/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Agent base class
var Agent = Container.expand(function () {
var self = Container.call(this);
self.team = null; // 'CT' or 'T'
self.isPlayer = false;
self.speed = 12;
self.radius = 60;
self.targetX = null;
self.targetY = null;
self.canShoot = true;
self.shootCooldown = 20; // frames
self.shootTimer = 0;
self.isAlive = true;
self.hasBomb = false;
self.isDefusing = false;
self.isPlanting = false;
self.defuseTimer = 0;
self.plantTimer = 0;
self.defuseTime = 90; // frames (1.5s)
self.plantTime = 90; // frames (1.5s)
self.asset = null;
self.setTeam = function (team) {
self.team = team;
if (team === 'CT') {
self.asset = self.attachAsset('ct_agent', {
anchorX: 0.5,
anchorY: 0.5
});
} else {
self.asset = self.attachAsset('t_agent', {
anchorX: 0.5,
anchorY: 0.5
});
}
};
self.setPlayer = function (isPlayer) {
self.isPlayer = isPlayer;
if (isPlayer) {
// Add a white border for player
self.asset.width += 10;
self.asset.height += 10;
}
};
self.moveTo = function (x, y) {
self.targetX = x;
self.targetY = y;
};
self.update = function () {
if (!self.isAlive) return;
// Movement
if (self.targetX !== null && self.targetY !== null) {
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var dist = Math.sqrt(dx * dx + dy * dy);
if (dist > self.speed) {
self.x += self.speed * dx / dist;
self.y += self.speed * dy / dist;
} else {
self.x = self.targetX;
self.y = self.targetY;
self.targetX = null;
self.targetY = null;
}
}
// Shooting cooldown
if (!self.canShoot) {
self.shootTimer--;
if (self.shootTimer <= 0) {
self.canShoot = true;
}
}
// Planting/defusing
if (self.isPlanting) {
self.plantTimer++;
if (self.plantTimer >= self.plantTime) {
self.isPlanting = false;
self.plantTimer = 0;
game.bombPlanted(self);
}
}
if (self.isDefusing) {
self.defuseTimer++;
if (self.defuseTimer >= self.defuseTime) {
self.isDefusing = false;
self.defuseTimer = 0;
game.bombDefused(self);
}
}
};
self.shoot = function (tx, ty) {
if (!self.canShoot || !self.isAlive) return;
self.canShoot = false;
self.shootTimer = self.shootCooldown;
var bullet = new Bullet();
bullet.x = self.x;
bullet.y = self.y;
bullet.owner = self;
var dx = tx - self.x;
var dy = ty - self.y;
var dist = Math.sqrt(dx * dx + dy * dy);
bullet.vx = 36 * dx / dist;
bullet.vy = 36 * dy / dist;
game.addChild(bullet);
game.bullets.push(bullet);
LK.getSound('shoot').play();
};
self.die = function () {
self.isAlive = false;
self.visible = false;
if (self.hasBomb) {
// Drop bomb at death location
game.dropBomb(self.x, self.y);
self.hasBomb = false;
}
};
return self;
});
// Bomb class
var Bomb = Container.expand(function () {
var self = Container.call(this);
var asset = self.attachAsset('bomb', {
anchorX: 0.5,
anchorY: 0.5
});
self.isPlanted = false;
self.timer = 0;
self.plantX = null;
self.plantY = null;
self.plantDuration = 600; // 10 seconds (60fps)
self.update = function () {
if (self.isPlanted) {
self.timer++;
if (self.timer >= self.plantDuration) {
// Bomb explodes
game.bombExploded();
}
}
};
return self;
});
// Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
var asset = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.vx = 0;
self.vy = 0;
self.owner = null;
self.lifetime = 40; // frames
self.update = function () {
self.x += self.vx;
self.y += self.vy;
self.lifetime--;
if (self.lifetime <= 0) {
self.destroy();
var idx = game.bullets.indexOf(self);
if (idx !== -1) game.bullets.splice(idx, 1);
}
};
return self;
});
// Wall class
var Wall = Container.expand(function () {
var self = Container.call(this);
var asset = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x222222
});
/****
* Game Code
****/
// Sounds
// Buy zone
// Plant/defuse zone
// Bullet
// Simple wall
// Bomb
// Agents
// --- Game State ---
game.roundTime = 60 * 30; // 30 seconds per round
game.roundTimer = 0;
game.phase = 'buy'; // 'buy', 'play', 'plant', 'end'
game.phaseTimer = 0;
game.buyTime = 60 * 3; // 3 seconds
game.ctScore = 0;
game.tScore = 0;
game.maxScore = 5;
game.bullets = [];
game.agents = [];
game.walls = [];
game.bombZones = [];
