User prompt
I'm still not hearing it
User prompt
I'm not hearing the hit sound when I hit the target correctly.
User prompt
When the player hits the timer correctly, make the hit sound.
User prompt
Let's create sound assets for miss, hit, win, lose.
User prompt
Please fix the bug: 'TypeError: LK.addChild is not a function' in or related to this line: 'LK.addChild(winTxt);' Line Number: 127
Code edit (4 edits merged)
Please save this source code
User prompt
I don't want the lose text to be a child of any of the other GUID that's already there that should be independent.
Code edit (1 edits merged)
Please save this source code
User prompt
Let's increase the Z axis of the circle so it's visible.
User prompt
Let's place a black circle behind the stopwatch text with a 50% opacity.
User prompt
Let's lower it a little bit more by 10 pixels.
User prompt
Let's lower the Y position of the stopwatch text by 30 pixels.
User prompt
Let's make the stopwatch font white with a black stroke that is thick.
User prompt
Let's make that font bold.
User prompt
Please set that font to Arial.
Code edit (1 edits merged)
Please save this source code
User prompt
Let's change the stopwatch timer font to Impact.
User prompt
Let's change the timer font to Arial Bold.
User prompt
Let's try Ridana.
User prompt
Actually, that's messy. Let's use Arial Bold.
User prompt
Let's use impact.
User prompt
No, let's do something more rigid, something more analog looking for the font.
User prompt
Let's change the font to something that looks more digital, like an LCD font.
User prompt
Let's create a white stroke around the timer and make the timer text black.
User prompt
Right let's do that
===================================================================
--- original.js
+++ change.js
@@ -66,9 +66,9 @@
font: "Arial" // Set font to Arial
});
timerTxt.anchor.set(0.5, 0.5);
timerTxt.x = 2048 / 2;
-timerTxt.y = 2732 / 2;
+timerTxt.y = 2732 / 2 + 30;
game.addChild(timerTxt);
// Create a text object to display the score
var scoreTxt = new Text2('Defused: 0 of 10', {
size: 100,
cartoon dynamite. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
explosion. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit crowd of police and others cheer. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.