets will be automatically initialized by the LK engine based on their usage in the code.
// Player class with jetpack and grappling hook mechanics
var Player = Container.expand(function () {
  var self = Container.call(this);
  var playerGraphics = self.attachAsset('playerCharacter', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.jetpackFuel = 100;
  self.health = 100;
  self.isFlying = false;
  self.isGrappling = false;
  self.update = function () {
    if (self.isFlying) {
      self.y -= 5; // Move up when flying
      self.jetpackFuel -= 0.5; // Decrease fuel
    }
    if (self.isGrappling) {
      // Grappling logic here
    }
    if (self.jetpackFuel <= 0) {
      self.isFlying = false; // Stop flying if out of fuel
    }
  };
  self.fly = function () {
    if (self.jetpackFuel > 0) {
      self.isFlying = true;
    }
  };
  self.stopFly = function () {
    self.isFlying = false;
  };
  self.grapple = function () {
    self.isGrappling = true;
  };
  self.stopGrapple = function () {
    self.isGrappling = false;
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x87CEEB // Light blue sky background
});
/****
* Game Code
****/
// Initialize player
var player = new Player();
player.x = 2048 / 2;
player.y = 2732 - 200;
game.addChild(player);
// Initialize platforms
var platforms = [];
for (var i = 0; i < 5; i++) {
  var platform = new Platform();
  platform.x = Math.random() * 2048;
  platform.y = 2732 - i * 500;
  platform.isMoving = i % 2 === 0; // Alternate moving platforms
  platforms.push(platform);
  game.addChild(platform);
}
// Initialize collectibles
var collectibles = [];
for (var j = 0; j < 10; j++) {
  var collectible = new Collectible();
  collectible.x = Math.random() * 2048;
  collectible.y = Math.random() * 2732;
  collectibles.push(collectible);
  game.addChild(collectible);
}
// Game update loop
game.update = function () {
  player.update();
  platforms.forEach(function (platform) {
    platform.update();
    if (player.intersects(platform)) {
      player.stopFly(); // Stop flying when on a platform
    }
  });
  collectibles.forEach(function (collectible, index) {
    if (player.intersects(collectible)) {
      collectible.collect();
      collectibles.splice(index, 1);
    }
  });
};
// Handle touch events for flying and grappling
game.down = function (x, y, obj) {
  player.fly();
};
game.up = function (x, y, obj) {
  player.stopFly();
  player.stopGrapple();
};
// Add UI elements
var scoreTxt = new Text2('Score: 0', {
  size: 100,
  fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var fuelBar = LK.getAsset('fuelBar', {
  anchorX: 0,
  anchorY: 0
});
fuelBar.x = 50;
fuelBar.y = 50;
game.addChild(fuelBar);
game.update = function () {
  scoreTxt.setText('Score: ' + LK.getScore());
  fuelBar.scaleX = player.jetpackFuel / 100; // Update fuel bar
};