game.buyZones = [];
game.bomb = null;
game.bombCarrier = null;
game.bombZone = null;
game.buyZoneCT = null;
game.buyZoneT = null;
game.player = null;
game.isPlayerCT = true; // Player is CT by default
game.tapState = 'move'; // 'move' or 'shoot'
game.lastTap = 0;
game.tapCooldown = 10;
game.infoText = null;
game.scoreText = null;
game.phaseText = null;
game.bombText = null;
// --- Map Layout (Simple) ---
function setupMap() {
// Clear previous
for (var i = 0; i < game.walls.length; ++i) game.walls[i].destroy();
for (var i = 0; i < game.bombZones.length; ++i) game.bombZones[i].destroy();
for (var i = 0; i < game.buyZones.length; ++i) game.buyZones[i].destroy();
game.walls = [];
game.bombZones = [];
game.buyZones = [];
// Walls (simple rectangle arena)
var wall1 = new Wall();
wall1.x = 2048 / 2;
wall1.y = 400;
wall1.width = 1200;
wall1.height = 40;
wall1.children[0].width = 1200;
wall1.children[0].height = 40;
game.addChild(wall1);
game.walls.push(wall1);
var wall2 = new Wall();
wall2.x = 2048 / 2;
wall2.y = 2732 - 400;
wall2.width = 1200;
wall2.height = 40;
wall2.children[0].width = 1200;
wall2.children[0].height = 40;
game.addChild(wall2);
game.walls.push(wall2);
var wall3 = new Wall();
wall3.x = 400;
wall3.y = 2732 / 2;
wall3.width = 40;
wall3.height = 1200;
wall3.children[0].width = 40;
wall3.children[0].height = 1200;
game.addChild(wall3);
game.walls.push(wall3);
var wall4 = new Wall();
wall4.x = 2048 - 400;
wall4.y = 2732 / 2;
wall4.width = 40;
wall4.height = 1200;
wall4.children[0].width = 40;
wall4.children[0].height = 1200;
game.addChild(wall4);
game.walls.push(wall4);
// Bomb zone (center)
var bombZone = LK.getAsset('zone', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
bombZone.alpha = 0.18;
game.addChild(bombZone);
game.bombZones.push(bombZone);
game.bombZone = bombZone;
// Buy zones (top and bottom)
var buyZoneCT = LK.getAsset('buyzone', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 600
});
buyZoneCT.alpha = 0.13;
game.addChild(buyZoneCT);
game.buyZones.push(buyZoneCT);
game.buyZoneCT = buyZoneCT;
var buyZoneT = LK.getAsset('buyzone', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 - 600
});
buyZoneT.alpha = 0.13;
game.addChild(buyZoneT);
game.buyZones.push(buyZoneT);
game.buyZoneT = buyZoneT;
}
// --- UI ---
function setupUI() {
if (game.infoText) game.infoText.destroy();
if (game.scoreText) game.scoreText.destroy();
if (game.phaseText) game.phaseText.destroy();
if (game.bombText) game.bombText.destroy();
// Info text (center)
var infoText = new Text2('', {
size: 90,
fill: 0xFFFFFF
});
infoText.anchor.set(0.5, 0.5);
LK.gui.center.addChild(infoText);
game.infoText = infoText;
// Score text (top)
var scoreText = new Text2('CT 0 : 0 T', {
size: 90,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
game.scoreText = scoreText;
// Phase text (bottom)
var phaseText = new Text2('', {
size: 70,
fill: 0xFFFF00
});
phaseText.anchor.set(0.5, 1);
LK.gui.bottom.addChild(phaseText);
game.phaseText = phaseText;
// Bomb status (top right)
var bombText = new Text2('', {
size: 70,
fill: 0xFF4444
});
bombText.anchor.set(1, 0);
LK.gui.topRight.addChild(bombText);
game.bombText = bombText;
}
// --- Agents ---
function setupAgents() {
// Remove previous
for (var i = 0; i < game.agents.length; ++i) game.agents[i].destroy();
game.agents = [];
// Player
var player = new Agent();
player.setTeam(game.isPlayerCT ? 'CT' : 'T');
player.setPlayer(true);
if (game.isPlayerCT) {
player.x = 2048 / 2;
player.y = 700;
} else {
player.x = 2048 / 2;
player.y = 2732 - 700;
}
game.addChild(player);
game.agents.push(player);
game.player = player;
// AI teammates and enemies (1v1 for MVP, can expand)
var ai = new Agent();
ai.setTeam(game.isPlayerCT ? 'T' : 'CT');
ai.setPlayer(false);
if (game.isPlayerCT) {
ai.x = 2048 / 2;
ai.y = 2732 - 700;
} else {
ai.x = 2048 / 2;
ai.y = 700;
}
game.addChild(ai);
game.agents.push(ai);
// Assign bomb to T at start
for (var i = 0; i < game.agents.length; ++i) {
game.agents[i].hasBomb = false;
}
if (!game.isPlayerCT) {
player.hasBomb = true;
game.bombCarrier = player;
