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the player start on center of screen
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make that vision of player when the player moving it could go black area optimized that problem
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when game started the player has to be in center of screen
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make center of vision size for player optimize that in center of vision for moving on map
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make vision moving more faster than player moving optimize that
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make vision size bigger
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make that vision of player optimized moving
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make more slower than vision moving the player moving
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make player moving is more slower
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fix when game started seeing allwhere and optimize the character moving in center of vision
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optimize the character moving and vision angle and make that vision angle max 3 block and when player saw the are save it like memory
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the player may dont want to catch that creature so when we saw it there is to be leave section
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optimized both character moving and vision siize moving
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the player has to be in center of vision size
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the player and vision is not optimized make it together
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that vision works wrong but when player discovered the area it still looking
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the player should have vision angle like max 3 blocks
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player should have a vision like max 3 blocks
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make blocks bigger than character
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'gridY')' in or related to this line: 'for (var y = player.gridY - visibleRadius; y <= player.gridY + visibleRadius; y++) {' Line Number: 866
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fix it
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Compilation error[L861]: TypeError: Cannot read properties of undefined (reading 'gridY')
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Compilation error[L700]: Cannot read properties of undefined (reading 'parse')
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Generate the first version of the source code of my game: PokéQuest: Elemental Explorers. ↪💡 Consider importing and using the following plugins: @upit/storage.v1, @upit/tween.v1
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PokéQuest: Elemental Explorers
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
water tile just water and top viewing. In-Game asset. 2d
dpad. In-Game asset. 2d. High contrast. No shadows
red button square. In-Game asset. 2d. High contrast. No shadows
grass tile on top viewing. In-Game asset. 2d. High contrast. No shadows
Mountain tile on top viewing. In-Game asset. 2d
sand tile on top viewing. In-Game asset. 2d. High contrast. No shadows
forest tile on top viewing. In-Game asset. 2d. No shadows
square grass tile on top viewing. In-Game asset. 2d. High contrast. No shadows
urban tile on viewing. In-Game asset. 2d
street tile on top viewing. In-Game asset. 2d. High contrast
street tile on top viewing with street way. In-Game asset. 2d
street tile on top viewing with street way horizontal. In-Game asset. 2d. High contrast. No shadows
make creature image for grass elemental name is sproutle. In-Game asset. 2d. High contrast. No shadows
make creature image for rock elemental name is boulder but dont write name on image. In-Game asset. 2d. High contrast. No shadows
make creature image for electrical elemental name is voltix but dont write name on image. In-Game asset. 2d. High contrast. No shadows
player human viewing on behind of him with all of body. In-Game asset. 2d
make a cube but like a pokeball and change the colour of original and make it the basic one make with purple and yellow but do diffrently. In-Game asset. 2d. High contrast. No shadows
make a cube but like a pokeball and make it the legendary one make with red and golden and blue but do diffrently. In-Game asset. 2d. High contrast. No shadows
make a cube but like a pokeball and make it for rare one make with grey and silver and white but do diffrently. In-Game asset. 2d. High contrast. No shadows
make a cube but like a pokeball and make it for uncommon one make with green and white and bronze but do diffrently. In-Game asset. 2d. High contrast. No shadows