User prompt
The brains are displayed on the screen in a horizontal row, updating dynamically as lives are lost. If the player loses one life (due to collisions with an email), one brain disappears. When all three brains are gone, the game ends, and a 'Game Over' screen is triggered. Provide logic for: Displaying the brain icons on the screen at the start of the game. Updating the icons when a life is lost. Resetting the icons when the game restarts.
User prompt
Each time a shouting person falls to the ground, a counter increases by 1. When the counter reaches 3, the game ends, and a 'Game Over' screen is triggered. Include logic for resetting the counter when the game restarts. Write the code assuming a game framework like Unity (C#) or a similar 2D engine. Provide clear comments for collision detection, counter management, and game-over logic
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'self.text.setText('Lives: ' + self.lives);' Line Number: 64
User prompt
Please fix the bug: 'Uncaught TypeError: self.setText is not a function' in or related to this line: 'self.setText('Lives: ' + self.lives);' Line Number: 64
User prompt
If an email (envelope object) collides with the player, one life is deducted, and the remaining lives are displayed on the screen. When the player has 0 lives, the game ends, and a 'Game Over' screen is triggered. The code should include collision detection, life management, and UI updates for displaying lives. Write this assuming a game framework like Unity (C#) or a similar 2D engine. Provide clear comments for all key logic
User prompt
add the "background" asset, as a background.
User prompt
Write code for a 2D retro-style game where a bullet is fired to neutralize shouting people. The bullet should move upwards from the HR player's position and check for collisions with shouting people. If a collision is detected, the shouting person is removed from the game, and a score is incremented. The bullet should not interact with other objects like envelopes. Write the code assuming a game framework like Unity (C#) or another 2D game engine. Provide clear comments for the logic.
Initial prompt
HR Mayhem
===================================================================
--- original.js
+++ change.js
@@ -127,8 +127,10 @@
shootHRGun();
};
game.move = handleMove;
game.update = function () {
+ // Reset the counter when the game restarts
+ fallenShoutingPeople = 0;
// Update envelopes
for (var i = envelopes.length - 1; i >= 0; i--) {
envelopes[i].update();
if (envelopes[i].y > 2732) {
@@ -141,14 +143,18 @@
envelopes.splice(i, 1);
playerLives.updateLives(playerLives.lives - 1); // Deduct one life
}
}
+ // Initialize a counter for shouting people that fall to the ground
+ var fallenShoutingPeople = 0;
// Update shouting people
for (var j = shoutingPeople.length - 1; j >= 0; j--) {
shoutingPeople[j].update();
if (shoutingPeople[j].y > 2732 || shoutingPeople[j].destroyed) {
shoutingPeople[j].destroy();
shoutingPeople.splice(j, 1);
+ // Increase the counter each time a shouting person falls to the ground
+ fallenShoutingPeople++;
}
}
// Update HR bullets
for (var k = hrBullets.length - 1; k >= 0; k--) {
@@ -157,10 +163,10 @@
hrBullets[k].destroy();
hrBullets.splice(k, 1);
}
}
- // Check if player has 0 lives
- if (playerLives.lives <= 0) {
+ // Check if player has 0 lives or if 3 shouting people have fallen to the ground
+ if (playerLives.lives <= 0 || fallenShoutingPeople >= 3) {
LK.showGameOver(); // Show game over screen
} else {
// Spawn new envelopes and shouting people
if (LK.ticks % 60 == 0) {
Envelope. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bullet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shouting person. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Retro.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2D. Blank background. High contrast. No shadows. A pixel-art HR professional wearing a suit and tie, glasses, and holding an oversized cartoonish gun. The character should have a confident stance, professional yet whimsical, styled for a retro game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2D. Blank background. High contrast. No shadows. A pixel-art retro office background featuring cubicles, filing cabinets, and scattered papers. The design is simple but vibrant, with blocky shapes and bright colors suitable for a static 2D game environment.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Brain. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.