} else {
ai.hasBomb = true;
game.bombCarrier = ai;
}
}
// --- Bomb ---
function setupBomb() {
if (game.bomb) game.bomb.destroy();
var bomb = new Bomb();
bomb.visible = false;
game.addChild(bomb);
game.bomb = bomb;
}
// --- Round Start ---
function startRound() {
game.phase = 'buy';
game.phaseTimer = 0;
game.roundTimer = 0;
game.tapState = 'move';
setupMap();
setupAgents();
setupBomb();
setupUI();
game.infoText.setText('Buy Phase');
game.phaseText.setText('Tap to move. Double tap to shoot.');
game.bombText.setText('');
game.bullets = [];
}
// --- Round End ---
function endRound(winner) {
game.phase = 'end';
game.phaseTimer = 0;
if (winner === 'CT') {
game.ctScore++;
game.infoText.setText('Counter-Terrorists Win!');
LK.getSound('win').play();
} else if (winner === 'T') {
game.tScore++;
game.infoText.setText('Terrorists Win!');
LK.getSound('lose').play();
} else {
game.infoText.setText('Draw!');
}
game.scoreText.setText('CT ' + game.ctScore + ' : ' + game.tScore + ' T');
if (game.ctScore >= game.maxScore) {
LK.showYouWin();
} else if (game.tScore >= game.maxScore) {
LK.showGameOver();
}
}
// --- Bomb Plant/Defuse/Explode ---
game.bombPlanted = function (planter) {
game.bomb.isPlanted = true;
game.bomb.visible = true;
game.bomb.x = game.bombZone.x;
game.bomb.y = game.bombZone.y;
game.bomb.timer = 0;
game.bombCarrier = null;
game.infoText.setText('Bomb Planted!');
game.bombText.setText('Bomb: ' + ((game.bomb.plantDuration - game.bomb.timer) / 60).toFixed(1) + 's');
LK.getSound('plant').play();
};
game.bombDefused = function (defuser) {
game.bomb.isPlanted = false;
game.bomb.visible = false;
game.bomb.timer = 0;
game.bombText.setText('');
endRound('CT');
LK.getSound('defuse').play();
};
game.bombExploded = function () {
game.bomb.isPlanted = false;
game.bomb.visible = false;
game.bomb.timer = 0;
game.bombText.setText('');
endRound('T');
};
// --- Bomb Drop ---
game.dropBomb = function (x, y) {
game.bomb.visible = true;
game.bomb.x = x;
game.bomb.y = y;
game.bomb.isPlanted = false;
game.bomb.timer = 0;
game.bombCarrier = null;
game.bombText.setText('Bomb dropped!');
};
// --- Tap Handler ---
game.down = function (x, y, obj) {
if (game.phase === 'end') return;
if (!game.player.isAlive) return;
if (game.phase === 'buy') return;
// Tap to move or shoot
var now = LK.ticks;
if (now - game.lastTap < game.tapCooldown) {
// Double tap: shoot
game.tapState = 'shoot';
} else {
game.tapState = 'move';
}
game.lastTap = now;
if (game.tapState === 'move') {
// Move player
game.player.moveTo(x, y);
} else if (game.tapState === 'shoot') {
// Shoot towards tap
game.player.shoot(x, y);
}
};
// --- Update Handler ---
game.update = function () {
// --- Phase Management ---
if (game.phase === 'buy') {
game.phaseTimer++;
game.infoText.setText('Buy Phase');
game.phaseText.setText('Tap to move. Double tap to shoot.');
if (game.phaseTimer >= game.buyTime) {
game.phase = 'play';
game.infoText.setText('');
game.phaseText.setText('Eliminate enemy or plant/defuse bomb!');
}
return;
}
if (game.phase === 'end') {
game.phaseTimer++;
if (game.phaseTimer > 90) {
startRound();
}
return;
}
// --- Round Timer ---
game.roundTimer++;
var timeLeft = Math.max(0, Math.floor((game.roundTime - game.roundTimer) / 60));
game.phaseText.setText('Time: ' + timeLeft + 's');
if (game.roundTimer >= game.roundTime) {
endRound('Draw');
return;
}
// --- Update Agents ---
for (var i = 0; i < game.agents.length; ++i) {
var agent = game.agents[i];
agent.update();
}
// --- Update Bullets ---
for (var i = game.bullets.length - 1; i >= 0; --i) {
var bullet = game.bullets[i];
bullet.update();
// Remove if out of bounds
if (bullet.x < 0 || bullet.x > 2048 || bullet.y < 0 || bullet.y > 2732) {
bullet.destroy();
game.bullets.splice(i, 1);
continue;
}
// Check collision with agents
for (var j = 0; j < game.agents.length; ++j) {
var target = game.agents[j];
if (!target.isAlive) continue;
if (target === bullet.owner) continue;
var dx = bullet.x - target.x;
var dy = bullet.y - target.y;
var dist = Math.sqrt(dx * dx + dy * dy);
if (dist < target.radius) {
// Hit!
