User prompt
end of the song or game give a overall for episode level like S is higher then A then B then C ,D is the lowest point u would get and give a button for going game menu
User prompt
at the start of the game there has to a menu for selection song make it
User prompt
i cannot see anything in menu fix it
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'time')' in or related to this line: 'if (!songEnded && currentTime > notes[notes.length - 1].time + 3000) {' Line Number: 892
User prompt
at the start of the game there has to be a menu to choose which song do i wanna play make 5 diffirent song for it and make it long song like 2 munites
User prompt
i have to click and every where for my pitchbaractive
User prompt
diagonal note is move up when it came to las chance to catch dont do just notes have to slide right to left dont go up or down for all
User prompt
diagonal note is move up when it came to las chance to catch
User prompt
some notes moving up when i caught them dont to that
User prompt
dont that notes circle make it horizontal rectangle and do not with flat make curvy
User prompt
the notes has to be like non flat line we have to click and hold for 1 seconds or more or les it depends by difficult
User prompt
make that note glide horizontal not vertical rotate it and dont do flaty note it has to be click and hold for all
User prompt
make that note glide horizontal not vertical
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'feedbackTxt.style.fill = color;' Line Number: 366
Code edit (1 edits merged)
Please save this source code
User prompt
Trombone Slide Showdown
Initial prompt
Create a 2D full-screen horizontal rhythm game where the player simulates playing a trombone by controlling both pitch and timing as notes scroll from right to left across a horizontal musical track in the center of the screen. The player interface features a dynamic vertical pitch bar on the left side and a series of note paths extending across the screen, with notes of various types—tap notes, hold notes, and gliding notes—approaching a clearly marked "hit zone" on the left. Players must press and hold a designated button or key (or tap and hold on mobile) while simultaneously sliding their finger or mouse vertically to match the pitch of each note in real-time. For hold or gliding notes, players are required to maintain their hold while precisely adjusting their pitch vertically as the note curves up or down, reflecting the natural sliding behavior of a trombone. Accuracy is determined by how closely the player matches the note’s position as it passes through the hit zone, with visual feedback provided through glow intensity, color shifts, and score pop-ups. The background dynamically responds to the music and performance (e.g., visual effects on streaks or misses), and all gameplay occurs in landscape full-screen mode, ensuring maximum immersion and responsiveness. The system includes real-time audio synthesis or pre-mapped pitch playback triggered by user interaction, with humorous and exaggerated character animations reacting to performance quality. The result is a hilarious, musically chaotic but skill-based rhythm experience where each successful note feels like hitting the perfect trombone slide, and each miss produces a delightful mess of musical mayhem.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
make a circle red. In-Game asset. 2d. High contrast. No shadows
give me black circle. In-Game asset. 2d. High contrast. No shadows
make a episode complete background for trambone game but without any text.. In-Game asset. 2d. High contrast. No shadows
make a backgroud shaped pear but dont do pear. In-Game asset. 2d. High contrast. No shadows
make a fully white eye like a just oval but without pupil. In-Game asset. 2d. High contrast. No shadows
nose. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
make a just face witout eyes and eyebrows and hairs and nose and mouth. In-Game asset. 2d. High contrast. No shadows
make a straight closed mouth. In-Game asset. 2d. High contrast. No shadows
make a laughed mouth. In-Game asset. 2d. High contrast. No shadows
make a red curtain but just curtain like real 3d. In-Game asset. High contrast. shadow
make a selection menu background but without any text.. In-Game asset. 2d. High contrast. No shadows
make a background like trambone champ game. In-Game asset. 2d. High contrast. No shadows
make a 2d trambone image. In-Game asset. 2d. High contrast