User prompt
I'm not seeing the winning image appear. Do you know why?
User prompt
We should display the winning image at the center of the screen at two times its scale when the player wins the game.
User prompt
Let's create a new image called winning image.
Code edit (6 edits merged)
Please save this source code
User prompt
Let's lower the diffused text by 10 pixels.
Code edit (1 edits merged)
Please save this source code
User prompt
Let's decrease the font size by two for the fuses text.
User prompt
Let's make the diffuse progress bar twice as tall vertically.
User prompt
Let's add a black stroke around the fuses text.
User prompt
Let's add text at the bottom of the screen that is not a child of any other element. This should be instructions to play.
Code edit (1 edits merged)
Please save this source code
User prompt
Can you ensure that the diffused text at the top of the screen is not getting thrown off by any other elements? It should be independent of everything else.
User prompt
Yes, please do that, so it's word wrapped.
Code edit (1 edits merged)
Please save this source code
User prompt
Okay, let's remove the text alignment center from the instructions text
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'align')' in or related to this line: 'instructionsTxt.style.align = 'center'; // Center align the text' Line Number: 67
User prompt
Center the instructions text.
User prompt
Please enter the instructions text.
User prompt
Let's center the text we just entered.
===================================================================
--- original.js
+++ change.js
@@ -204,8 +204,18 @@
remainingTimeTxt.anchor.set(0.5, 0.0);
remainingTimeTxt.x = 2048 / 2;
remainingTimeTxt.y = 700; // Lower the position by 300 pixels
game.addChild(remainingTimeTxt);
+ // Add winning image to the game
+ var winningImage = LK.getAsset('winningImage', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2,
+ scaleX: 2,
+ scaleY: 2
+ });
+ game.addChild(winningImage);
}
LK.setTimeout(function () {
LK.showGameOver(); // End game
}, 2000); // Delay by 2000ms or 2 seconds
cartoon dynamite. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
explosion. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit crowd of police and others cheer. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.