target.die();
bullet.destroy();
game.bullets.splice(i, 1);
break;
}
}
}
// --- Update Bomb ---
if (game.bomb) {
game.bomb.update();
if (game.bomb.isPlanted) {
game.bombText.setText('Bomb: ' + ((game.bomb.plantDuration - game.bomb.timer) / 60).toFixed(1) + 's');
}
}
// --- Win/Lose Check ---
var ctAlive = false,
tAlive = false;
for (var i = 0; i < game.agents.length; ++i) {
if (!game.agents[i].isAlive) continue;
if (game.agents[i].team === 'CT') ctAlive = true;
if (game.agents[i].team === 'T') tAlive = true;
}
if (!ctAlive) {
endRound('T');
return;
}
if (!tAlive) {
endRound('CT');
return;
}
// --- Bomb Pickup ---
if (game.bomb && !game.bomb.isPlanted && !game.bombCarrier && game.bomb.visible) {
for (var i = 0; i < game.agents.length; ++i) {
var agent = game.agents[i];
if (!agent.isAlive) continue;
if (agent.team !== 'T') continue;
var dx = agent.x - game.bomb.x;
var dy = agent.y - game.bomb.y;
var dist = Math.sqrt(dx * dx + dy * dy);
if (dist < agent.radius + 40) {
agent.hasBomb = true;
game.bombCarrier = agent;
game.bomb.visible = false;
game.bombText.setText('Bomb picked up!');
}
}
}
// --- Bomb Planting ---
if (game.bombCarrier && game.bombCarrier.isAlive && !game.bomb.isPlanted) {
var agent = game.bombCarrier;
var dx = agent.x - game.bombZone.x;
var dy = agent.y - game.bombZone.y;
var dist = Math.sqrt(dx * dx + dy * dy);
if (dist < 110) {
if (!agent.isPlanting) {
agent.isPlanting = true;
agent.plantTimer = 0;
game.infoText.setText('Planting...');
}
} else {
agent.isPlanting = false;
agent.plantTimer = 0;
}
}
// --- Bomb Defusing ---
if (game.bomb.isPlanted) {
for (var i = 0; i < game.agents.length; ++i) {
var agent = game.agents[i];
if (!agent.isAlive) continue;
if (agent.team !== 'CT') continue;
var dx = agent.x - game.bomb.x;
var dy = agent.y - game.bomb.y;
var dist = Math.sqrt(dx * dx + dy * dy);
if (dist < 110) {
if (!agent.isDefusing) {
agent.isDefusing = true;
agent.defuseTimer = 0;
game.infoText.setText('Defusing...');
}
} else {
agent.isDefusing = false;
agent.defuseTimer = 0;
}
}
}
// --- Simple AI ---
for (var i = 0; i < game.agents.length; ++i) {
var agent = game.agents[i];
if (agent.isPlayer || !agent.isAlive) continue;
// If has bomb, go to bomb zone
if (agent.hasBomb && !game.bomb.isPlanted) {
if (!agent.targetX || Math.abs(agent.x - game.bombZone.x) > 10 || Math.abs(agent.y - game.bombZone.y) > 10) {
agent.moveTo(game.bombZone.x, game.bombZone.y);
}
} else if (game.bomb.isPlanted && agent.team === 'CT') {
// Go to bomb to defuse
if (!agent.targetX || Math.abs(agent.x - game.bomb.x) > 10 || Math.abs(agent.y - game.bomb.y) > 10) {
agent.moveTo(game.bomb.x, game.bomb.y);
}
} else {
// Seek enemy
var target = null;
for (var j = 0; j < game.agents.length; ++j) {
if (game.agents[j].team !== agent.team && game.agents[j].isAlive) {
target = game.agents[j];
break;
}
}
if (target) {
var dx = target.x - agent.x;
var dy = target.y - agent.y;
var dist = Math.sqrt(dx * dx + dy * dy);
if (dist > 200) {
agent.moveTo(target.x, target.y);
} else {
// Shoot at enemy
agent.shoot(target.x, target.y);
}
}
}
}
};
// --- Start Game ---
startRound(); ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,670 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+// Agent base class
+var Agent = Container.expand(function () {
+ var self = Container.call(this);
+ self.team = null; // 'CT' or 'T'
+ self.isPlayer = false;
+ self.speed = 12;
+ self.radius = 60;
+ self.targetX = null;
+ self.targetY = null;
+ self.canShoot = true;
+ self.shootCooldown = 20; // frames
+ self.shootTimer = 0;
+ self.isAlive = true;
+ self.hasBomb = false;
+ self.isDefusing = false;
+ self.isPlanting = false;
+ self.defuseTimer = 0;
+ self.plantTimer = 0;
+ self.defuseTime = 90; // frames (1.5s)
+ self.plantTime = 90; // frames (1.5s)
+ self.asset = null;
+ self.setTeam = function (team) {
+ self.team = team;
+ if (team === 'CT') {
+ self.asset = self.attachAsset('ct_agent', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ } else {
+ self.asset = self.attachAsset('t_agent', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ }
+ };
+ self.setPlayer = function (isPlayer) {
+ self.isPlayer = isPlayer;
+ if (isPlayer) {
+ // Add a white border for player
+ self.asset.width += 10;
+ self.asset.height += 10;
+ }
+ };
+ self.moveTo = function (x, y) {
+ self.targetX = x;
+ self.targetY = y;
+ };
+ self.update = function () {
+ if (!self.isAlive) return;
+ // Movement
+ if (self.targetX !== null && self.targetY !== null) {
+ var dx = self.targetX - self.x;
+ var dy = self.targetY - self.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ if (dist > self.speed) {
+ self.x += self.speed * dx / dist;
+ self.y += self.speed * dy / dist;
+ } else {
+ self.x = self.targetX;
+ self.y = self.targetY;
+ self.targetX = null;
+ self.targetY = null;
+ }
+ }
+ // Shooting cooldown
+ if (!self.canShoot) {
+ self.shootTimer--;
+ if (self.shootTimer <= 0) {
+ self.canShoot = true;
+ }
+ }
+ // Planting/defusing
+ if (self.isPlanting) {
+ self.plantTimer++;
+ if (self.plantTimer >= self.plantTime) {
+ self.isPlanting = false;
+ self.plantTimer = 0;
+ game.bombPlanted(self);
+ }
+ }
+ if (self.isDefusing) {
+ self.defuseTimer++;
+ if (self.defuseTimer >= self.defuseTime) {
+ self.isDefusing = false;
+ self.defuseTimer = 0;
+ game.bombDefused(self);
+ }
+ }
+ };
+ self.shoot = function (tx, ty) {
+ if (!self.canShoot || !self.isAlive) return;
+ self.canShoot = false;
+ self.shootTimer = self.shootCooldown;
+ var bullet = new Bullet();
+ bullet.x = self.x;
+ bullet.y = self.y;
+ bullet.owner = self;
+ var dx = tx - self.x;
+ var dy = ty - self.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ bullet.vx = 36 * dx / dist;
+ bullet.vy = 36 * dy / dist;
+ game.addChild(bullet);
+ game.bullets.push(bullet);
+ LK.getSound('shoot').play();
+ };
+ self.die = function () {
+ self.isAlive = false;
+ self.visible = false;
+ if (self.hasBomb) {
+ // Drop bomb at death location
+ game.dropBomb(self.x, self.y);
+ self.hasBomb = false;
+ }
+ };
+ return self;
+});
+// Bomb class
+var Bomb = Container.expand(function () {
+ var self = Container.call(this);
+ var asset = self.attachAsset('bomb', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.isPlanted = false;
+ self.timer = 0;
+ self.plantX = null;
+ self.plantY = null;
+ self.plantDuration = 600; // 10 seconds (60fps)
+ self.update = function () {
+ if (self.isPlanted) {
+ self.timer++;
+ if (self.timer >= self.plantDuration) {
+ // Bomb explodes
+ game.bombExploded();
+ }
+ }
+ };
+ return self;
+});
+// Bullet class
+var Bullet = Container.expand(function () {
+ var self = Container.call(this);
+ var asset = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.vx = 0;
+ self.vy = 0;
+ self.owner = null;
+ self.lifetime = 40; // frames
+ self.update = function () {
+ self.x += self.vx;
+ self.y += self.vy;
+ self.lifetime--;
+ if (self.lifetime <= 0) {
+ self.destroy();
+ var idx = game.bullets.indexOf(self);
+ if (idx !== -1) game.bullets.splice(idx, 1);
+ }
+ };
+ return self;
+});
+// Wall class
+var Wall = Container.expand(function () {
+ var self = Container.call(this);
+ var asset = self.attachAsset('wall', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x222222
+});
+
+/****
+* Game Code
+****/
+// Sounds
+// Buy zone
+// Plant/defuse zone
+// Bullet
+// Simple wall
+// Bomb
+// Agents
+// --- Game State ---
+game.roundTime = 60 * 30; // 30 seconds per round
+game.roundTimer = 0;
+game.phase = 'buy'; // 'buy', 'play', 'plant', 'end'
+game.phaseTimer = 0;
+game.buyTime = 60 * 3; // 3 seconds
+game.ctScore = 0;
+game.tScore = 0;
+game.maxScore = 5;
+game.bullets = [];
+game.agents = [];
+game.walls = [];
+game.bombZones = [];
+game.buyZones = [];
+game.bomb = null;
+game.bombCarrier = null;
+game.bombZone = null;
+game.buyZoneCT = null;
+game.buyZoneT = null;
+game.player = null;
+game.isPlayerCT = true; // Player is CT by default
+game.tapState = 'move'; // 'move' or 'shoot'
+game.lastTap = 0;
+game.tapCooldown = 10;
+game.infoText = null;
+game.scoreText = null;
+game.phaseText = null;
+game.bombText = null;
+// --- Map Layout (Simple) ---
+function setupMap() {
+ // Clear previous
+ for (var i = 0; i < game.walls.length; ++i) game.walls[i].destroy();
+ for (var i = 0; i < game.bombZones.length; ++i) game.bombZones[i].destroy();
+ for (var i = 0; i < game.buyZones.length; ++i) game.buyZones[i].destroy();
+ game.walls = [];
+ game.bombZones = [];
+ game.buyZones = [];
+ // Walls (simple rectangle arena)
+ var wall1 = new Wall();
+ wall1.x = 2048 / 2;
+ wall1.y = 400;
+ wall1.width = 1200;
+ wall1.height = 40;
+ wall1.children[0].width = 1200;
+ wall1.children[0].height = 40;
+ game.addChild(wall1);
+ game.walls.push(wall1);
+ var wall2 = new Wall();
+ wall2.x = 2048 / 2;
+ wall2.y = 2732 - 400;
+ wall2.width = 1200;
+ wall2.height = 40;
+ wall2.children[0].width = 1200;
+ wall2.children[0].height = 40;
+ game.addChild(wall2);
+ game.walls.push(wall2);
+ var wall3 = new Wall();
+ wall3.x = 400;
+ wall3.y = 2732 / 2;
+ wall3.width = 40;
+ wall3.height = 1200;
+ wall3.children[0].width = 40;
+ wall3.children[0].height = 1200;
+ game.addChild(wall3);
+ game.walls.push(wall3);
+ var wall4 = new Wall();
+ wall4.x = 2048 - 400;
+ wall4.y = 2732 / 2;
+ wall4.width = 40;
+ wall4.height = 1200;
+ wall4.children[0].width = 40;
+ wall4.children[0].height = 1200;
+ game.addChild(wall4);
+ game.walls.push(wall4);
+ // Bomb zone (center)
+ var bombZone = LK.getAsset('zone', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2
+ });
+ bombZone.alpha = 0.18;
+ game.addChild(bombZone);
+ game.bombZones.push(bombZone);
+ game.bombZone = bombZone;
+ // Buy zones (top and bottom)
+ var buyZoneCT = LK.getAsset('buyzone', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 600
+ });
+ buyZoneCT.alpha = 0.13;
+ game.addChild(buyZoneCT);
+ game.buyZones.push(buyZoneCT);
+ game.buyZoneCT = buyZoneCT;
+ var buyZoneT = LK.getAsset('buyzone', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 - 600
+ });
+ buyZoneT.alpha = 0.13;
+ game.addChild(buyZoneT);
+ game.buyZones.push(buyZoneT);
+ game.buyZoneT = buyZoneT;
+}
+// --- UI ---
+function setupUI() {
+ if (game.infoText) game.infoText.destroy();
+ if (game.scoreText) game.scoreText.destroy();
+ if (game.phaseText) game.phaseText.destroy();
+ if (game.bombText) game.bombText.destroy();
+ // Info text (center)
+ var infoText = new Text2('', {
+ size: 90,
+ fill: 0xFFFFFF
+ });
+ infoText.anchor.set(0.5, 0.5);
+ LK.gui.center.addChild(infoText);
+ game.infoText = infoText;
+ // Score text (top)
+ var scoreText = new Text2('CT 0 : 0 T', {
+ size: 90,
+ fill: 0xFFFFFF
+ });
+ scoreText.anchor.set(0.5, 0);
+ LK.gui.top.addChild(scoreText);
+ game.scoreText = scoreText;
+ // Phase text (bottom)
+ var phaseText = new Text2('', {
+ size: 70,
+ fill: 0xFFFF00
+ });
+ phaseText.anchor.set(0.5, 1);
+ LK.gui.bottom.addChild(phaseText);
+ game.phaseText = phaseText;
+ // Bomb status (top right)
+ var bombText = new Text2('', {
+ size: 70,
+ fill: 0xFF4444
+ });
+ bombText.anchor.set(1, 0);
+ LK.gui.topRight.addChild(bombText);
+ game.bombText = bombText;
+}
+// --- Agents ---
+function setupAgents() {
+ // Remove previous
+ for (var i = 0; i < game.agents.length; ++i) game.agents[i].destroy();
+ game.agents = [];
+ // Player
+ var player = new Agent();
+ player.setTeam(game.isPlayerCT ? 'CT' : 'T');
+ player.setPlayer(true);
+ if (game.isPlayerCT) {
+ player.x = 2048 / 2;
+ player.y = 700;
+ } else {
+ player.x = 2048 / 2;
+ player.y = 2732 - 700;
+ }
+ game.addChild(player);
+ game.agents.push(player);
+ game.player = player;
+ // AI teammates and enemies (1v1 for MVP, can expand)
+ var ai = new Agent();
+ ai.setTeam(game.isPlayerCT ? 'T' : 'CT');
+ ai.setPlayer(false);
+ if (game.isPlayerCT) {
+ ai.x = 2048 / 2;
+ ai.y = 2732 - 700;
+ } else {
+ ai.x = 2048 / 2;
+ ai.y = 700;
+ }
+ game.addChild(ai);
+ game.agents.push(ai);
+ // Assign bomb to T at start
+ for (var i = 0; i < game.agents.length; ++i) {
+ game.agents[i].hasBomb = false;
+ }
+ if (!game.isPlayerCT) {
+ player.hasBomb = true;
+ game.bombCarrier = player;
+ } else {
+ ai.hasBomb = true;
+ game.bombCarrier = ai;
+ }
+}
+// --- Bomb ---
+function setupBomb() {
+ if (game.bomb) game.bomb.destroy();
+ var bomb = new Bomb();
+ bomb.visible = false;
+ game.addChild(bomb);
+ game.bomb = bomb;
+}
+// --- Round Start ---
+function startRound() {
+ game.phase = 'buy';
+ game.phaseTimer = 0;
+ game.roundTimer = 0;
+ game.tapState = 'move';
+ setupMap();
+ setupAgents();
+ setupBomb();
+ setupUI();
+ game.infoText.setText('Buy Phase');
+ game.phaseText.setText('Tap to move. Double tap to shoot.');
+ game.bombText.setText('');
+ game.bullets = [];
+}
+// --- Round End ---
+function endRound(winner) {
+ game.phase = 'end';
+ game.phaseTimer = 0;
+ if (winner === 'CT') {
+ game.ctScore++;
+ game.infoText.setText('Counter-Terrorists Win!');
+ LK.getSound('win').play();
+ } else if (winner === 'T') {
+ game.tScore++;
+ game.infoText.setText('Terrorists Win!');
+ LK.getSound('lose').play();
+ } else {
+ game.infoText.setText('Draw!');
+ }
+ game.scoreText.setText('CT ' + game.ctScore + ' : ' + game.tScore + ' T');
+ if (game.ctScore >= game.maxScore) {
+ LK.showYouWin();
+ } else if (game.tScore >= game.maxScore) {
+ LK.showGameOver();
+ }
+}
+// --- Bomb Plant/Defuse/Explode ---
+game.bombPlanted = function (planter) {
+ game.bomb.isPlanted = true;
+ game.bomb.visible = true;
+ game.bomb.x = game.bombZone.x;
+ game.bomb.y = game.bombZone.y;
+ game.bomb.timer = 0;
+ game.bombCarrier = null;
+ game.infoText.setText('Bomb Planted!');
+ game.bombText.setText('Bomb: ' + ((game.bomb.plantDuration - game.bomb.timer) / 60).toFixed(1) + 's');
+ LK.getSound('plant').play();
+};
+game.bombDefused = function (defuser) {
+ game.bomb.isPlanted = false;
+ game.bomb.visible = false;
+ game.bomb.timer = 0;
+ game.bombText.setText('');
+ endRound('CT');
+ LK.getSound('defuse').play();
+};
+game.bombExploded = function () {
+ game.bomb.isPlanted = false;
+ game.bomb.visible = false;
+ game.bomb.timer = 0;
+ game.bombText.setText('');
+ endRound('T');
+};
+// --- Bomb Drop ---
+game.dropBomb = function (x, y) {
+ game.bomb.visible = true;
+ game.bomb.x = x;
+ game.bomb.y = y;
+ game.bomb.isPlanted = false;
+ game.bomb.timer = 0;
+ game.bombCarrier = null;
+ game.bombText.setText('Bomb dropped!');
+};
+// --- Tap Handler ---
+game.down = function (x, y, obj) {
+ if (game.phase === 'end') return;
+ if (!game.player.isAlive) return;
+ if (game.phase === 'buy') return;
+ // Tap to move or shoot
+ var now = LK.ticks;
+ if (now - game.lastTap < game.tapCooldown) {
+ // Double tap: shoot
+ game.tapState = 'shoot';
+ } else {
+ game.tapState = 'move';
+ }
+ game.lastTap = now;
+ if (game.tapState === 'move') {
+ // Move player
+ game.player.moveTo(x, y);
+ } else if (game.tapState === 'shoot') {
+ // Shoot towards tap
+ game.player.shoot(x, y);
+ }
+};
+// --- Update Handler ---
+game.update = function () {
+ // --- Phase Management ---
+ if (game.phase === 'buy') {
+ game.phaseTimer++;
+ game.infoText.setText('Buy Phase');
+ game.phaseText.setText('Tap to move. Double tap to shoot.');
+ if (game.phaseTimer >= game.buyTime) {
+ game.phase = 'play';
+ game.infoText.setText('');
+ game.phaseText.setText('Eliminate enemy or plant/defuse bomb!');
+ }
+ return;
+ }
+ if (game.phase === 'end') {
+ game.phaseTimer++;
+ if (game.phaseTimer > 90) {
+ startRound();
+ }
+ return;
+ }
+ // --- Round Timer ---
+ game.roundTimer++;
+ var timeLeft = Math.max(0, Math.floor((game.roundTime - game.roundTimer) / 60));
+ game.phaseText.setText('Time: ' + timeLeft + 's');
+ if (game.roundTimer >= game.roundTime) {
+ endRound('Draw');
+ return;
+ }
+ // --- Update Agents ---
+ for (var i = 0; i < game.agents.length; ++i) {
+ var agent = game.agents[i];
+ agent.update();
+ }
+ // --- Update Bullets ---
+ for (var i = game.bullets.length - 1; i >= 0; --i) {
+ var bullet = game.bullets[i];
+ bullet.update();
+ // Remove if out of bounds
+ if (bullet.x < 0 || bullet.x > 2048 || bullet.y < 0 || bullet.y > 2732) {
+ bullet.destroy();
+ game.bullets.splice(i, 1);
+ continue;
+ }
+ // Check collision with agents
+ for (var j = 0; j < game.agents.length; ++j) {
+ var target = game.agents[j];
+ if (!target.isAlive) continue;
+ if (target === bullet.owner) continue;
+ var dx = bullet.x - target.x;
+ var dy = bullet.y - target.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ if (dist < target.radius) {
+ // Hit!
+ target.die();
+ bullet.destroy();
+ game.bullets.splice(i, 1);
+ break;
+ }
+ }
+ }
+ // --- Update Bomb ---
+ if (game.bomb) {
+ game.bomb.update();
+ if (game.bomb.isPlanted) {
+ game.bombText.setText('Bomb: ' + ((game.bomb.plantDuration - game.bomb.timer) / 60).toFixed(1) + 's');
+ }
+ }
+ // --- Win/Lose Check ---
+ var ctAlive = false,
+ tAlive = false;
+ for (var i = 0; i < game.agents.length; ++i) {
+ if (!game.agents[i].isAlive) continue;
+ if (game.agents[i].team === 'CT') ctAlive = true;
+ if (game.agents[i].team === 'T') tAlive = true;
+ }
+ if (!ctAlive) {
+ endRound('T');
+ return;
+ }
+ if (!tAlive) {
+ endRound('CT');
+ return;
+ }
+ // --- Bomb Pickup ---
+ if (game.bomb && !game.bomb.isPlanted && !game.bombCarrier && game.bomb.visible) {
+ for (var i = 0; i < game.agents.length; ++i) {
+ var agent = game.agents[i];
+ if (!agent.isAlive) continue;
+ if (agent.team !== 'T') continue;
+ var dx = agent.x - game.bomb.x;
+ var dy = agent.y - game.bomb.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ if (dist < agent.radius + 40) {
+ agent.hasBomb = true;
+ game.bombCarrier = agent;
+ game.bomb.visible = false;
+ game.bombText.setText('Bomb picked up!');
+ }
+ }
+ }
+ // --- Bomb Planting ---
+ if (game.bombCarrier && game.bombCarrier.isAlive && !game.bomb.isPlanted) {
+ var agent = game.bombCarrier;
+ var dx = agent.x - game.bombZone.x;
+ var dy = agent.y - game.bombZone.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ if (dist < 110) {
+ if (!agent.isPlanting) {
+ agent.isPlanting = true;
+ agent.plantTimer = 0;
+ game.infoText.setText('Planting...');
+ }
+ } else {
+ agent.isPlanting = false;
+ agent.plantTimer = 0;
+ }
+ }
+ // --- Bomb Defusing ---
+ if (game.bomb.isPlanted) {
+ for (var i = 0; i < game.agents.length; ++i) {
+ var agent = game.agents[i];
+ if (!agent.isAlive) continue;
+ if (agent.team !== 'CT') continue;
+ var dx = agent.x - game.bomb.x;
+ var dy = agent.y - game.bomb.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ if (dist < 110) {
+ if (!agent.isDefusing) {
+ agent.isDefusing = true;
+ agent.defuseTimer = 0;
+ game.infoText.setText('Defusing...');
+ }
+ } else {
+ agent.isDefusing = false;
+ agent.defuseTimer = 0;
+ }
+ }
+ }
+ // --- Simple AI ---
+ for (var i = 0; i < game.agents.length; ++i) {
+ var agent = game.agents[i];
+ if (agent.isPlayer || !agent.isAlive) continue;
+ // If has bomb, go to bomb zone
+ if (agent.hasBomb && !game.bomb.isPlanted) {
+ if (!agent.targetX || Math.abs(agent.x - game.bombZone.x) > 10 || Math.abs(agent.y - game.bombZone.y) > 10) {
+ agent.moveTo(game.bombZone.x, game.bombZone.y);
+ }
+ } else if (game.bomb.isPlanted && agent.team === 'CT') {
+ // Go to bomb to defuse
+ if (!agent.targetX || Math.abs(agent.x - game.bomb.x) > 10 || Math.abs(agent.y - game.bomb.y) > 10) {
+ agent.moveTo(game.bomb.x, game.bomb.y);
+ }
+ } else {
+ // Seek enemy
+ var target = null;
+ for (var j = 0; j < game.agents.length; ++j) {
+ if (game.agents[j].team !== agent.team && game.agents[j].isAlive) {
+ target = game.agents[j];
+ break;
+ }
+ }
+ if (target) {
+ var dx = target.x - agent.x;
+ var dy = target.y - agent.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ if (dist > 200) {
+ agent.moveTo(target.x, target.y);
+ } else {
+ // Shoot at enemy
+ agent.shoot(target.x, target.y);
+ }
+ }
+ }
+ }
+};
+// --- Start Game ---
+startRound();
\ No newline at end of file